2017-01-25: Version 1.9- Added 3 types of ground mapping european, pacific and mediterranean optimized different tile sets
they can be selected using tile_set option in config.ini
- Implemented automatic updates checks and updater software.
- Fixed bug #4: Now really the smoothing is much more accurate and peasing
MakeAHMap upgrade process automated and simplified!There is an automatic updater:
http://cppcms.com/files/makeahmap/update_makeahmap.exePut it into the directory you keep MakeAHMap and run it. It would automatically update the program to the most recent version.
Each new release already contains the update_makeahmap.exe
Additionally makeahmap.exe would check upon run if there are updates available
Three types of ground mapping are provided for different tile setsIt is important to use
tile_set option and set it to one of europe, pacific or mediterranean - the same tileset you use for the terrain.
For example:
tile_set = "pacific"
It is very important to use the correct one to get proper splittype.bmpSplattype smoothing and tiles selection was improved in general.
It is highly recommended for all MakeAHMap users to update your versions - it is very simple now.
Also as short reminder I recommend to all users to take a look on the following options regarding water generation:
water_alt_limit - if you have high altitude rivers or lakes they may modify the terrain too much (see output/sea_level.ppm) so it is good idea to cut them at some point.
lake_or_island_min_size - may help in removal of small lakes or islands that do not bring added values.
river_level - the "majority" of the river allows to control how many rivers are added to the terrain.
You can observe the effents on the terrain by looking on
output\water_bodies.pgm - outline of water bodies
output\sea_level.ppm - the modifications of the mean sea level such that water bodies are placed at 0 altitude.
I think these can be very useful for fine tuning the terrain.