Author Topic: Anisotropic filtering  (Read 305 times)

Offline PR3D4TOR

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Anisotropic filtering
« on: February 19, 2017, 11:12:58 AM »
Wasn't sure if I should post this in bug report or wishlist... The default level of anisotropic filtering in AH3 makes every texture look mushy and undefined at low angles of view. This is the reason why runways look so blurry when you're on the ground. By setting anisotropic filtering to max in my GFX card settings I'm able to get clean crisp textures even at low angles. I can clearly see the end of the runway. I can't find this setting in the game's video options. Perhaps they should be added.

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