Author Topic: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports  (Read 5228 times)

Offline 1ijac

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #60 on: September 02, 2016, 09:41:49 AM »
offline in both SFMA and CraterMA  maps, the pt boat will spawn but is rolling and pitching with the water swells.  I felt a little disoriented from the movement.  My wish would be that the movement be reduced.

Also, when you start the engine, it runs for a second then dies and the pt boat begins smoking.  You can't move off the spawn.  I tried numerous bases on both maps and the same thing happened.

1i


























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Offline Simon

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #61 on: September 02, 2016, 10:04:41 AM »
Alt-Tab causes CTD every time. The game produces no error messages or lingering tasks, requiring logoff/reboot to restart.

Offline hitech

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #62 on: September 02, 2016, 10:10:04 AM »
offline in both SFMA and CraterMA  maps, the pt boat will spawn but is rolling and pitching with the water swells.  I felt a little disoriented from the movement.  My wish would be that the movement be reduced.

Also, when you start the engine, it runs for a second then dies and the pt boat begins smoking.  You can't move off the spawn.  I tried numerous bases on both maps and the same thing happened.

1i

There is an option in Arena Settings/Arena Flags to turn off the waves.

HiTech

Offline Hungry

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #63 on: September 02, 2016, 10:30:04 AM »
I apologize Hitech. I discovered that Windows was having trouble writing to the hard drive where I have AHIII installed. The freeze ups are being caused by a bad SATA cable. All fixed now.

How did you know it was the cable?  I've had similar issues with lockups, swaptronics or something else, tests?
"I would gladly pay you Tuesday for a Hamburger today"

Offline Beau

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #64 on: September 02, 2016, 11:32:25 AM »
Yes normally I do lean forward then set that as default setting. But when I lean back straight it doesn't give me hardly any movement side to side and up and down. Is that what you mean?

Offline guncrasher

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #65 on: September 02, 2016, 12:10:51 PM »
First time I start the game, all is ok.
I quit out.
Next time I start the game, TrackIR is disabled.
I quit out.
3rd time I start the game, TrackIR works again...
the cycle repeats with every other start having TrackIR disabled.

do you close and restart trackir everytime you log in?


semp
you dont want me to ho, dont point your plane at me.

Offline Randy1

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #66 on: September 02, 2016, 12:23:20 PM »
First time I start the game, all is ok.
I quit out.
Next time I start the game, TrackIR is disabled.
I quit out.
3rd time I start the game, TrackIR works again...
the cycle repeats with every other start having TrackIR disabled.

Even in AH2 this happens like if you get  disconnected.  It happens if i switch between ah2 and ah3.  What I do is call up trackir and hit center, then go back into ah3 or 2.

Offline JimmyD3

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #67 on: September 02, 2016, 12:30:02 PM »
Got stuck on a tree again in TT with an M18. Tried to get off but no movement at all.

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Offline flatiron1

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #68 on: September 02, 2016, 01:17:57 PM »
I think the muzzle flash in tanks needs to be toned down. Makes it hard to see your hit sprite. Prefer the ah2 muzzle flash.

Offline Ramesis

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #69 on: September 02, 2016, 01:23:16 PM »
I never saw the chute deploy when sups dropped...
I was in a vehicle on the ground but I don't recall
the terrain
Ram
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Offline Tumor

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #70 on: September 02, 2016, 02:09:16 PM »
Sorry, just saw this thread.

Last night, I logged on to AHIII and vox did not work.  When I attempted to transmit, I could see the highlights in the voice box but I could hear nothing, so I tuned to myself and got the same result.  Highlight... no sound.  (Other game sounds working fine).  The game at least knows I'm attempting to transmit.

I've messed with everything, made sure router and PC firewalls are off (made exceptions for AHIII anyway).  Rebooted.  Uninstalled, downloaded/reinstalled game.  Fiddled extensively with SounblasterZ settings as well as Window's sound configurations. Resetv1/2/3 numerous times in game, tried direct tuning to other people.  Nothing... I can't hear anyone else, and they can't hear me.

This only happens in Open Melee and Special Events II.  All other arena's I could tune to myself and it worked (although, nobody was in any of the other arenas to see if they could hear me).
"Dogfighting is useless"  :Erich Hartmann

Offline redcatcherb412

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #71 on: September 02, 2016, 02:18:35 PM »
Driving into buildings.  Like a tree will trap you, sideswiping some buildings will also grab your gv and slide it into the building.  Sometimes it slides you back out and sometimes it will stop inside the building with the walls invisible and being able to fire out thru the invisible wall areas.

It is expected that driving and hitting a tree trunk will stop your tank.  Some trees with long lower horizontal branches though will stop a tank even though the branch is just an inch or so thick. The tank is nowhere near the trunk, but the end of the horizontal branch stops it.
Ground Pounders ...

Offline popeye

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #72 on: September 02, 2016, 02:24:45 PM »
Flew one sortie, landed, ended flight, and was stuck in the tower.  Game froze.  Had to <ctl/alt/del> to get out.

Also, next time on it took 2 tries to quit the game.  1st time returned to the "notice" screen.
« Last Edit: September 02, 2016, 03:06:29 PM by popeye »
KONG

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Offline Rich46yo

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #73 on: September 02, 2016, 02:29:39 PM »
Latest patch, #3, is crashing game.
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Offline bustr

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #74 on: September 02, 2016, 02:46:43 PM »
There is a command line feature in AHIII where you can save a text file for the spot on the map you are experiencing an issue with the terrain like trees that capture your tank.

Below is the command, the resulting .txt file is saved in your settings folder. Then come in here copy and paste the info and Hitech can know where your problem was on the given terrain.

.psave filename   <---- when you hit enter the .txt is added to the filename.
bustr - POTW 1st Wing


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