Author Topic: New Arena War Objective  (Read 1029 times)

Offline AKKuya

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New Arena War Objective
« on: July 14, 2016, 05:42:00 AM »
The Main Arenas have been set primarily for one side to control set percentage of other two sides bases for victory and still control high percentage of own bases.  This has allowed a perpetual war for many days due to changing numbers of players on each side, recapturing bases and many other factors.  What is needed is a Main Arena designed for short duration wars lasting several hours for one side to win and change to new map and restart new war.

The Total Annihilation Arena.

Real simple premise. Winner is last country to have a single operating base with one hangar still standing.

Start of War:

All 3 counries have equal number of bases
No base captures
All aircraft and ground vehicles available at all bases just like Late War
Unlimited lives
No ENY

Inital Hostilities:

Frontline bases are hit first
All airfield and port and vehicle base hangars, strats, guns and town are 100% destroyed
Once destroyed, they stay down for remaining of war

Main Hostilities:

Groups of players coordinate long range missions to take out rear airfield, ports and vehicle bases.
Also, beginning of enemy country strats are targeted

Final Hostilities:

Completion of remaining last rear bases and strats.
One country falls and players fight from last two countries until one reamins victorius.

This can only work with the small maps.

I like this due to a more cooperative and mission driven atmosphere balanced with an end goal simplified. No resuplying bases and strats. Creates high altitude bomber missions with escorts, forward fighter sweeps and defenders getting multiple attempts at bombers. 

This format take the Main Arena goal and streamlines it to a short duration conflict.
Chuck Norris can pick oranges from an apple tree and make the best lemonade in the world. Every morning when you wake up, swallow a live toad. Nothing worse can happen to you for the rest of the day. They say money can't buy happiness. I would like the opportunity to find out. Why be serious?

Offline Randall172

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Re: New Arena War Objective
« Reply #1 on: July 14, 2016, 07:48:47 AM »
Change the win condition to first country to lose, as Having one side sit out and wait won't be done.

but +1 I like it

Offline bustr

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Re: New Arena War Objective
« Reply #2 on: July 14, 2016, 01:45:07 PM »
This was tried a long time ago.

It was called AH1 and got us ENY as the result of abusing it by coordinated groups of squads on a single side. Players logged off, players changed sides to the abusive side to avoid being abused, and players canceled subscriptions.

That does not preclude the AvA CM's giving you a two sided war of this nature. You can modify the destruction parameters a bit and still keep to the spirit of your total annihilation. Maybe make it a team destruction match on a smaller map. Sounds like some of the goals for past AvA matchups I've flown in.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline JunkyII

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Re: New Arena War Objective
« Reply #3 on: July 14, 2016, 04:32:11 PM »
Personally I think the MA set up favors more heavily toward the land grab side of the game which is good because furballers and spawn campers can fight anywhere there are a lot of people at....this would just remove people from the front line battle spreading people out too far even on the small maps.

No thank you for MA but interesting idea, maybe for an Ava setup.
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Offline The Fugitive

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Re: New Arena War Objective
« Reply #4 on: July 14, 2016, 04:34:44 PM »
Personally I think the MA set up favors more heavily toward the land grab side of the game which is good because furballers and spawn campers can fight anywhere there are a lot of people at....this would just remove people from the front line battle spreading people out too far even on the small maps.

No thank you for MA but interesting idea, maybe for an Ava setup.

Agreed, also I would think all you would see after awhile was 1 or two man wings ripping across the country side NOE trying to take out everything they can before they die only to rinse and repeat until the war was won.

Offline Ack-Ack

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Re: New Arena War Objective
« Reply #5 on: July 14, 2016, 04:35:48 PM »
I don't think the OP is calling this for to be a replacement for the regular MA but as another arena with different rule set and game play than what we currently have in the MA.

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Offline The Fugitive

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Re: New Arena War Objective
« Reply #6 on: July 14, 2016, 04:40:40 PM »
I don't think the OP is calling this for to be a replacement for the regular MA but as another arena with different rule set and game play than what we currently have in the MA.

ack-ack


The Main Arenas have been set primarily for one side to control set percentage of other two sides bases for victory and still control high percentage of own bases.  This has allowed a perpetual war for many days due to changing numbers of players on each side, recapturing bases and many other factors.  What is needed is a Main Arena designed for short duration wars lasting several hours for one side to win and change to new map and restart new war.


Offline bustr

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Re: New Arena War Objective
« Reply #7 on: July 14, 2016, 05:39:41 PM »
Fugi,

In a way his statement can be interpreted to mean another MA arena while the syntactical construction means he wants the current war win style replaced with this.

Just like O'l Billy boy redifined what "is", "is"......
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline JunkyII

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Re: New Arena War Objective
« Reply #8 on: July 14, 2016, 05:59:03 PM »
I don't think the OP is calling this for to be a replacement for the regular MA but as another arena with different rule set and game play than what we currently have in the MA.

ack-ack
Yea I wasn't positive, do think it might be fun for a setup over a weekend in the AvA.
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Offline AKKuya

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Re: New Arena War Objective
« Reply #9 on: July 14, 2016, 06:57:12 PM »
We used to have two Late War Arenas (Blue and Orange). Bring the other arena back and install with new setup. After posting OP, I realized that Last Hangar to be destroyed until all other targets destroyed.

Read all posts. This is a decision for players to decide on which Arena to enter for gameplay. No different if 10 players enter EW or MW and work together to capture bases and reset map.
Chuck Norris can pick oranges from an apple tree and make the best lemonade in the world. Every morning when you wake up, swallow a live toad. Nothing worse can happen to you for the rest of the day. They say money can't buy happiness. I would like the opportunity to find out. Why be serious?

Offline JimmyD3

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Re: New Arena War Objective
« Reply #10 on: July 14, 2016, 07:55:55 PM »
Don't mess with MW, leave it alone. :furious
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Offline The Fugitive

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Re: New Arena War Objective
« Reply #11 on: July 14, 2016, 09:04:21 PM »
We used to have two Late War Arenas (Blue and Orange). Bring the other arena back and install with new setup. After posting OP, I realized that Last Hangar to be destroyed until all other targets destroyed.

Read all posts. This is a decision for players to decide on which Arena to enter for gameplay. No different if 10 players enter EW or MW and work together to capture bases and reset map.

We had two main arenas because during prime time US there was over 600 players on line, weekends prime time US tickling 1000 players on line.

Adding a second MA now would dilute and already diluted main arena.

As something to try in AvA sure, as the main game sandbox, no thanks. I spend enough time chasing porkers as it is now.

Offline SlipKnt

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Re: New Arena War Objective
« Reply #12 on: July 15, 2016, 05:52:24 AM »
Would it be possible that the Axis vs. Allies arena could do something similar? 

It may generate traffic.  I keep wanting to participate but keep forgetting.  Perhaps after the release of AH3?  Two weeks, right?

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Offline bustr

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Re: New Arena War Objective
« Reply #13 on: July 15, 2016, 01:03:19 PM »
I've played in the AvA where the objective was to destroy specified targets sooner than the other side destroyed those same targets on your side.

You could setup a game of slaughter ball in the AvA with two sides. Two airfields and two similar strat complexes with a big pond in the center that PT's can hit from the shore. Lay the objects down in 4x4 sectors with a grid of GV spawns to all four objects and PT spawns. Then setup "equal teams", destruction goals by a certain time frame or just the first to achieve the destruction goals resets the arena.

And let the players slaughter each other with unlimited lives and the airfields none destroyable. Setup ord to be destroyed and rebuilt in 10 minutes. Turn the airfield ack up higher than the MA and put air defense of the strat on the players by not using any AI ack at the strat complex.

Would make for one heck of a face shooting back stabbing squad duel. Could probably be ported into the AH3 1v1 automated dueling arena.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Easyscor

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Re: New Arena War Objective
« Reply #14 on: July 16, 2016, 01:43:47 AM »
The Total Annihilation Arena?

Well, the AvA is starting something similar (hopefully) without the chaos, but unlike the OP's writeup, it includes base capture, and every other element available in AH3.

Jaeger is calling it the AvA War, and it starts next month (August 6th, 9pm EST) on three consultative Saturday nights for about two hours.

I think he's using terms for it such as "Total War!" and has posted the details:
http://bbs.hitechcreations.com/smf/index.php/topic,380210.msg5063395.html#msg5063395

We have four, yes, you read that right, 4 ie four of these scenarios in the can with the first two set to play in August and September and a Holiday break until January or February, so if this is what you think you want, or even if you don't, you should try them out. It will be a learning experience for the AvA Staff as well, and we expect to be lynched AND burned at the stake after each frame until we get it right.

btw, these will NOT be run in AH2 even if AH3 hasn't officially replaced it. That would be boring in comparison to AH3.

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