Author Topic: basic layout  (Read 4836 times)

Offline bustr

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Re: basic layout
« Reply #45 on: April 28, 2017, 11:03:44 AM »
Each CV task group or BB task group needs a map room laid down out of the way somewhere in a corner of the map no one will see it. It has to be set to terrain alt, uncheck can collide, and is owned by the CV or BB object number just the same as you set a town to be owned by an airfield.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Blade

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Re: basic layout
« Reply #46 on: May 01, 2017, 08:45:28 PM »
I want A1,A2,A3 neutral base at start, like air warrior.
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Offline bustr

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Re: basic layout
« Reply #47 on: May 01, 2017, 09:51:13 PM »
Escarpment....


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Rodent57

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Re: basic layout
« Reply #48 on: May 01, 2017, 10:51:02 PM »
nice
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Offline AAIK

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Re: basic layout
« Reply #49 on: May 02, 2017, 11:21:41 AM »
See Rule #4
« Last Edit: May 02, 2017, 01:56:43 PM by Skuzzy »

Offline puller

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Re: basic layout
« Reply #50 on: May 02, 2017, 12:44:05 PM »
« Last Edit: May 02, 2017, 01:56:56 PM by Skuzzy »
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Offline bustr

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Re: basic layout
« Reply #51 on: May 02, 2017, 12:53:50 PM »
I always like AW early maps. Everyone was happy to see your plane..... :O
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Max

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Re: basic layout
« Reply #52 on: May 02, 2017, 01:02:49 PM »
« Last Edit: May 02, 2017, 01:57:11 PM by Skuzzy »

Offline Chris79

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Re: basic layout
« Reply #53 on: May 02, 2017, 01:26:27 PM »


Chuikov

Offline Zoney

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Re: basic layout
« Reply #54 on: May 02, 2017, 01:30:21 PM »
I like that Chris.
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Offline ACE

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Re: basic layout
« Reply #55 on: May 02, 2017, 01:35:58 PM »
Thanks for the time you put in Chris.
« Last Edit: May 02, 2017, 01:57:33 PM by Skuzzy »
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Online Lazerr

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Re: basic layout
« Reply #56 on: May 02, 2017, 02:01:56 PM »
Looks fun!

Offline AAIK

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Re: basic layout
« Reply #57 on: May 02, 2017, 03:06:58 PM »
See Rule #2
« Last Edit: May 02, 2017, 03:13:14 PM by Skuzzy »

Offline puller

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Re: basic layout
« Reply #58 on: May 02, 2017, 03:09:09 PM »
Great looking map chuikov  :aok
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Offline Toad

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Re: basic layout
« Reply #59 on: May 02, 2017, 03:27:58 PM »
Ya know, seeing GV spawns into islands across miles and miles of ocean just ain't right! I tell ya, IT JUST AIN'T RIGHT!

What this game needs are LSTs carrying up to 20 Sherman-size vehicles with Jeeps and lighter vehicles on the upper deck as an addition to the Fleet Task Force. THAT'S the spirit of WW2!

Imagine the action as the fleet sails into the Danger Zone, begins the bombardment, launches the strikes and then drives the LSTs towards the beach to disgorge vehicles to over-run the town.

Offense/Defense! Fighter v Fighter! Fighter v Bomber! Bomber v Ground Targets! JABO/Bomber v Ships! JABO v GVs! Anti-Air GVs v Aircraft! PTs v Fleet! Fleet v PTs.

FIGHTS! LOTS and LOTS of FIGHTS of all flavors!

Something for everyone!
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