Author Topic: Beta 17 Released: Issues/Bug Reports  (Read 21239 times)

Offline Easyscor

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #165 on: May 01, 2016, 12:48:14 AM »
@allcrapp

It's a shame you didn't post a .psave to go along with each of your reports. I'm sure Greebo would have appreciated it.
Easy in-game again.
Since Tour 19 - 2001

Offline Dantoo

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #166 on: May 01, 2016, 12:51:29 AM »
I use a MS FF2 stick.

It appears correct in Win7 and works perfectly in AH2 on the same machine.
Went through the calibrate in AH3 before starting and several times in game.

There seems to be a massive disconnect between control input and control effects. 
There is no feedback on the ailerons in flight.  Stick just slops and input is greatly exaggerated.  Tiniest touch causes a slightly delayed but quite exaggerated input. 
In tower, the stick has no centre force.  When you spawn this causes immediate loss of auto takeoff. 
Elevator seems to be over strong in feedback (hard to compare when zero feedback from aileron).

Flying along in a Yak9T and suddenly I get full lock up just like you get from moving controls too rapidly, except no message to that effect.
Plane did not recover from lock up even though it probably had sufficient time if control movement was the problem.

All up it makes flying almost impossible.  These problems make the plane over stable in pitch and negative stability in roll.  Only by constant input and correction can you fly in straightish line.  I was able to land a B26 by using F3 view and over correcting and just flying by guesswork as to what would happen next.

For me - unplayable.

ps.  Forgot one thing - Tracer seems to be invisible.  Set and reset still nothing.
« Last Edit: May 01, 2016, 12:54:31 AM by Dantoo »
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

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Offline bustr

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #167 on: May 01, 2016, 02:56:15 PM »
Has force feedback been enabled for testing in the beta?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline JimmyD3

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #168 on: May 01, 2016, 05:51:32 PM »
Troops running don't have icons, is this the way of the future??
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Offline JimmyD3

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #169 on: May 01, 2016, 05:53:57 PM »
In AH2 you could go to "God View" by using F5 and F8, AH3 has no similar feature. You can get a view using F3 and F8 but it is nothing like what was available in AH2. Just wondering. :)
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline 715

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #170 on: May 01, 2016, 06:30:34 PM »
In AH2 you could go to "God View" by using F5 and F8, AH3 has no similar feature. You can get a view using F3 and F8 but it is nothing like what was available in AH2. Just wondering. :)

Not exactly correct.  What you get in AH3 is the actual God's Eye view.  For obvious reasons it is disabled in the MA and you get an approximation that you are familiar with (i.e. a limited overview of the base you're at). True God's Eye view (I can't remember the actual name of it), which is enabled in the Beta for testing purposes, allows you to travel at any speed to any position on the map and see an external view.  You have to enable the movement keys (I think "go" defaults to * on the keypad, but I forget what the default for speed is as I have it mapped to my stick throttle).  With the keys and controls mapped, you hold down the "go" key and aim using the stick and set your travel speed using the throttle.  Then you can check out any point of the map almost instantly.
« Last Edit: May 01, 2016, 06:40:00 PM by 715 »

Offline Chilli

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #171 on: May 01, 2016, 06:41:06 PM »
Mass disco @ 7:30 pm EST in CraterMA.  There were a number of us in tanks.  Earlier some ports and Task Groups were being attacked.  I only Lost UDP, so I don't know if there is any log that I can report to help debug... sorry.  :salute

Offline 715

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #172 on: May 01, 2016, 06:43:04 PM »
Has force feedback been enabled for testing in the beta?

I don't notice any problems using my MS FF2 in AH3, but I only have centering and stall forces enabled.

Offline bustr

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #173 on: May 01, 2016, 08:10:07 PM »
I created physical force feed back with my CH Fighterstick by placing tension bands over the x,y axis yokes. It always snaps back to center and I get a real force feed back from the additional tension in the bands I have to over come. At this point the original springs are just there for show. But, I have to replace the bands about every 3-4 months.

Makes me wonder about a floor mounted stick in a custom metal cradle and really heavy springs. The problem with that is needing to place something behind my back so my crotch is just at the edge of my chair. A project down the road, or even use the spitfire control column method I have blue prints for as an inspiration.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: B25h
« Reply #174 on: May 01, 2016, 08:12:45 PM »
He is correct it sounds like the 163 engine sound has been added into the B25H project group.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Chalenge

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #175 on: May 01, 2016, 09:00:28 PM »
The problem with that is needing to place something behind my back so my crotch is just at the edge of my chair. A project down the road, or even use the spitfire control column method I have blue prints for as an inspiration.

For DCS this is what I did with gate springs and conduit as a stick extension. Then you can use a conduit bender to suit.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline allcrapp

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #176 on: May 02, 2016, 02:28:01 PM »
@allcrap, that pic looks like you are looking down the edge of the water graphic.


Chalenge this was at a city strat it was a ditch no water visible when I drove down into ditch that's is what I seen when I drove up other side it disappeared drove back down it re-appeared again.

Offline Condor

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #177 on: May 02, 2016, 03:16:33 PM »
I was in an M4 at A17 town in crater. I drove into the firing zone of a fast firing auto gun which fired on me.  I ducked behind a little hill and then backed out to fire on the gun and it did not turn and fire at me again I backed out further to give it a clear shot but it did not fire. I then hit it with HE and got the message it would be down for 30min.

Here is the position of the gun:
-145575,272,236105,-0.5,3.6,84.4
craterma
FOV = 79.3

Also noticed when checking down times for the town at A17 the down times for all of the buildings at the Bish fuel factory were also shown. I checked down times for several other Bish bases and the fuel factory down times were shown. Is this intentional? If so it's going to make the base down time displays hard to use when multiple strats have been hit
Balrog in game. Some day my performance may justify the name. LOL

Offline Nosara

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Adjusting sounds
« Reply #178 on: May 02, 2016, 03:31:39 PM »
Has anyone had problems using the scroll feature at
Game Sounds advanced?
I can`t scroll down and the last indicated is "user interface." Id like to adjust other sounds like in AH2. :joystick:

Offline WEZEL

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Re: Adjusting sounds
« Reply #179 on: May 02, 2016, 06:20:32 PM »
Same for me, I think that's all the options they have for now. I hope they give us all the different sound options like AH2.