Author Topic: Thrustmaster T-16000M Flight Stick  (Read 9658 times)

Offline 100Coogn

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Re: Thrustmaster T-16000M Flight Stick
« Reply #45 on: February 26, 2018, 01:08:15 PM »
Do you know how to program in ah where max throttle is automatically wep?

I have a Saitek X-52 that has an upper and lower end detent.
I use the upper end detent to engage WEP and the lower to bail out. (also called tripping the wire)

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Offline AAIK

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Re: Thrustmaster T-16000M Flight Stick
« Reply #46 on: February 26, 2018, 02:21:45 PM »
Yes, there are quite a few.  My pedals (VKB) are 32-bit and the VKB joystick I've got on order is also 32-bit.

AH takes all of its controller information from Windows (via DirectX), yes, the game does support 32-bit controllers since DirectX does.

I took a look at their joysticks and none mention 32bit pots or sensors, only a 32bit arm controller, which obviously handles pc to device communication and more advanced fuctions. The sensors are labelled "high resolution".

What has my attention is the 16bit values that AH show in the settings system. Even if you have 8 bit sensors it shows 16 bit values (with interpolation).

Offline atlau

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Re: Thrustmaster T-16000M Flight Stick
« Reply #47 on: February 26, 2018, 03:15:37 PM »

Without the detent is there a way of setting deadbands to trigger an action at min or max? I set the max throttle in AH to engage WEP but it does not consistently do so...

Offline Drano

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Re: Thrustmaster T-16000M Flight Stick
« Reply #48 on: February 26, 2018, 05:57:43 PM »
Without the detent is there a way of setting deadbands to trigger an action at min or max? I set the max throttle in AH to engage WEP but it does not consistently do so...
I did the same thing when one of the buttons on my CH throttle started going bad. I got it to work by changing the scaling of the throttle axis in AH. In map controllers.

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Offline Drano

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Re: Thrustmaster T-16000M Flight Stick
« Reply #49 on: February 26, 2018, 06:15:17 PM »


Yes, there are quite a few.  My pedals (VKB) are 32-bit and the VKB joystick I've got on order is also 32-bit.


I have Gunfighter+MCG-Pro grip. You're gonna love it. Very precise, and hyper configurable. Thing is..... Once you get to order it! Which will be a seemingly never ending two weeks! I ordered the GF gimbal without a grip last spring as soon as it became available. The MCG-Pro grip was supposed to be on sale by May. That stretched to December. Finally showed up after the new year. Once they ship it, it only takes a week. I guess it's a good problem to have for a small niche company. They make good stuff and they can't seem to make enough of them!



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Offline Randy1

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Re: Thrustmaster T-16000M Flight Stick
« Reply #50 on: February 27, 2018, 07:49:39 AM »
The only problem with the T-16000M stick is that it's only a 16-bit controller.

For a game like ah, anything over 16 bit is an overkill.

Offline Ack-Ack

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Re: Thrustmaster T-16000M Flight Stick
« Reply #51 on: February 27, 2018, 09:54:14 AM »
For a game like ah, anything over 16 bit is an overkill.

No it's not.
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Offline atlau

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Re: Thrustmaster T-16000M Flight Stick
« Reply #52 on: February 27, 2018, 09:54:45 AM »
I did the same thing when one of the buttons on my CH throttle started going bad. I got it to work by changing the scaling of the throttle axis in AH. In map controllers.

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Did you have it scale to be at 100% throttle while it was set at, say, 80%. Still trying to make this work consistently

Offline Drano

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Re: Thrustmaster T-16000M Flight Stick
« Reply #53 on: February 27, 2018, 10:02:21 AM »
Yeah pretty much like that. Just keep playing with the scaling to find something that works for you.

I found myself flying around on wep a lot when set up this way. It worked but could be hard to keep track of. No detent to push thru on the CH throttle. Button press is easier to remember so I went back to that. Got a new stick that had more buttons and hats than I knew what to do with so that opened up some on the throttle.

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Offline Randy1

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Re: Thrustmaster T-16000M Flight Stick
« Reply #54 on: February 27, 2018, 12:03:04 PM »

Offline Drano

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Re: Thrustmaster T-16000M Flight Stick
« Reply #55 on: February 27, 2018, 12:53:07 PM »
Yes it is.
Say what you want but I can say that after going from a CH fighterstick to a VKB gunfighter my ability to ride the edge of a stall is infinitely improved. Is it the smooth action of the all metal gimbal or the far greater resolution of the controller allowing for finer adjustments or maybe a little bit of both? Without question I'm able to make tiny corrections around the center of travel that were impossible with the CH stick and that is all about the controller. It's a huge difference.

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Offline Ack-Ack

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Re: Thrustmaster T-16000M Flight Stick
« Reply #56 on: February 27, 2018, 04:40:39 PM »
Yes it is.

I don't know why you think it is, it's obvious that you've never tried using a 32 bit controller in AH so you don't know that a 32 bit controller offers better precision and control over a 16 bit controller. 
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Offline Randy1

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Re: Thrustmaster T-16000M Flight Stick
« Reply #57 on: February 28, 2018, 06:15:19 AM »
I don't know why you think it is, it's obvious that you've never tried using a 32 bit controller in AH so you don't know that a 32 bit controller offers better precision and control over a 16 bit controller.

Will a 32 bit controller make an average player better than a 16 bit controller?  No.  Is it more precise. Yes. Overkill?  Yes.

Offline Skuzzy

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Re: Thrustmaster T-16000M Flight Stick
« Reply #58 on: February 28, 2018, 08:04:09 AM »
It is absolutely not overkill.
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Offline Ack-Ack

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Re: Thrustmaster T-16000M Flight Stick
« Reply #59 on: February 28, 2018, 11:19:49 AM »
Will a 32 bit controller make an average player better than a 16 bit controller?  No.  Is it more precise. Yes. Overkill?  Yes.

A player with a 32 bit controller has an advantage over a player using a 16 bit controller.  A 32 bit controller offers  an accuracy, precision and a range of motion advantage over someone with a 16 bit controller.

When I swapped out by 16 bit CH Pro Pedals for the 32 bit VKB T-Rudder Mk IV, I was blown away by how much more precise and accurate I was in my rudder movements, which translated to being able to make my nose low turns tighter.

Again, make no mistake about it, a player with 32 bit controllers is at an advantage over someone using 16 bit controllers.

There are some videos posted on this forum by Blade that shows the differences between 16 bit controllers and 32 bit controllers, showing how much more precise the 32 bit controllers are.
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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