Author Topic: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports  (Read 14267 times)

Offline Drane

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #90 on: September 13, 2016, 11:09:09 AM »
Online Greebo melee arena had a couple game freeze events that forced me to reboot windows to get the game back. Had to Ctrl-Alt-Del to get back to windows but couldn't do anything with the game after. Been running DX9 for stability since then.

There were no windows events recorded to provide you.
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Offline Drane

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #91 on: September 13, 2016, 12:04:38 PM »
Online melee in a wirb - noticed the gun sight blocked engine startup smoke. Screeny attached.
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Offline Condor

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #92 on: September 13, 2016, 12:14:55 PM »
Is it just me? With FPS of 55-60 the trees flicker if my point of view is moving. It's true if I'm driving a GV, flying low in a plane, or rotating a turret or manned gun. While trying to land a Spit on a field that was lined with trees it almost made me lose my lunch. I've tried multiple combinations of graphics settings but nothing helps. My first thought was anti-aliasing but it made no difference.
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Offline Lusche

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #93 on: September 13, 2016, 02:18:02 PM »
The "Land 20 kill streak in a fighter" achievement isn't counting. After about than a dozen kills without a death it's still showing 0. The 15 kills version worked (got it 8/24)
Had no such problem in AH II before.
« Last Edit: September 13, 2016, 02:20:46 PM by Lusche »
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Offline Bruv119

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #94 on: September 13, 2016, 02:49:17 PM »
if we are throwing in achievement bugs.   

historical =>  land sorties in a B17 and US heavy bomber are no longer adding to my tallies.   
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Offline Mystic2

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #95 on: September 13, 2016, 02:56:26 PM »
I tried this again yesterday but when I gv, I fire and turn turrent using mouse. If supplies are put out I can not use the mouse until the sups are gone... I can use JS just fine... I have also had instances of the game play going to log in screen, but if you use the windows key and minimize the game and then reopen the game, its fine..
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Offline Randy1

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #96 on: September 13, 2016, 03:05:56 PM »
This set of the last tank stopping plants fields is near the water line. 

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Offline bustr

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #97 on: September 13, 2016, 05:03:47 PM »
Randy did you give it some time to test the new unstick feature? I've been stuck since it was introduced but, giving it time and wiggling the tank like being stuck in mud in real life, it finally slid out of the stuck.
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Offline Mano

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #98 on: September 13, 2016, 05:28:17 PM »
I got too close to a big clump of big trees hiding from a bomb**** and the trees grabbed my T-34/85.  I was then up on top of the trees. I went forward, then reverse, forward, reverse, and after about 10 or so movements back and forth I got out and did not have to ditch. Scotty offered to bring me a tow rope, but I declined. I was able to move to another location before Scotty got there.  :D :D

In previous versions I could not get out and had to take a ditch.

 :salute



« Last Edit: September 13, 2016, 05:29:52 PM by Mano »
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Offline bustr

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #99 on: September 13, 2016, 06:20:13 PM »
Waffle,

Found this building 3ft floating above ground on my terrain while setting down tank ambushes around TT. Went offline with CraterMA to locate it and below are the psave coordinates. I'm amazed all the guys running around TT and no one saw this. ;)

29424,150,2505,-0.0,-7.6,-9.5
craterma


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Rich46yo

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #100 on: September 13, 2016, 07:17:24 PM »
So what ever happened with the NVidea crashing, that Im now experiencing, that has never happened before in all the years Ive used their cards, but is now happening with patch #5 and must be my card?

Did any of you fix it? I cant even play on my one night off.
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Offline Ack-Ack

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #101 on: September 13, 2016, 07:28:26 PM »
So what ever happened with the NVidea crashing, that Im now experiencing, that has never happened before in all the years Ive used their cards, but is now happening with patch #5 and must be my card?

Did any of you fix it? I cant even play on my one night off.

What is the error message you're getting?  Are you getting a error message that your video card GPU crashed and has restarted?
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Offline BuckShot

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #102 on: September 13, 2016, 07:35:28 PM »
I had the same problem as Randy. My error said something about a kernel. I'll try to remember to screen shoot it next time.
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Offline Rich46yo

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #103 on: September 13, 2016, 08:16:25 PM »
What is the error message you're getting?  Are you getting a error message that your video card GPU crashed and has restarted?

Same as everyone else. A Kernel message after the screen goes black and/or game crashes. I even did a full re-install of drivers and game. Same thing. Also Im noticing a fps drop in 5 so Im suspecting the patch is causing a leak in GTX cards at least. Theres no way this is NVIdea related, not with all of us suddenly experiencing it with a new patch.
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Offline 715

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Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
« Reply #104 on: September 13, 2016, 08:22:18 PM »
Waffle,

Found this building 3ft floating above ground on my terrain while setting down tank ambushes around TT. Went offline with CraterMA to locate it and below are the psave coordinates. I'm amazed all the guys running around TT and no one saw this. ;)

29424,150,2505,-0.0,-7.6,-9.5
craterma


It's been like that for many many patches; I reported it long ago.  (Translation:  Me Me!! I saw it already... neener neener neener.)