Devil, thanks for looking into it. I have thought a lot about your points (with particulars that follow).
I think that, as a scenario on a historical terrain, we aren't going to get everything 100% equal at every point. There will be some advantage to a side at one point and a disadvantage somewhere else, and once we get it close enough, it will be good.
Here, you are looking at one part of phase 3 and distance from rearm to targets. There, things are tied for the closest target, but the axis is at a disadvantage on the 2nd target. OK. But, like Dolby, I don't think rearms are going to be the largest determiner of success, with the following being a bunch of my thoughts in no particular order of importance:
-- I think fighters will more likely be used up in combat, not constrained by rearming.
-- The axis fighter set is faster than the allied fighter set.
-- Attack planes can run out of bombs, but they have a gigantic surplus of ammo. Every single attack plane has enough to take out 3 vbases worth of ack (the FW 190F might have enough for 4 vbase worth), and they can use surplus ammo to strafe barracks, too. If they live, they will kill the targets without needing rearm, and if they die they can't rearm.
-- For bombers, the allies don't have a closer bomber launch point than a65 and so have longer to travel to closest target.
-- I think time from launch to closest target might be a lot more important than rearm distances.
-- The allies' closest fighter/attack launch point is a vbase, not an airfield. It will take longer to get a bunch of planes up from a vbase than an airfield -- very especially A-20's, which can only spawn in the hangar.
-- Nothing is forcing a side to go after both vbases. It can go after the easiest one.
-- Bombers will see no difference in points hitting the easiest one twice vs. hitting one and then the other.
-- Attackers have enough ammo and fuel, so they could engage the easiest target, the living ones could egress to wherever and come back at any time at the harder one if they want, no rearm needed.
So, I think of it as a set of issues, some with advantages to axis and some with advantage to allies, but I think we are now close enough for decent balance.