DEATH #2
https://www.youtube.com/watch?v=VydVijBZW58
Dont climb to an enemy. He has the perch and all the advantages. Fly away from the group trying to get someone to follow. Climb slowly if you have speed to get to their perch, or dive slightly to build speed. Do not build too much speed, keep it in that sweet spot for turning. If nobody follows you out, climb and go back. Repeat until you get up to their perch or someone does follow you out.
In this film you climbed to the 190 while the P47 engaged you. By the time you spotted him you were already in a bad spot, slow enough to not be very maneuverable. Then you split S and gave him a full top down plane form to shoot at. As you can over in your split s roll and point your wing at him, give him the smallest profile/view of your plane to hit as you can.
You turned your Spit S into a loop and came out at the top at 170 mph. Only time you want to be that slow in a fight is if your trying to ditch/land. Even then you were more interested in the 262 than the P47. He was still engaged and you didn't look at him until he HOed you. As he zoomed you didn't do much to better your position. You slowly added some speed but not enough. When he made his next pass you were pretty lazy in you maneuvering. Chop your throttle and pull a turn, make it hard for him to follow or get a shot. At this point "saving E" is out the window and your just trying to survive.
Bad SA, and not keeping your speed up killed you here.
When a high guy dives on you get your plane to that sweet spot for your turn and watch him. 2-3K out start a turn, even a flat turn works ok here. Turn easy, less than 1G as he gets closer turn harder (its a descending radius turn, much like the on ramps to a high way, it gets tighter as you get closer to the highway). The idea is to have the top of your plane pointing at him (your lift vector) giving him a nice jiucy looking shot. As he is going to shoot 600-400 out roll level pointing your wing tip at him this gives him very little to shoot at. While he is shooting pull up and continue the roll to complete a barrel roll and if you timing is good you'll get a shot at him as he goes by. Two or three passes like this will get him to burn enough E that you'll be on an equal footing.
Even when under attack you have to know where the other threats are, and maybe even help. A nose down turn and run toward Oddball or one of the other Ronin would have helped if you don't think you have the upper hand. Get clear, reset, and re-engage.