Author Topic: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports  (Read 7244 times)

Offline Skuzzy

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Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« on: September 15, 2016, 03:14:17 PM »
New version up!

Please post any bugs/issues, with the Version 1.0 Patch 0 DX11 release, of Aces High III here.

Thank you.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Easyscor

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #1 on: September 15, 2016, 03:57:48 PM »
In the TE, when adding the umbrellathron, it crashes the TE. I don't know what other shapes might also do this.



I was looking for, but haven't found the new small airfield.
Do we have a shape name for it?
Easy in-game again.
Since Tour 19 - 2001

Offline FLS

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #2 on: September 15, 2016, 04:03:18 PM »
Offline set head position for different views in VR with F10. Views worked for flight but didn't save. Next flight back to old head positions.

Offline Beau

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #3 on: September 15, 2016, 04:07:20 PM »
F4U 1A and the -4 sounded like the motors were turning like 10000 rpm, was higher with wep. Didn't try the other ones. Someone said their N1k was doing the same thing. When my squaddie was speaking to me his name was showing up in red, the same as other people.

Offline redcatcherb412

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #4 on: September 15, 2016, 04:11:17 PM »
The 'down times' indicator for Map Room doesn't change states when the flag goes white and Map Room is ready for capture.  The map room only actually goes down for a second in the transition from troop capture and capturing country assignment then resets the map room.

Is it possible to change that indicator to the Flag or have Map Room indicator show a down status at white flag ?
Ground Pounders ...

Offline FESS67

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Canopy artifacts in P51D AHIII
« Reply #5 on: September 15, 2016, 04:13:34 PM »
Video shows the issue, evident when leaning and looking back.  I have not flown many other aircraft at this point so cannot say if it is a common issue.

https://youtu.be/yHRpDeIJSLg

Offline terrydew

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #6 on: September 15, 2016, 04:14:33 PM »
When in VR and a dialog comes up requiring a ok or cancel, you have to hit the OK repeatedly to get the dialog to close. This is true for both the mouse and the joystick button mapped to the mouse. The OK rapidly blinks. I usually try many clicks or long clicks but it will eventually close. Examples are key mapping, joystick button mapping and film saving yes or no. This is with cv1. This isn't new it has been happening for a while but I kept forgetting to mention as it does work but takes many trys.

Terry

Offline terrydew

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #7 on: September 15, 2016, 04:16:07 PM »
Offline set head position for different views in VR with F10. Views worked for flight but didn't save. Next flight back to old head positions.

I think that's where the home F1 combo come in. Not at computer so can't test.

Terry

Offline FLS

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #8 on: September 15, 2016, 04:19:16 PM »
I think that's where the home F1 combo come in. Not at computer so can't test.

Terry

Thanks was in a rush and stopped reading at the double space.  :aok

Offline Drane

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #9 on: September 15, 2016, 05:15:31 PM »
Online melee game freeze had to Ctrl-Alt-Del to select Task Manager. Couldn't get to Task Manager. Then fiddled with Alt-Tab to get TaskBar. Finally just rebooted from start button, then got back into flight ok with DX9 version.

Only recorded windows event was an application error, details below.

ATI EEU Service event error
- System
  - Provider
   [ Name]  ATIeRecord
  - EventID 16387
   [ Qualifiers]  49152
   Level 2
   Task 16
   Keywords 0x80000000000000
  - TimeCreated
   [ SystemTime]  2016-09-15T21:47:04.000000000Z
   EventRecordID 112406
   Channel Application
   Computer MaxBane
   Security
 EventData

« Last Edit: September 15, 2016, 05:20:59 PM by Drane »
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline guncrasher

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #10 on: September 15, 2016, 06:36:41 PM »
on ndsiles taking off nw you dont spawn on runway.  you spawn on grass and take off between runway.s


semp
grizz believes only 4 people can beat me in the game:
http://bbs.hitechcreations.com/smf/index.php/topic,324460.0.html

Offline Electroman

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #11 on: September 15, 2016, 06:56:12 PM »
Splash Damage Bug:

I was wingman locked in my B24's with a squadmate in B17's. 2 Ftr's came in and attacked the 17's but my drone in the 24 blew up and neither of them went after me / put a bullet in me. I think problem is related to Wingman lock / splash damage.

He had 1 drone and his main plane, I had all 3 planes. I think they hit his drone plane and killed it and mine blew up at the same time.

Problem appears to be when wingman locked splash damage occurs.

Cheers!
Elec1

Offline Electroman

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #12 on: September 15, 2016, 07:15:04 PM »
Double Drone Bug:

When wingman locked flying in formation seeing double drones on wingman locked planes (B17's). See attached screenshots.

Cheers!
Elec1

Offline Electroman

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #13 on: September 15, 2016, 07:23:54 PM »
Skin Flipping Bug:

Skins are randomly flipping / changing on bombers. See attached screenshots.

Happens on all planes, more often though on the drones. These we're 17's in particular and not sure about the other bombers. Will check later.

Cheers!
Elec1

Offline Randy1

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #14 on: September 15, 2016, 08:04:41 PM »
Crasshed once so far.

B17 engine sound very loud compared to other planes.