If you don't have time to do testing with TE just download latest version, and run it as is. It would download required files. Once it run first time I need you to run it two times more: makeahmap.exe and makeahmap_cpu.exe and provide the program output so I can see the relevant optimization performance information (copy the content of console and paste it there for regular and cpu version)
Thanks
Hi Artik,
I've got -zero- experience with making maps, so I selected the above "option" to try and help out.
Here are my results:
using: makeahmap-1.5beta
(makeahmap.exe results)
- Latitude, longitude range and scale
Lat: 27.542 34.958
Lon: 29.433 38.107
Scale: 4.000
- Loading GlobCover Data.
- Loading Digital Elevations Model data.
- Loading & processing shores data.
-- Total segments:1446655, maximal segment lenght:17.676
- Loading & processing rivers data...
--- Total river segments: 6649; max river segment length 1.985
Complete
- Updateing altitudes...
-- Converting water bodies to elevations map
--- Iceles and Lakes
--- Rivers
-- Calculating elevation modifications to bring water to 0 feet
Using:OpenCL solver running on GPU: GeForce GTX 970; computing units=13
Grid| Vertices| Time (s)|Iterations| Bandwidth GB/s
256x256| 41447| 0.055| 222| 8.336
512x512| 165367| 0.112| 380| 28.494
1024x1024| 660538| 0.327| 667| 67.511
Total optimization time 0.493 s
Maximal correction range max=2572.000 min=-1362.000
Maximal land modificationt to below 0 alt 890
- Fixing ground types according to shorelines shapes... Done
- Saving ground types: splattype.bmp... Done
- Saving elevation data .raw and .bmp... Done
-- Maximal altitude (for use with TE bmp import) is 9790 feet
- Generating clibboard map... Done
Completed
Press Enter to exit...
==================================================================
(makeahmap_cpu.exe results)
- Latitude, longitude range and scale
Lat: 27.542 34.958
Lon: 29.433 38.107
Scale: 4.000
- Loading GlobCover Data.
- Loading Digital Elevations Model data.
- Loading & processing shores data.
-- Total segments:1446655, maximal segment lenght:17.676
- Loading & processing rivers data...
--- Total river segments: 6649; max river segment length 1.985
Complete
- Updateing altitudes...
-- Converting water bodies to elevations map
--- Iceles and Lakes
--- Rivers
-- Calculating elevation modifications to bring water to 0 feet
Using:CPU Solver running on Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz; 8 threads
Grid| Vertices| Time (s)|Iterations| Bandwidth GB/s
256x256| 41447| 0.017| 222| 36.664
512x512| 165367| 0.075| 380| 59.032
1024x1024| 660538| 0.979| 667| 31.792
Total optimization time 1.072 s
Maximal correction range max=2572.000 min=-1362.000
Maximal land modificationt to below 0 alt 890
- Fixing ground types according to shorelines shapes... Done
- Saving ground types: splattype.bmp... Done
- Saving elevation data .raw and .bmp... Done
-- Maximal altitude (for use with TE bmp import) is 9790 feet
- Generating clibboard map... Done
Completed
Press Enter to exit...