Author Topic: Battleship's PT spawn is missing and hardness  (Read 431 times)

Offline Easyscor

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Battleship's PT spawn is missing and hardness
« on: March 08, 2017, 01:44:03 PM »
There is no built-in PT spawn for the bb's. The LVT's work, but not the PTs. Adding one in the TE results in a fixed point spawn and doesn't follow the fleet.

Also, early test of bb hardness are giving pretty soft results.
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Offline hitech

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Re: Battleship's PT spawn is missing and hardness
« Reply #1 on: March 08, 2017, 02:46:41 PM »
It will vary depending on if it is shp000 vs shp001

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Offline Easyscor

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Re: Battleship's PT spawn is missing and hardness
« Reply #2 on: March 08, 2017, 03:38:27 PM »
In this case for testing, I've made the bb shp000 and the PT spawns near the terrain center except the PT boat isn't visible.

      F28HGR000,  cvhanger,  -1337722.668,        28.000,   -656841.122, 0.0000, 0.0000, 0.0000,      1024,   27,    3,   -1.00,    -1.0,        -1,   0,    0,    0,    0,   -1
      F28MPR000,      mpr0,  -1338159.959,         0.000,   -658674.771, 0.0000, 0.0000, 0.0000,      1024,   27,    9,   -1.00,    -1.0,        -1,   0,    0,    0,    0,   -1
      F28OFC000,    dbrief,  -1336385.030,         0.000,   -660097.222, 0.0000, 0.0000, 0.0000,      3328,   27,   10,   -1.00,    -1.0,        -1,   0,    0,    0,    0,   -1
      F28SHP000,        bb,  -1306698.405,         0.000,   -662688.071, 0.0000, 0.0000, 0.0000,      3328,   27,   26,   -1.00,    -1.0,        -1,   0,    0,   16,    0,   -1
      F28SHP001,        de,  -1302504.033,         0.000,   -661286.377, 0.0000, 0.0000, 0.0000,      3328,   27,   26,   -1.00,    -1.0,        -1,   1,    0,    0,    0,   -1
      F28SHP002,        de,  -1311574.867,         0.000,   -661298.495, 0.0000, 0.0000, 0.0000,      3328,   27,   26,   -1.00,    -1.0,        -1,   2,    0,    0,    0,   -1
      F28SHP003,        de,  -1311018.890,         0.000,   -667979.919, 0.0000, 0.0000, 0.0000,      3328,   27,   26,   -1.00,    -1.0,        -1,   3,    0,    0,    0,   -1
      F28SHP004,        de,  -1303416.342,         0.000,   -667012.890, 0.0000, 0.0000, 0.0000,      3328,   27,   26,   -1.00,    -1.0,        -1,   4,    0,    0,    0,   -1
      F28SHP005,        ca,  -1304898.522,         0.000,   -657258.569, 0.0000, 0.0000, 0.0000,      3328,   27,   26,   -1.00,    -1.0,        -1,   5,    0,    0,    0,   -1
« Last Edit: March 08, 2017, 03:41:58 PM by Easyscor »
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Offline bustr

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Re: Battleship's PT spawn is missing and hardness
« Reply #3 on: March 09, 2017, 08:20:38 PM »
Hitech told me to add the following for the BB when I built BBtsg0 and my PT spawns fine and lands fine.

brief
hgr1
mpr0
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline captain1ma

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Re: Battleship's PT spawn is missing and hardness
« Reply #4 on: March 09, 2017, 09:39:03 PM »
I have all those and my pt boats spawn where my cv hanger is. mind you my hanger ends up where I originally put the battleship.

Offline hitech

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Re: Battleship's PT spawn is missing and hardness
« Reply #5 on: March 10, 2017, 09:33:48 AM »
For the next patch we added all need objects to the battle ship except to function just like the CV.

Bustr Ill delete the briefs and hangars from your terrain on your battle ship lead groups.

HiTech

Offline bustr

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Re: Battleship's PT spawn is missing and hardness
« Reply #6 on: March 10, 2017, 11:49:27 AM »
On my gunnery terrain I've incorporated one bbtsg0 group. So I should delete brief and hanger, run build and everything will function?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline hitech

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Re: Battleship's PT spawn is missing and hardness
« Reply #7 on: March 10, 2017, 12:47:20 PM »
On my gunnery terrain I've incorporated one bbtsg0 group. So I should delete brief and hanger, run build and everything will function?

With the next patch it will. But it should also function with the extra objects.

HiTech


Offline bustr

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Re: Battleship's PT spawn is missing and hardness
« Reply #8 on: March 10, 2017, 01:36:08 PM »
Thank you.

I really wish customers understood just how far you really go to make all of this work...... :bhead
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Easyscor

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Re: Battleship's PT spawn is missing and hardness
« Reply #9 on: March 10, 2017, 02:55:29 PM »
Thanks Hitech.
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Offline hitech

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Re: Battleship's PT spawn is missing and hardness
« Reply #10 on: March 10, 2017, 05:03:56 PM »
Ok wrote the new stuff today. I also implemented generically so for special events each entry can be changed with dot commands, GUI yet to be written.

bb = 90000
cv = 45000 (also what it is currently)
ca = 22500  (was 10000)
de = 10000 (also what it is currently)

HiTech


Offline Easyscor

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Re: Battleship's PT spawn is missing and hardness
« Reply #11 on: March 10, 2017, 05:22:44 PM »
Sweet! We were talking about that just last night.
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Offline captain1ma

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Re: Battleship's PT spawn is missing and hardness
« Reply #12 on: March 11, 2017, 12:42:29 PM »
thanks hitech, that's awesome! although I don't think the update will be in place before what I have in mind for Monday night. ill just play with the numbers to make it work for me.

I think that people who do terrains are less appreciated by the community, because most don't understand what it takes to "make it work".
a lot of hitech's fixes are suble and are used in the terrains more. its when someone complains about why something does or doesn't do what they think it should,
that people get all worked up.

thanks for being so responsive to us, HT! we as terrain builders appreciate it more then you'll ever know!!
« Last Edit: March 11, 2017, 01:00:00 PM by captain1ma »