Author Topic: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports  (Read 15851 times)

Offline 715

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #105 on: September 13, 2016, 08:38:17 PM »
Some random bugs:

SFMA2016: spawned M3 from A9 South, hit a tree, started to slide sideways (like it does), suddenly screen went almost entirely black but it wasn't a typical CTD and the radio box was visible, typed .ef and was returned not to A9 tower but to A2.

Only hear the wind environmental sound in my right ear, independent of which direction I'm looking.

Sun reflecting on water: should start only after the sun actually rises above the horizon.  Currently it starts before and instead of a triangle or a parallelogram it starts as an X.  Also, my gut feeling is that it should quit showing sooner as the sun rises, i.e. at a lower sun angle.  At very low sun angles the reflection is a long bar because the narrow range of incidence angles caused by the water swells covers the whole distance.  When the sun is higher the narrow angle only covers a short actual distance.

Not a bug per se but maybe a wish: it is possible to drive through some foliage, like the small bush, bamboo, the short bush like tree, etc. but you can't shoot through them.  This has adverse game play impacts: a tank can hide behind a bush or bamboo with it's barrel sticking out and it can shoot you, but you can't return fire without the foliage stopping the round.  Perhaps foliage that allows driving through should also allow tank and other rounds through?

Offline oboe

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #106 on: September 13, 2016, 10:55:20 PM »
Two freeze then crash tonight, once in GV once in fighter. Saved details from the second:
 
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   aceshigh11.exe
  Application Version:   0.0.0.0
  Application Timestamp:   57d2fd5c
  Fault Module Name:   aceshigh11.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   57d2fd5c
  Exception Code:   c0000005
  Exception Offset:   0001a293
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e 789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e 789

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Offline Chalenge

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #107 on: September 14, 2016, 12:41:07 AM »
I ran into the no vox issue tonight in the melee arena. I tried resetv, restarting the game, cycling the audio panels (Yamaha MG10XU and Behringer FCA 1616), but the thing that fixed it was a reboot. Then on the first sortie I was moving for maybe a minute before I lost connection. I had to close the process before the game would run again. The game put me back in flight as usual.
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Offline 715

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #108 on: September 14, 2016, 08:30:17 AM »
Opps... my post above should have been in the DX9 thread.  Sorry.

Offline popeye

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #109 on: September 14, 2016, 09:49:44 AM »
I think this has been posted before but not sure of this patch.

LVT sound includes surf -- on land far from the beach.  (BTW, surf and gulls sound is cool.)
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Offline Chilli

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #110 on: September 14, 2016, 10:23:00 AM »
Two freeze then crash tonight, once in GV once in fighter. Saved details from the second:
 
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   aceshigh11.exe
  Application Version:   0.0.0.0
  Application Timestamp:   57d2fd5c
  Fault Module Name:   aceshigh11.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   57d2fd5c
  Exception Code:   c0000005
  Exception Offset:   0001a293
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e 789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e 789

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt

Same exception offset:  0001a293  This was a sudden crash to desktop.

Offline FLS

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #111 on: September 14, 2016, 10:43:58 AM »
The AI don't appear to take damage from over-speed in the WW1 aircraft. AI Camel went 180 mph on film. They may exceed the load limits too but it's hard to see that.

Offline 2chance

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #112 on: September 14, 2016, 12:34:30 PM »
I love the new game..for a while now though in normal game play all of a sudden the game will freeze and i have to -control-alt-delete to get to task manager to exit so i can restart the game...sometimes it will do it twice a night

Offline Hajo

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #113 on: September 14, 2016, 12:59:21 PM »
I was in a heavy 47 D40 over a CV when screen went blank...black.  I had to alt-tab out and re-enter the game through the log in etc.

I entered the game where I was booted and luckily I had enough alt to not auger and sank the cruiser.  I am using DX 11.
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Offline 1stpar3

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #114 on: September 14, 2016, 03:25:22 PM »
Still not able to change SPEAKER LAYOUT settings in game. I have to change the speaker layout every evening, some folk need to sleep! Who knew? When I change from SPEAKER to HEADSET the sounds will not come back...pure silence. DOT. resetv has no effect. I have to exit completely out of the game and then come back,then voila SOUND!
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Offline guncrasher

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #115 on: September 14, 2016, 03:32:37 PM »
Still not able to change SPEAKER LAYOUT settings in game. I have to change the speaker layout every evening, some folk need to sleep! Who knew? When I change from SPEAKER to HEADSET the sounds will not come back...pure silence. DOT. resetv has no effect. I have to exit completely out of the game and then come back,then voila SOUND!

do you change it in both windows and in game?


semp
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Offline Randy1

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #116 on: September 14, 2016, 03:42:04 PM »
Randy did you give it some time to test the new unstick feature? I've been stuck since it was introduced but, giving it time and wiggling the tank like being stuck in mud in real life, it finally slid out of the stuck.

I did.  That is till Jinx found me. A different stuck than in trees or building.

Offline bustr

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #117 on: September 14, 2016, 03:47:48 PM »
Hey the secret whoopi life of tanks........... :O
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Offline 1stpar3

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #118 on: September 14, 2016, 04:28:32 PM »
Yes in windows and game. As soon as I click on the "effects" bubble in game sounds, no sound, even clicking it back to what was already selected when I enter or hit cancel. Have to exit completely for change to take effect
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Offline 1stpar3

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #119 on: September 14, 2016, 04:31:49 PM »
I can swap voice from speaker to headset no problem, but environ and effects have to exit?
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain