Author Topic: DX12 tech demo  (Read 1125 times)

Offline MrRiplEy[H]

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DX12 tech demo
« on: May 01, 2015, 05:28:24 AM »
Quote
60% more polygons than it was possible with the DX11

https://youtu.be/rpDdOIZy-4k
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Ratsy

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Re: DX12 tech demo
« Reply #1 on: May 01, 2015, 08:31:22 AM »
Speechless.

 :salute
George "Ratsy" Preddy
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Offline PR3D4TOR

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Re: DX12 tech demo
« Reply #2 on: May 01, 2015, 10:50:24 AM »
Impressive!
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Offline guncrasher

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Re: DX12 tech demo
« Reply #3 on: May 01, 2015, 11:49:04 AM »
very impressed, video was only uploaded at 1080p. it really looks crappy on my monitor.   I would be more impressed if they actually used a standard computer to play the demo.


semp
you dont want me to ho, dont point your plane at me.

Offline PR3D4TOR

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Re: DX12 tech demo
« Reply #4 on: May 01, 2015, 11:59:37 AM »
very impressed, video was only uploaded at 1080p. it really looks crappy on my monitor.   I would be more impressed if they actually used a standard computer to play the demo.


semp

What, your computer doesn't have four high-end gfx cards? Sheesh... How do you even live. ;)
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Offline guncrasher

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Re: DX12 tech demo
« Reply #5 on: May 01, 2015, 01:11:58 PM »
What, your computer doesn't have four high-end gfx cards? Sheesh... How do you even live. ;)

well I would buy the cards, but did you notice the cooling system.  You can't fry bacon the I would starve.



semp
you dont want me to ho, dont point your plane at me.

Offline PR3D4TOR

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Re: DX12 tech demo
« Reply #6 on: May 01, 2015, 02:17:08 PM »
Yeah that thing must draw some power.
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Offline MrRiplEy[H]

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Re: DX12 tech demo
« Reply #7 on: May 02, 2015, 02:01:24 AM »
I mis-heard the first time, the step from DX11 to DX12 yields 6-10 times the maximum polygon count, not 60%!
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Greebo

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Re: DX12 tech demo
« Reply #8 on: May 02, 2015, 03:11:41 AM »
What level of video hardware do you need to be running before the DirectX maximum poly count becomes framerate's limiting factor?

Offline guncrasher

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Re: DX12 tech demo
« Reply #9 on: May 02, 2015, 03:25:57 AM »
What level of video hardware do you need to be running before the DirectX maximum poly count becomes framerate's limiting factor?

HAL 9000.


semp
you dont want me to ho, dont point your plane at me.

Offline MrRiplEy[H]

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Re: DX12 tech demo
« Reply #10 on: May 02, 2015, 10:47:03 AM »
What level of video hardware do you need to be running before the DirectX maximum poly count becomes framerate's limiting factor?

Most likely 1 or 2 future generation forward hardware. And the poly count achieved is 6-10 times bigger on the _same hardware_. So DX12 let's you do things much more efficiently than DX11 let alone some older revisions.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline PR3D4TOR

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Re: DX12 tech demo
« Reply #11 on: May 02, 2015, 06:32:01 PM »
HAL 9000 could barely play chess.
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Offline guncrasher

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Re: DX12 tech demo
« Reply #12 on: May 02, 2015, 06:33:33 PM »
HAL 9000 could barely play chess.

but he had 2 killer moves :)

semp
you dont want me to ho, dont point your plane at me.

Offline Volron

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Re: DX12 tech demo
« Reply #13 on: May 02, 2015, 06:34:10 PM »
Skynet  :D
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Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
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What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline PR3D4TOR

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Re: DX12 tech demo
« Reply #14 on: May 02, 2015, 06:36:22 PM »
No gods or kings. Only Predator.