Author Topic: ENY Again - Please Adjust it for Low # Times  (Read 4683 times)

Offline Vraciu

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #45 on: September 07, 2016, 09:01:01 AM »
Less than 100 people playing on the map does not need eny restrictions. Period. 

The fights generally aren't that lop sided with low#s, especially when the map is big. All it does is create an unfair advantage for the team with eny cap, which is not a correlation relating to the amount of #s. If it was 170 vs 60. That's one thing. If it's 60 V 45, on a big map, where 2 people switching or logging off creates a 5+ eny difference, it really makes it tough.

There is a big difference trying to take a map on prime time at 9pm est. V 1-5am est time.

I disagree. 

It is one thing when nobody is on at three AM (you know, three to six guys rolling bases for perks).  ENY will never fix that problem.   That's a separate issue that may not have a solution.

It's something else entirely when there are a grand total of 31 players and one side has ENY that spikes from 6 to 21, with a long-term average of 16.  That's no fun for anyone and causes players (including myself) to log off.

If the objective is to have fewer people to shoot at then ENY is doing its job.

Much of my squadron (and others, like Fess) have all-but-moved-on to-other things.  Guys are doing DCS and WOWarships instead of AH out of frustration. 

With numbers below 60 (perhaps even 100) ENY is counterproductive. 

When you have more bases than players ya' don't need to do things that encourage logging off.
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Offline Ramesis

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #46 on: September 07, 2016, 12:06:58 PM »
HiTech has stated in the past that in his experience a 2 sided war is worse than a 3 sided war in terms of having too many players on one side, ganging up on the other sir.
So how is it different from these days?
Ram
« Last Edit: September 07, 2016, 12:09:45 PM by Ramesis »
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Offline DmonSlyr

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #47 on: September 08, 2016, 11:54:00 AM »
I think the ENY works perfectly as is.

Based on what? I've provided examples of how eny is detrimental to winning A LARGE map when one team is being bombarded by more players about to win, as players on the other team log. This doesn't create a fair atmosphere. It just defeats the purpose of winning the map. Eny with small #s might work on a small map, but it doesn't work with small #s on a big map.
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Offline nrshida

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #48 on: September 08, 2016, 12:23:28 PM »
I would rather have 11 enemies to fight in uber rides than NOBODY to fight in any rides.

Hear hear. Like water on stoney ground though.

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Offline Zoney

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #49 on: September 08, 2016, 12:55:41 PM »
Based on what? I've provided examples of how eny is detrimental to winning A LARGE map when one team is being bombarded by more players about to win, as players on the other team log. This doesn't create a fair atmosphere. It just defeats the purpose of winning the map. Eny with small #s might work on a small map, but it doesn't work with small #s on a big map.

My opinion is based on how I see the game being played and how ENY affects the game play, pure and simple. 

It should be harder to win the map because ENY limits which aircraft you can get when your team has larger numbers in my opinion.

Better aircraft should be limited if your side has higher numbers in my opinion.

Perk aircraft should be cheaper if you are on the low numbered side in my opinion.

Winning the map has very little to do with how much fun the game is in my opinion.
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Offline Wiley

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #50 on: September 08, 2016, 01:04:18 PM »
Based on what? I've provided examples of how eny is detrimental to winning A LARGE map when one team is being bombarded by more players about to win, as players on the other team log. This doesn't create a fair atmosphere. It just defeats the purpose of winning the map. Eny with small #s might work on a small map, but it doesn't work with small #s on a big map.

Idle curiosity, what would "create a fair atmosphere" when you've got 2 times the number of players as the other side?

Wiley.
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Offline Vraciu

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #51 on: September 08, 2016, 02:18:13 PM »
Idle curiosity, what would "create a fair atmosphere" when you've got 2 times the number of players as the other side?

Wiley.

Six vs Three is not the end of the dadgum world.

Frankly if I am on the three side I prefer six enemies to fight vs zero.   ENY is effectively creating ZERO.

Now, 600 vs 300 you would have an argument.   But < 50 players, no.
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Offline DmonSlyr

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #52 on: September 08, 2016, 05:10:15 PM »
My opinion is based on how I see the game being played and how ENY affects the game play, pure and simple. 

It should be harder to win the map because ENY limits which aircraft you can get when your team has larger numbers in my opinion.

Better aircraft should be limited if your side has higher numbers in my opinion.

Perk aircraft should be cheaper if you are on the low numbered side in my opinion.

Winning the map has very little to do with how much fun the game is in my opinion.

So if the map has 200 bases and it's a large map, with less than 100 players, you aren't even going to consider that fields per area of fights per player wouldnt have an impact of the fairness?

You can't just assume that every player is going to attack the same base.
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Offline Lusche

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #53 on: September 08, 2016, 06:01:12 PM »
Just because there are stories floating around of massive ENY when theres only a handfull of people on:



7 Bishops, 2 Knights, inflight 7-1 or (7  bish against total of 3 others). 58% vs 16.7%
ENY is only 9. When numebers are that low, it needs an almost apocalyptical superiority to get ENY to the infamous 29 level. Like having one side 18 and one 1 player. Which unfortunately does happen.

But of course, even an ENY that low will let folks scream bloody murder, because they can't have all the 'monster equipment' AND have numerical superiority. You also see them never going off on CH 200 ("Hitler would have loved ENY") when the enemy has an ENY limit.

I tell you something: If outnumbering the enemy 2-1 ain't the end of the world, ENY 9 or 15 or whatever ain't either.


There's a lot of behaviour I see repeating from the dying days of EW. And when the 'horde' players got their numbers AND their equipment, the players of the usually outnumbered sides where the ones who went away. Permanently.


Oh, something to add. Some folks do have a (valid) complait that they are always limited by ENY during the time they are regularly on. If you happen to be such a case, and you face ENY each day you are on... ever thought of making the outnumbered side your home? No eny for you and less eny for the rest of the guys?
« Last Edit: September 08, 2016, 06:06:01 PM by Lusche »
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Offline Vraciu

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #54 on: September 08, 2016, 06:08:00 PM »
I would counter this with my own screenshot but for some reason I am not being allowed to upload attachments...
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Offline Zoney

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #55 on: September 08, 2016, 06:15:48 PM »
So if the map has 200 bases and it's a large map, with less than 100 players, you aren't even going to consider that fields per area of fights per player wouldnt have an impact of the fairness?

You can't just assume that every player is going to attack the same base.

Winning the map has very little to do with how much fun the game is in my opinion.
Winning the map has absolutely nothing to do with how much fun I am having.
Especially with those who keep pounding home their opinion that "it is about the fight" I am at a complete loss as to why you would care who wins the map, when they win it, or how often they win it.  Every map is exactly the same, there is stuff on the ground I care nothing about, and a sky to fight in.

Furthermore, why are people lamenting how the game is played in AHII or how the settings are or anything?  There is very little time left for AHII, and in my opinion any time spent on it is a waste of time for HiTech and his crew.

Once again, from my observations, I think the current ENY settings are very good, maybe even perfect.
« Last Edit: September 08, 2016, 06:17:28 PM by Zoney »
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Offline Vraciu

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #56 on: September 08, 2016, 06:26:26 PM »
I would counter this with my own screenshot but for some reason I am not being allowed to upload attachments...

Hmmmm.

I can post images in CUSTOM SKINS but not here?  Is that normal???

ENY PROBLEMS:

http://bbs.hitechcreations.com/smf/index.php/topic,381299.msg5078318.html#msg5078318
”KILLER V”
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Offline Lusche

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #57 on: September 08, 2016, 06:38:29 PM »
I can post images in CUSTOM SKINS but not here?  Is that normal???


Yes, it is. Nobody can add attachments in this forum. Only a few selected forums are open for that.
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Offline Vraciu

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #58 on: September 08, 2016, 06:44:04 PM »

Yes, it is. Nobody can add attachments in this forum. Only a few selected forums are open for that.

Ah!  Thank you.  Thought my browser was acting up. 
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Offline DmonSlyr

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Re: ENY Again - Please Adjust it for Low # Times
« Reply #59 on: September 08, 2016, 08:08:31 PM »
You obviously don't understand the situation.

We were on a map that I particularly hate, the (galaxy/pig face map), because it doesn't provide for good fights unless there are a lot of players on the map. My team, the team I've been on for a few weeks, was 3 bases away from winning the map, that I hated. I took the liberty, along with many others, to take a few bish bases for the victory.

First, we had a 10 eny, there goes F4Us with ord from the CV. Then I go to grab a F6F is goes to 15 eny before I could blink. Our CV heavy fighters were disabled. They basically matched the # of planes we had taking off in that area. The bish knew they would lose the map. So they roll in Spit16s and La7s, which easily destroy our outdated planes and tanks too easily. We couldn't even put up a fight, destroy the town or bases with ord, because they had an equal # of players while in much much better planes. It defeated the purpose of the strategy to winning the war game.
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