Author Topic: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports  (Read 21412 times)

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10873
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #75 on: September 17, 2016, 02:01:43 PM »
I'm experiencing the mouse movements stuttering occasionally while setting up the arena. As in the cursor doesn't track smoothly sometimes.
Easy in-game again.
Since Tour 19 - 2001

Offline Dobs

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 644
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #76 on: September 17, 2016, 02:26:56 PM »
First time I have gotten screen freezes for half of a second or so .... havent seen them before this release.

So I think it is safe to say, it's not us, it is something in the game/server. Numerous post from different individuals on this....

First time this has been seen for me....but also first time I've seen  the AHIII servers have a 200+ load (between FSO and Melee).

Dobs
GTX 980TI
Intel I7-6700K @4GHZ
32GB RAM
Fly at 3840x 2160 resolution

Offline Bizman

  • Plutonium Member
  • *******
  • Posts: 9508
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #77 on: September 17, 2016, 02:57:28 PM »
Game Sounds/Advanced: I can set the slider anywhere I want to, but the next time I go there it's at 100 again. No aural evidence of it working, either.

And still the aforementioned half a second freezes, this time I had rebooted before the game to avoid any third party issues.
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23828
      • Last.FM Profile
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #78 on: September 17, 2016, 03:01:26 PM »
NDisles:

Can't ditch on water an anymore. Tried A6M, BF 109K, Sea Hurricane, none worked, instant death

Also, the TA 152H can not belly land even on a runway anymore, It bounces, sheds parts and finally it look like as it would be about to tumble into & below the ground. Then you are back in the tower. Tried it twice in the MA and in a custom arena each.
Steam: DrKalv
Elite:Dangerous: Snailman

Offline SFRT - Frenchy

  • Platinum Member
  • ******
  • Posts: 5420
      • http://home.CFL.rr.com/rauns/menu.htm
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #79 on: September 17, 2016, 03:22:10 PM »
Issue with the zoom. Let say I slew my head sideway and activate the zoom, the view resets to 'center' then zooms. I have to re-slew my head sideway. (Bug always was in AHIII, works fine in AH2).

A video is worth a 1000 words  :D

https://www.youtube.com/watch?v=xuVivD7qT-E&feature=youtu.be
« Last Edit: September 17, 2016, 03:44:15 PM by SFRT - Frenchy »
Dat jugs bro.

Terror flieger since 1941.
------------------------

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4216
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #80 on: September 17, 2016, 03:41:41 PM »
Using TIR, cannot set the head position easily.  when I go to saved head position it is right but TIR back on and centered Head position wrong

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11594
      • Trainer's Website
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #81 on: September 17, 2016, 03:50:45 PM »
Game Sounds/Advanced: I can set the slider anywhere I want to, but the next time I go there it's at 100 again. No aural evidence of it working, either.

And still the aforementioned half a second freezes, this time I had rebooted before the game to avoid any third party issues.

Are you clicking "apply" after you set it?  Have you tried setting it in the DX9 version?

Offline puller

  • Gold Member
  • *****
  • Posts: 2209
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #82 on: September 17, 2016, 03:53:51 PM »
Game Sounds/Advanced: I can set the slider anywhere I want to, but the next time I go there it's at 100 again. No aural evidence of it working, either.

And still the aforementioned half a second freezes, this time I had rebooted before the game to avoid any third party issues.

Adjusting sounds in dx9 cause me a white screen of death and I have to delete my settings folder to even play... :noid

"The road to Hell is paved with good intentions."
CO   Anti-Horde

Offline 1ijac

  • Silver Member
  • ****
  • Posts: 970
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #83 on: September 17, 2016, 04:39:12 PM »
NDISLES online:

1.  At port 32 I was unable to see enemy CV task group at about 15k from shore battery.  I could see the fire on the cv but none of the ships.  I had all the graphics sliders turned to max.

2.  An enemy pt boat just over 5k away from friendly CV disappears visually and doesn't flash the cv radar, even though he is still there.  He seemed to start the flashing radar when he became visible under 5k away.  Again, graphics maxed.  Love the sounds of the rounds leaving the 8" guns.    :aok
"One-Eye"

Offline popeye

  • Gold Member
  • *****
  • Posts: 3585
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #84 on: September 17, 2016, 05:05:45 PM »
Game freeze, had to go to task manager to quit.  Was over enemy CV with many defenders at the time if that means anything.

Also, several 1-2 second freezes.
KONG

Where is Major Kong?!?

Offline JimmyD3

  • Gold Member
  • *****
  • Posts: 3736
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #85 on: September 17, 2016, 06:23:14 PM »
Darker shadow overlay on the gun sight makes it hard to see aircraft against the terrain background.
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline FESS67

  • Silver Member
  • ****
  • Posts: 1051
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #86 on: September 17, 2016, 06:39:37 PM »
When you exit the game, reset your video settings / FOV and re-enter the game your skin reverts to default and fuel loadout to 25%.

Offline Pudgie

  • Silver Member
  • ****
  • Posts: 1280
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #87 on: September 17, 2016, 07:03:21 PM »
Game freeze, had to go to task manager to quit.  Was over enemy CV with many defenders at the time if that means anything.

Also, several 1-2 second freezes.

Saw this happen while I was playing as well just a few minutes ago but only saw it 2 times for a split second not back to back.......looked like packet issues across Internet to me......rest of playing time was all good w\ no issues. Holding 79-80 FPS smooth as silk while in flight w\ GPU usage around 58%-75%. Once on the ground FPS dropped down to 65-69 FPS, still smooth but GPU usage hit 99%-100%. GPU clocks @ 1050MHz thruout.

 :salute
Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd

Offline iaqmya

  • Copper Member
  • **
  • Posts: 163
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #88 on: September 17, 2016, 08:07:44 PM »
Had a few short duration screen freezes this afternoon.  Lasted less than a full second.  Then, one final freeze near A10.  A CV was in the area and I was dodging flack and then two P47s.  Screen Froze while I was in a dive.  Sound remained constant during the freeze.  I could not alt tab out, nor could I stop the program with task manager.  I did finally get to the point where I could shut down the system with a menu option with the windows key to power down.  This did not happen prior to this update.

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17568
      • Fugi's Aces Help
Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #89 on: September 17, 2016, 08:11:39 PM »
I have no flap sound on buffs, up or down. Also when you go to land from a gun, ship or ground you have the red not safe to land, but you get a safe landing.