Author Topic: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports  (Read 20815 times)

Offline hitech

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #15 on: August 25, 2016, 02:21:39 PM »
I noticed that explosions sounds are delayed.

Sound and light travel at different speeds.

HiTech

Offline Biggamer

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #16 on: August 25, 2016, 02:25:20 PM »
Supplies takes 30 mins off the down time for a town.
G3-MF

Offline hgtonyvi

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #17 on: August 25, 2016, 02:35:42 PM »
Sounds only travels so fast.


Also experiencing what Easyscor was. When leaving the arena to turn off Vsync, when going back to the arena selection screen I could see the map.
I seen this also, Its some kind of bug i guess. Guys its the first patches so don't expect things to be so smooth yet. I can't wait until everything is fixed and running.

Offline flatiron1

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #18 on: August 25, 2016, 02:50:16 PM »
hitech spelling dueling (dualing) wrong on the login screen.

Offline bustr

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #19 on: August 25, 2016, 03:04:06 PM »
People keep asking me what happened to the truck convoys and trains because they want to shoot at them. Are they missing? I stopped looking for them back in the alpha.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline FBScud

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #20 on: August 25, 2016, 03:08:47 PM »
Two issues just now after patch.  First, lost the mouse curser in flight so can't check settings, preferrences E6B, etc.  Second, in the middle of a fight at low altitude - ground to 5k, suddenly went to desk top.  In a 51, using flaps to turn, but not keyboard, hotas only.  Clicked on game icon on the menu bar and got right back in, right in front of the F4U that shot me down.  Ooops.  Great game.  Frame rates stay solid at 59-60 (my max) low, at altitude, in fights, flak, etc.  Love it.  Only a few settings cut back -- playing well above the default settings.

!
« Last Edit: August 25, 2016, 03:10:47 PM by FBScud »

Offline Dawger

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #21 on: August 25, 2016, 03:16:32 PM »
This is what I see when I start the new Patch 1 DX11. It is corrected by finding the mouse cursor and clicking the maximize box.


Offline Condor

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #22 on: August 25, 2016, 03:23:27 PM »
Got the same Program Compatibility Assistant error as strike but game started and seems to run fine.

Fired on a 110 from a wirble and saw half his left wing fall off but then as he flew off it appeared both wings were complete.
Balrog in game. Some day my performance may justify the name. LOL

Offline Dobs

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Dive Recovery Flaps in 38
« Reply #23 on: August 25, 2016, 03:51:20 PM »
Do not work. Light comes on....no change in Center of Lift due to recovery flaps deploying.

Also, Game with Vsync forces 60hz refresh. If you have a 120hz monitor, it resets your refresh rate to 60.

Patch fix for blackout confirmed as functional!

Thank you!
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Offline FBScud

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #24 on: August 25, 2016, 03:59:08 PM »
Just upped 17s flew mission until shot down, then took up another 51.  Mouse curser working just fine in both planes.  'tis a mystery!

Offline FLS

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Re: Dive Recovery Flaps in 38
« Reply #25 on: August 25, 2016, 04:10:17 PM »
The recovery flaps just delay compression in Aces High, they don't cause a pitch up.

Offline terrydew

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #26 on: August 25, 2016, 04:37:48 PM »
Rift cv1

Carrier hangar clipboard still to close for me but usable for now. The launch button now works.

When moving in and out of menus I will still get to one where the mapped joystick button don't work and I have to use the mouse.

Terry

Offline Ramesis

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #27 on: August 25, 2016, 04:59:25 PM »
Today I was trying sink tne nit cv57 from the rook CA56 using
the 8" guns
At first it was a pretty good distance away but I could tell it was getting
closer because it was lit and the fire was getting larger
I saw the fire but never once saw the CV itself
Ram
"Would you tell me, please,
 which way I ought to go from here?
 That depends a good deal on where
 you want to get to. Said the cat."
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Offline lutrel

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #28 on: August 25, 2016, 05:07:30 PM »
Sound and light travel at different speeds.

HiTech

Get outta here! I guess you're going to try and tell us that the world isn't flat next.
Lutrel AkA "Lut"
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Offline 1ijac

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #29 on: August 25, 2016, 05:34:33 PM »
 DX11     This post has to do with alt+tab out of game.    I open a window and leave it open before entering the game.  I click on the shortcut icon for AH3 on desktop.  I enter the game and then alt+tab out to minimize AH3.  If I then close the open window I had before entering the game originally, it immediately throws me back into AH3 without me clicking on the AH3 icon in the task bar.  Once that happens, I can no longer use the alt+tab to minimize AH3.  I can use the alt+tab feature multiple times with no problem if I didn't close the open window before re-entering the game or have one to begin with.

1i
"One-Eye"