Author Topic: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports  (Read 6903 times)

Offline Kanth

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #120 on: September 18, 2016, 07:20:45 PM »

Yes, refreshed 3 times.  Because once didn't seem like enough.  :D

Did you refresh the roster? If you leave the roster up on the clipboard, it needs to be refreshed to show current information.
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Offline nooby52

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #121 on: September 18, 2016, 09:13:26 PM »
Maybe Skuzzy tripped over your cable while he was on vacation?

 :headscratch:

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Offline Mano

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #122 on: September 18, 2016, 09:34:44 PM »
Being able to get a GV inside a building by the building grabbing and sliding you in like a tree that trapped you was reported as a bug back in the beta.  Since it's still a feature, maybe not a bad feature since shelling/bombing the building could render the GV inside visible as long as it's a destroyable object like barracks etc.  If this feature stays in can all buildings that can be accessed be rendered destroyable like town buildings? For instance the town buildings in NDisles are not destroyable but you can get a GV into them, but base towns can have a gv get into a town building, but can be bombed or shelled down.  Just something to make the GV killable instead of the indestructible status now.  The truly indestructible buildings need to be hardened where it will not allow a GV inside, the control tower and indestructible hangars on a V base are a good example. Will  make GVers to develop more SA driving around.

I noticed that when a tank is hiding in a building, if you drive around the building, at the right angle you can see what kind of tank is inside. They can shoot at you, but you cannot do them any damage because your shell explodes upon impact of the building. It you hit the building with several HE shell you still cannot do any harm to the tank inside.

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Offline 2chance

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #123 on: September 18, 2016, 09:48:44 PM »
while playing tonight kept getting micro freezes and finaly a crash TDT...others was complaining bout it also

Offline redcatcherb412

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #124 on: September 18, 2016, 09:50:56 PM »
I noticed that when a tank is hiding in a building, if you drive around the building, at the right angle you can see what kind of tank is inside. They can shoot at you, but you cannot do them any damage because your shell explodes upon impact of the building. It you hit the building with several HE shell you still cannot do any harm to the tank inside.

 :salute.                .

Yep, that's why if theyre going to keep this as a feature then all structures you can get a tank into needs to have the same destructible requirements as a base town bldg or base barracks, 2 or 3 tank
HE rounds. Otherwise revise the object hardness rating where entry cannot happen.  Most buildings I have encountered you don't drive into, but trying to park up against it acts like a tree object and slides you in and out.   :aok :salute
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Offline Blade

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #125 on: September 18, 2016, 10:04:30 PM »
sometime CTD, I think using vox.
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Offline hitech

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #126 on: September 19, 2016, 08:26:45 AM »
Please post crash offsets if your ctd gives you the error screen.
You can also look at your windows event log to find the crash offset.

HiTech

Offline Dobs

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #127 on: September 19, 2016, 08:56:54 AM »
HiTech,

Do you know what is causing the micro-freeze's?  Just started in this last update....

You can see it in the video below (saved a time stamp link..if it doesnt work, then go to 37:50 and watch..you can see the pause at 37:55ish)

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Offline FLS

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #128 on: September 19, 2016, 12:37:52 PM »
Film viewer does not display selected FOV until you toggle full screen view.