Author Topic: youre playing a fighting game, stop hiding  (Read 7723 times)

Offline Randall172

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Re: youre playing a fighting game, stop hiding
« Reply #75 on: July 19, 2016, 04:51:31 PM »
There is no "all in one" solution that can solve this problem.  All you can do is add game elements that penalize bailing out or crashing a plane, and reward bringing a plane home. 
I like what used to happen in Red Baron when you played the war career - if you crashed, or got captured it would play some cinematic scenes for you causing a delay before you could re-up.   Since it was following the actual timeline of the war this caused you to lose a month of possible sorties and kills each time you crashed or ditched behind enemy lines.

Just put a re-up delay in place and key it to whether you land, bail, ditch, or crash in friendly or enemy territory. 
Land in friendly territory - no delay, go ahead and re-up.
Bail or Ditch in friendly territory - 30 sec delay while you are checked out by the flight surgeon.
Crash in friendly territory - 60 sec delay while you recover in the hospital
Land/Ditch in enemy territory - 60 sec delay while you escape back to your lines and rejoin your unit.
Bail in enemy territory - 90 sec delay while you escape back, and then get checked out by the flight surgeon before being returned to duty.
Crash in enemy territory - 2 minutes while you escape back, then get debriefed and checked out before being returned to duty.

You can add elements (like a x2 multiplier if your plane is undamaged when it happens, or a 0.5 multiplier if you get shot down & killed), and you can debate how long to make the delay, but it would provide a "penalty" for anything other than bringing your plane home and landing it successfully (which should always be a standard goal for any pilot). 

You can also add elements that are only received if you bring a plane home, or enhanced because you need the perks to purchase them for your plane.   You want gondies, or the big bombs, or drop tanks, rockets, etc. - make it cost a few perkies to get them and have to set it up and pay for it in the hanger for each plane type (then have it reset if you lose that ride since you are getting a new "factory fresh" ride). 

There are plenty of elements that can be added to discourage bailing - it just takes the will and programming time to make it happen.


 

I asked for some type of respawn delay awhile back, add incentives for stringing together landed kills, maybe a multiplier for every "ace" you achieve.

Offline SPKmes

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Re: youre playing a fighting game, stop hiding
« Reply #76 on: July 19, 2016, 05:33:39 PM »
just to add fuel.... perhaps just stop the ability to bail... if you want to bail a perfectly good plane you need to crash...now the bail option should still be available for planes that have received damage (pretty sure this is coadable since the game can tell when and who to award kills to)...it would suck to have to ride it down from 30000.
also available if you do actually ditch in the water or land of course
« Last Edit: July 19, 2016, 05:38:04 PM by SPKmes »

Offline Lusche

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Re: youre playing a fighting game, stop hiding
« Reply #77 on: July 19, 2016, 05:43:21 PM »
Maybe removing the ability to take off at all might cure about any gameplay problem anyone could ever think about...  :noid
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Offline The Fugitive

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Re: youre playing a fighting game, stop hiding
« Reply #78 on: July 19, 2016, 05:45:08 PM »
I asked for some type of respawn delay awhile back, add incentives for stringing together landed kills, maybe a multiplier for every "ace" you achieve.

The closer people get to the "magic" number of kills the  more careful they become. What ends up happening in they run more than fight. Thats how it was in AW because you got a bonus for stringing together the 5 kills.

Add a time component, get the 5 kills in a reasonable time, like 15 minutes or something to force the player into more action.

just to add fuel.... perhaps just stop the ability to bail... if you want to bail a perfectly good plane you need to crash...now the bail option should still be available for planes that have received damage (pretty sure this is coadable since the game can tell when and who to award kills to)...it would suck to have to ride it down from 30000.
also available if you do actually ditch in the water or land of course

Add a dive to a perfectly good set of buffs, a yank the stick once your speed is up, damage..... aka no wings and you bail. To coad the damage only to be done by bullets/cannon rounds.... now were talking. But what kind of coading nightmare is that?

Offline Vraciu

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Re: youre playing a fighting game, stop hiding
« Reply #79 on: July 19, 2016, 06:13:59 PM »
Guys, it is simple.  If a player bails in visual range the closest enemy gets the victory.

Stop overthinking it.

When I chase buffs for 30 mins and they bail at 4K it ticks me off.  Getting a kill would make the chase and effort expended worth it.  Real life gave the kill to the guy with the film.  So should it be here. 

You bail in visual range the opponent gets a kill on you--or three if you're a buff string.
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Offline guncrasher

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Re: youre playing a fighting game, stop hiding
« Reply #80 on: July 19, 2016, 06:15:30 PM »
Guys, it is simple.  If a player bails in visual range the closest enemy gets the victory.

Stop overthinking it.

When I chase buffs for 30 mins and they bail at 4K it ticks me off.  Getting a kill would make the chase and effort expended worth it.  Real life gave the kill to the guy with the film.  So should it be here. 

You bail in visual range the opponent gets a kill on you--or three if you're a buff string.

dont forget you can just point the nose down and rip your wings off.

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Offline Vudak

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Re: youre playing a fighting game, stop hiding
« Reply #81 on: July 19, 2016, 06:15:37 PM »
Right now we have game play where the bomber guys fly with their hair on fire at 3-5k right into the action like madmen and the fighter guys fly around like a bunch of timid terrified wimps. 

I know that limiting the number of aircraft a base can send off has been discussed before and rejected but IIRC the discussion was always centered on limiting "ALL" types of aircraft.

What if different sized bases could only sustain a certain number of bomber aircraft LOSSES per hour but infinite fighters could and die like usual?

I feel like that would encourage bombers to get back home which is a minor issue but more importantly would encourage escorts to actually try and keep them alive (and the only way to do that is by fighting). 

Take it a step further and have scoring default to "attack" when ordinance is loaded, and make it so bases can only sustain so many bomber/attack losses per hour, however they can launch infinite fighters (which couldn't carry ord in this scenario).

So again, you could launch as many fighters as you wanted from a field, but if you wanted to launch bomber and attack sorties, you'd want to try and get those aircraft back safe and sound because landing them wouldn't count against you for the hour, but dying would.  This would add an element of strategy to the gameplay for the guys who claim to like strategy, and it would encourage fighting because you'd want to defend your attack/bomber aircraft.  Suicide/one way trips could still be effective and an option but now there would be a downside to them because of the very real possibility that your entire offensive stalls for a certain time if you lose too many bomber/attack aircraft.

Maybe even let supply goons to the field bring in more ord if a squad desperately wanted to suicide over and over - at least then it's coordinated and an accomplishment.
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Offline Vraciu

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Re: youre playing a fighting game, stop hiding
« Reply #82 on: July 19, 2016, 06:25:42 PM »
dont forget you can just point the nose down and rip your wings off.

semp

Award the proxy.
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Offline Guppy35

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Re: youre playing a fighting game, stop hiding
« Reply #83 on: July 19, 2016, 06:34:28 PM »
Maps that correspond to numbers so that it's feasible to defend and react to raids of any kind.

Bailing after bombing means no points, no damage.   For the bombing to cause damage you have to fight your way out or at least rtb if no one comes after you.

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Offline Vraciu

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Re: youre playing a fighting game, stop hiding
« Reply #84 on: July 19, 2016, 06:41:34 PM »
Maps that correspond to numbers so that it's feasible to defend and react to raids of any kind.

Bailing after bombing means no points, no damage.   For the bombing to cause damage you have to fight your way out or at least rtb if no one comes after you.

Violator had a great proposal about maps awhile back.  Scaling based on numbers, etc.    This needs to happen.  Badly.
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Offline EagleDNY

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Re: youre playing a fighting game, stop hiding
« Reply #85 on: July 19, 2016, 07:06:07 PM »
Structured game models "force" players to fall in line or be penalized in some manner for lack of compliance. The creator of Aces High over the last 15 years appears to favor the open world model and not "force" his subscribers to fall in line. If they want to runaway from most fights not in their favor, that's up to them for their $14.95. Hitech does not seem disposed to expressing the will to penalize them for that.

The entire game is structured, with various elements designed to ensure game balance and an enjoyable experience for the subscribers - that is what keeps the game alive.  We know that Hitech has not really addressed the bomb & bail, or a bunch of other issues that have repeatedly come up over the years.  Frankly I always thought it was due to limits in the code base, but maybe he has other reasons as well.

I would submit that maybe the current subscription numbers are a reflection of that and that AH3 might be the time to make game balance improvements.  It is always been a debate as to whether this was more of a game or more of a simulator - it has elements of both.   If we want to stop some of the gamey elements like bomb & bail, then maybe we should stop rewarding them - how about you only earn perks by bringing a ride home?  Add that change with needing perks to buy big bombs, or needing to spend perks to buy drones for that bomber box.  With the number of times this issue comes up in the forums, it seems obvious that there is a fair amount of the player base that finds it annoying, and while we may not be able to eliminate it entirely I would submit any change to lessen it would be welcome.


Offline Vraciu

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Re: youre playing a fighting game, stop hiding
« Reply #86 on: July 19, 2016, 07:27:41 PM »
Perks are entirely useless to me.

You still have to hit the bailer in his score--and reward the guy who chased him.

Let's be real here.   If a buff driver bails because he sees you then you caused it.  You deserve the victory credit. 

If the bailer is okay with that, fine.   At least the defender gets something for his efforts.  Warbirds did this and it was a good feature.   

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Offline caldera

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Re: youre playing a fighting game, stop hiding
« Reply #87 on: July 19, 2016, 08:04:52 PM »
The entire game is structured, with various elements designed to ensure game balance and an enjoyable experience for the subscribers - that is what keeps the game alive.  We know that Hitech has not really addressed the bomb & bail, or a bunch of other issues that have repeatedly come up over the years.  Frankly I always thought it was due to limits in the code base, but maybe he has other reasons as well.

I would submit that maybe the current subscription numbers are a reflection of that and that AH3 might be the time to make game balance improvements.  It is always been a debate as to whether this was more of a game or more of a simulator - it has elements of both.   If we want to stop some of the gamey elements like bomb & bail, then maybe we should stop rewarding them - how about you only earn perks by bringing a ride home?  Add that change with needing perks to buy big bombs, or needing to spend perks to buy drones for that bomber box.  With the number of times this issue comes up in the forums, it seems obvious that there is a fair amount of the player base that finds it annoying, and while we may not be able to eliminate it entirely I would submit any change to lessen it would be welcome.


So, someone who gets a bunch of kills in an obsolete ride but then gets ganged would get 0 perks, while someone skilless turd vulching in a 5 ENY ride and running home would get perks?   

Giving bonuses for landing only encourages more timidity. 
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Offline Ack-Ack

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Re: youre playing a fighting game, stop hiding
« Reply #88 on: July 19, 2016, 08:06:06 PM »
I asked for some type of respawn delay awhile back, add incentives for stringing together landed kills, maybe a multiplier for every "ace" you achieve.

Adding a respawn timer to the MA would only result in people not playing and quitting the game.  The only incentive it would add would be as an incentive to get people to quit.
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Offline Ack-Ack

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Re: youre playing a fighting game, stop hiding
« Reply #89 on: July 19, 2016, 08:12:06 PM »


You still have to hit the bailer in his score-

If the player is one of those bailer types, he's not playing for score.  Because of that, having a scoring penalty to penalize the player will be ineffective and won't stop the player from bailing in his bombers once he sees a fighter pop up in icon range.
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