Author Topic: AH3 skins  (Read 7975 times)

Offline Greebo

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AH3 skins
« on: November 02, 2015, 04:05:44 PM »
Now that the alpha allows skins to work in the game I thought it would be a good idea to start a thread for discussion on the subject. Also for somewhere to let skinners show off their AH3 skins since I am assuming we can't post alpha screenshots in the skins forum.

Thanks to Lyric1 for supplying the info for the 852 NAS Fleet Air Arm Avenger skin shown below.

This skin uses all the new AH3 effects available to skinners. With the current AH2 skins as well as the diffuse image, i.e the basic skin, the skinner can choose to include a specular map defining how shiny each part of the skin is and a bump map, which simulates bumps and dips on the skin by generating highlights and shadows based on the sun's angle.

AH3 adds several new effects that will be available for AH2-era shapes, while AH1-era skins will now get the option of a specular map, something they didn't have before.

The biggest improvement IMO is the normal map, which does the same job as the bump map but does it much better. The second screenshot shows off the panel ripples, fabric sag and the raised reinforcing strips incorporated into the skin's normal map. This sort of subtlety wasn't really possible on the old bump map. Special software is needed to create a normal map.
Nvidia make a free plug-in that works with Photoshop and Paintshop Pro:- https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
There is also a free tool available for Gimp: http://registry.gimp.org/node/69

Also new to AH3 is an environment map which defines how well each part of the skin reflects the world around it, useful for bare metal skins. Then there is the power map which defines how sharp the reflections are on each part of the skin. In AH2 you could only set these effects for the whole skin in a text file. Both these files look broadly the same as the specular map but with some differences. For example it is possible to make reflections on the edges of panel lines extra sharp.




Offline Skuzzy

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Re: AH3 skins
« Reply #1 on: November 02, 2015, 04:24:11 PM »
Nice Greebo!
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Offline hitech

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Re: AH3 skins
« Reply #2 on: November 02, 2015, 04:50:07 PM »
It appears you have a handle err brush on the new skin viewer.

HiTech

Offline Nefarious

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Re: AH3 skins
« Reply #3 on: November 02, 2015, 06:55:54 PM »
Looking good! <S>
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Offline Devil 505

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Re: AH3 skins
« Reply #4 on: November 02, 2015, 07:15:33 PM »
Looks great Greebo. Perhaps you could make a tutorial on how you worked the new files. Also, did you use the older bump map in conjunction with the Normal map, or just the Normal?
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Offline DmonSlyr

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Re: AH3 skins
« Reply #5 on: November 02, 2015, 07:19:48 PM »
Sweetness!!
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Offline caldera

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Re: AH3 skins
« Reply #6 on: November 02, 2015, 08:12:58 PM »
Awesome!
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Offline 715

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Re: AH3 skins
« Reply #7 on: November 02, 2015, 08:37:38 PM »
Really nice!

Offline Blade

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Re: AH3 skins
« Reply #8 on: November 02, 2015, 08:53:26 PM »
 :aok :aok :aok :aok
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Offline PJ_Godzilla

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Re: AH3 skins
« Reply #9 on: November 02, 2015, 09:53:34 PM »
It looks like you've managed to capture structure read-through... I'm impressed.
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Offline Greebo

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Re: AH3 skins
« Reply #10 on: November 03, 2015, 02:55:05 AM »
Looks great Greebo. Perhaps you could make a tutorial on how you worked the new files. Also, did you use the older bump map in conjunction with the Normal map, or just the Normal?

The game will by preference use a normal map for a skin. If there is no normal map included it uses a bump map or failing that nothing. So you do not need to upload both with a skin, just one or the other. You will still need to make a bump map anyway as this is used to create the normal map. Apart from any extra effects you add to the bump map (fabric sag etc.) making the normal map is really easy. You will need some normal-making software, like the free stuff available from the links in the OP. I'll do some more detailed tutorial posts with screenshots and effects suggestions for the new files soon but to make a normal essentially what you do is this: Enable the normal-making plug-in filter with your graphics program (basically just tell the software where the plug-in is on the HDD). Then load a non-greyscaled bmp of your bump map into the graphics program and activate the plug-in. That's it really.

Offline Bruv119

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Re: AH3 skins
« Reply #11 on: November 03, 2015, 05:05:50 AM »
 :aok   :x   :rock  :cheers:
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Offline MachNix

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Re: AH3 skins
« Reply #12 on: November 03, 2015, 11:13:09 AM »
Nice, Greebo!

Is the skin process stable or will there be other changes to how a skin is rendered?

Is there a list of all the files used for a skin with an explanation on what the files do?

Offline Plazus

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Re: AH3 skins
« Reply #13 on: November 03, 2015, 05:24:53 PM »
Outstanding work, Greebo as always!
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Offline Easyscor

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Re: AH3 skins
« Reply #14 on: November 03, 2015, 08:57:11 PM »
Thanks for the links Greebo!

That's outstanding work and I'm looking forward to seeing what we can do with terrain textures.
Easy in-game again.
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