Author Topic: Option for Icon Scaling  (Read 735 times)

Offline Dawger

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Re: Option for Icon Scaling
« Reply #15 on: February 05, 2017, 04:40:48 PM »
« Last Edit: February 06, 2017, 10:46:22 AM by Skuzzy »

Offline 100Coogn

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Re: Option for Icon Scaling
« Reply #16 on: February 05, 2017, 04:45:20 PM »
See Rule #4
« Last Edit: February 06, 2017, 10:43:42 AM by Skuzzy »
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Offline bustr

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Re: Option for Icon Scaling
« Reply #17 on: February 05, 2017, 07:48:00 PM »
See Rule #4
« Last Edit: February 06, 2017, 10:44:28 AM by Skuzzy »
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Offline 100Coogn

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Re: Option for Icon Scaling
« Reply #18 on: February 05, 2017, 07:55:51 PM »
« Last Edit: February 06, 2017, 10:44:44 AM by Skuzzy »
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From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
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Offline Owlblink

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Re: Option for Icon Scaling
« Reply #19 on: February 05, 2017, 08:29:18 PM »
 :salute
To clarify, I'm more of a fan of the icon size changing by distance, not with the reduction of range they start to appear in the MA; not because I see it reducing combat (on the contrary it forces you to get CLOSER to bogies) but that is already a function of the arena setting and not necessary to produce the desired effect.

There are ways of compromising with the size changes to address concerns.

 :cheers:
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Offline Dawger

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Re: Option for Icon Scaling
« Reply #20 on: February 05, 2017, 08:46:28 PM »
« Last Edit: February 06, 2017, 10:45:10 AM by Skuzzy »

Offline horble

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Re: Option for Icon Scaling
« Reply #21 on: February 05, 2017, 08:57:44 PM »
I don't see anything wrong with making an option to increase the icon size as the con gets closer. Might even come in handy when you're taking a quick peek behind you before taking your shot to see how much trouble you're in. Just make it an option, I like my tiny icons :)
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Offline JunkyII

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Re: Option for Icon Scaling
« Reply #22 on: February 05, 2017, 10:56:19 PM »
Will the changing of the icon size effect render? I don't need anymore micro stutters in my gameplay

See Rule #4
« Last Edit: February 06, 2017, 10:47:02 AM by Skuzzy »
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Offline Vinkman

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Re: Option for Icon Scaling
« Reply #23 on: February 06, 2017, 09:07:33 AM »
+1  I like the idea

...as long as it's an OPTION for players to choose or use the default.
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Offline Dobs

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Re: Option for Icon Scaling
« Reply #24 on: February 06, 2017, 11:26:08 AM »
That was the ideal vinkman...make it an option.

Size of icons at max range = <select font size>
Size of icons at min range = <Select font size>
Guys can select what they can read at max distance and then the computer can do the scaling between.

Not sure what all the post deletions were about...need to get back to daily visits! LOL!
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Offline Vinkman

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Re: Option for Icon Scaling
« Reply #25 on: February 06, 2017, 11:50:32 AM »
That was the ideal vinkman...make it an option.

Size of icons at max range = <select font size>
Size of icons at min range = <Select font size>
Guys can select what they can read at max distance and then the computer can do the scaling between.

Not sure what all the post deletions were about...need to get back to daily visits! LOL!

I picked up on that in the OP. Just wanted to re-state it because it seemed to have gotten lost in the discussion.  :police:
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Offline Dobs

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Re: Option for Icon Scaling
« Reply #26 on: February 06, 2017, 03:02:13 PM »
Just to be clear...I'm not a fan of reducing icon range at all. Post was an attempt to add some "depth perception" to existing icons.

I missed the poo flinging contest, but to be clear....its just an attempt to help make it easier to judge "relative distance" easier.

I don't see dots outside of icon range....downside of flying in 4k..so believe me when I say please don't decrease the icon range!
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Offline JunkyII

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Re: Option for Icon Scaling
« Reply #27 on: February 06, 2017, 09:38:47 PM »
Just to be clear...I'm not a fan of reducing icon range at all. Post was an attempt to add some "depth perception" to existing icons.

I missed the poo flinging contest, but to be clear....its just an attempt to help make it easier to judge "relative distance" easier.

I don't see dots outside of icon range....downside of flying in 4k..so believe me when I say please don't decrease the icon range!
Someone went off because he thinks every suggestion is an attack to the game....not a bad idea but my questions still stands, could this possibly create stutters while the game renders the scaling when you close in and pull away from a con.
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Offline Dawger

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Re: Option for Icon Scaling
« Reply #28 on: February 07, 2017, 10:10:23 AM »
Someone went off because he thinks every suggestion is an attack to the game....not a bad idea but my questions still stands, could this possibly create stutters while the game renders the scaling when you close in and pull away from a con.

I wouldn't think changing a text block would tax the GPU enough to cause a stutter.

One of the hardest things to get used to in AH3 is the lack of depth and distance cues. The constant size of the icon text makes everything very flat. Dobs suggestion to vary the text size according to distance would go a VERY long way in enhancing the perception of distance in the game.

Offline JunkyII

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Re: Option for Icon Scaling
« Reply #29 on: February 07, 2017, 10:38:02 PM »
I wouldn't think changing a text block would tax the GPU enough to cause a stutter.

One of the hardest things to get used to in AH3 is the lack of depth and distance cues. The constant size of the icon text makes everything very flat. Dobs suggestion to vary the text size according to distance would go a VERY long way in enhancing the perception of distance in the game.
Oh no I agree don't get me wrong but I'm worried more of connection.....what if a plane is closing fast but it's not rendering it properly because our connections aren't great???

Imagine GT101(known lagger) with this implemented....I don't know maybe im being paranoid of it.
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