Author Topic: Bomb and Bail  (Read 7510 times)

Offline Beefcake

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Re: Bomb and Bail
« Reply #45 on: October 31, 2016, 09:42:53 PM »

Do what I do.  Announce your presence and position.  Generally you'll get at least one taker.

- oldman

Good point.
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Offline Vulcan

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Re: Bomb and Bail
« Reply #46 on: October 31, 2016, 10:01:22 PM »
Saw the 49ers doing a big raid yesterday, with escort. Was impressive. Was dribbling out the side of my mouth and the thought of all those buffs, never had a chance - escort were on me like flies on ummm...

Offline Vraciu

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Re: Bomb and Bail
« Reply #47 on: October 31, 2016, 10:10:56 PM »
For every encounter like that I get tired or four bailers.  Usually after I have wasted empty minutes chasing them.   It IS a problem.

Three or four bailers.   TYPO.  :bhead
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Offline Vraciu

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Re: Bomb and Bail
« Reply #48 on: October 31, 2016, 10:11:37 PM »

One easy solution:  If it troubles a person to chase a bomber, only to have the bomber pilot bail before combat....stop chasing bombers.  Problem solved!

- oldman

I have.  You will note I haven't played in three weeks. 
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Offline Vraciu

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Re: Bomb and Bail
« Reply #49 on: October 31, 2016, 10:12:14 PM »
Stopping playing the game is always a viable option.  Some of us to varying degrees would prefer not to though.

Wiley.


^^^^^^ This.
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Offline Shuffler

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Re: Bomb and Bail
« Reply #50 on: November 01, 2016, 11:19:59 AM »

Do what I do.  Announce your presence and position.  Generally you'll get at least one taker.

- oldman

I try not to let OM down when he is looking for a FIGHT.. I go to where he is.
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Offline ccvi

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Re: Bomb and Bail
« Reply #51 on: November 02, 2016, 06:41:08 PM »
I've already stated that the only way to fix this issue is for the person who is in Icon range 5K and closer (who ever is closest inside 5K), should get the proxy kills if the player chooses to bail.

Or create diminishing returns from bailing - e.g., auto-resupplying buildings damaged with increasing time the earlier after the drop (or damage done) the bomb dropping player bails (or dies), with full no auto-resupply after X min (30?) or when landing safely. e.g. bailed immediately afted drop - resupply 100%, survive 15min then die - resupply 50%, land or survive 30min+ - no auto-resupply.

This would also have another nice effect: Relatively short distances sometimes make it tought to intercept bombers. If killing them after the drop still is useful, preventing damange to strats (undoing it) is much more viable, and less resupply (or resupply effectiveness) is needed.

Offline DubiousKB

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Re: Bomb and Bail
« Reply #52 on: November 03, 2016, 09:45:46 AM »
Or create diminishing returns from bailing - e.g., auto-resupplying buildings damaged with increasing time the earlier after the drop (or damage done) the bomb dropping player bails (or dies), with full no auto-resupply after X min (30?) or when landing safely. e.g. bailed immediately afted drop - resupply 100%, survive 15min then die - resupply 50%, land or survive 30min+ - no auto-resupply.

This would also have another nice effect: Relatively short distances sometimes make it tought to intercept bombers. If killing them after the drop still is useful, preventing damange to strats (undoing it) is much more viable, and less resupply (or resupply effectiveness) is needed.



I have a hard enough time getting damaged and broken birds home when certain nefarious individuals are hunting me from the sky-er and beyond.  getting 1.5 sectors away from fight and 500ft from landing only to be killed by a fighter coming back on the deck to vulch gives me the strong urge to bomb and bail....  :bhead :bhead :bhead
« Last Edit: November 03, 2016, 09:47:38 AM by DubiousKB »
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Offline Wiley

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Re: Bomb and Bail
« Reply #53 on: November 03, 2016, 12:00:22 PM »
Or create diminishing returns from bailing - e.g., auto-resupplying buildings damaged with increasing time the earlier after the drop (or damage done) the bomb dropping player bails (or dies), with full no auto-resupply after X min (30?) or when landing safely. e.g. bailed immediately afted drop - resupply 100%, survive 15min then die - resupply 50%, land or survive 30min+ - no auto-resupply.

This would also have another nice effect: Relatively short distances sometimes make it tought to intercept bombers. If killing them after the drop still is useful, preventing damange to strats (undoing it) is much more viable, and less resupply (or resupply effectiveness) is needed.

Got to say that's really not good if this would be done when they're shot down.  The number of times I've killed a set of bombers within half a sector of dropping is large.  It would not be worth it for bombers to hit strats as they're very often dead shortly after drop.

Wiley.
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Offline Shuffler

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Re: Bomb and Bail
« Reply #54 on: November 03, 2016, 04:11:07 PM »
Got to say that's really not good if this would be done when they're shot down.  The number of times I've killed a set of bombers within half a sector of dropping is large.  It would not be worth it for bombers to hit strats as they're very often dead shortly after drop.

Wiley.

They very potential bail after drop.
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Offline Wiley

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Re: Bomb and Bail
« Reply #55 on: November 03, 2016, 04:22:53 PM »
They very potential bail after drop.

So we penalize the guy that gets shot down after drop?  How is that right?  Literally no matter what he does, his damage gets autorepaired.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline 49ZERO

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Re: Bomb and Bail
« Reply #56 on: November 07, 2016, 05:38:34 PM »
The biggest reason that I would do that is because of the time needed to complete my plans of world domination. Low numbers is a huge factor in deciding not to RTB. Bailing before target is pointless so the only reason I would do that is wife ack or too wasted/tired. Once numbers are back up because of the advertisement the strat and town and other strategic bombing and bailing wont be common. Taking bases with 1 or 2 players might be a thing of the past . The bailing after target is mostly by design or fuel. Think about it for one minute. Do you realy believe A GROWN MAN would cowardly bail to avoid a non fatal death in a computer game.

Offline BowHTR

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Re: Bomb and Bail
« Reply #57 on: November 07, 2016, 05:40:44 PM »
Think about it for one minute. Do you realy believe A GROWN MAN would cowardly bail to avoid a non fatal death in a computer game.

Yes, I have seen it a few times from the same person.
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Offline Vulcan

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Re: Bomb and Bail
« Reply #58 on: November 07, 2016, 08:50:23 PM »
Do you realy believe A GROWN MAN would cowardly bail to avoid a non fatal death in a computer game.

Yes: http://bbs.hitechcreations.com/smf/index.php/topic,382661.0.html


Offline Scca

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Re: Bomb and Bail
« Reply #59 on: November 08, 2016, 01:28:19 PM »
Do you realy believe A GROWN MAN would cowardly bail to avoid a non fatal death in a computer game.
Yes, and it happens a lot... Frequently it's the same person (as confirmed by film). 

In the end it's their $15. We all have different value systems, theirs and mine don't align. 
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