I'm in full agreement with Junky on the current state of "gameplay" in the LWA.
As I see it, the fact that currently more than half of AH's play base thinks hiding in field and/or town ack,
dragging low flying enemy fighters over wirbelwinds, and racing M3s to a town or field to get the
auto-ack and/or buildings back up constitutes a "defense". Sadly, given the current dynamics of the
game and the ridiculous lethality of wirbels, this actually works.
It also works as a great "fun suck" to pilots looking to have some fun with a coordinated attack
or just plain furballing.
It may merely be my perception, but I feel that a good number of the changes that those of us
who've been around for a long while have seen are to the detriment of "fighter" action.
I've seen the numbers of ack increased at airfields. I've seen their height raised. I've seen the
introduction of "88s". I've seen the M16s supplanted by wirbelwinds. I've seen downed ack
almost instantaneously brought back into action with a cadre of M3 "pilots" resupplying a field
or town.
People will -always- "game the game", there's no getting around that. However, there are
a number of things which could be done to bring back "the good old days". And yes, they
really were "good".
Some minor tinkering makes a HUGE difference in gameplay. Hell, the "flag" implementation
in towns was pure genius and afforded pilots involved in coordinated attacks on fields
a much greater feel for their impact/contributions toward a base capture.
One single, minor change and look at how much excitement it generated (and continues to do so).
"White Flag!" gets screamed out on local constantly these days. It's an adrenaline rush at times.
Anyway, bottom line is I personally would like to see some "tinkering" down. If a change doesn't
"work", then fine, revert to the original and try something else.
Odd