There are a few volcanic plateaus in the world with flat tops, I've had to concede to something in the terrain editor itself for the width because of the objects I want to place on it. And alt for game play reasons. I really need a much more robust crack system with more channels, that has to wait as a touch up after I populate the island with bases. After the bases and strats are populated, then I can tighten up the design.
Now did you even wonder why I prototyped an island with two volcanic ridges on it? Also most people get to your point viewing things in the terrain editor and need more vertical land because they just cannot accept the strange visual scale of things in the terrain editor. This visual perspective issue is one of the reason many terrains in the past have mountains above 2000m which is more average unless you go to places like the Alps, Borneo, Himalayas, northern Rockies. The Appalachians are not much more than 2000m, I lived next to them for about a decade. I used to live near the Hindu Kush and could see K2 on clear days, and I've wall climbed in the Sierras.
Thank you for your input way too early in this world creating process. I can always give you the project files to carry on from here since you have decided I'm already off course. What I'm doing with these posts is documenting the construction process of specific things to help get people interested and demystify the terrain editor. This is a single feature on an island that is not finished dependent on object placements, and you can see how many islands I have to go. And some of them will have to wait partially finished for object placement. And base objects will dictate micro topographical features in the 6 mile diameter area around them which often dictates a bit more adjustment behind that to the landscape.
Oh, and I still need two bases with spawns down to waste about a week of my time testing the clutter tiles to create (blend and mix tiles) transit terrain from the spawns to the town and the field to the town that is fair to both GVers and field defenders. And then something spiffy for those three way spawns on the tip of each central island at the medium feilds for the same kinds of players who like shooting each other in the tank pit on my first terrain.
So!! where do you want me to scrub my work and start over under your directions boss?? Do you want me to ask Hitech for bowlma back and do that over for you too?? Hitech seems to like that one so he probably won't give it back.
I knew I should have not winged it and created an 11th layer in the blueprint with ridge lines for the early birds like yourself Devil..... And in the end, I'm the only person who knows what this fantasy thing is supposed to look like, aint I. It is not anyplace that exists anywhere on planet earth. I'm just taking cues from those regions, not reproduce them like using a Tepui to solve a placement problem and keeping bases below 6,000ft.
![WHOA! :O](http://bbs.hitechcreations.com/smf/Smileys/default/shocked.gif)
Hey look Mom... Tepuis...............
![rolleyes :rolleyes:](http://bbs.hitechcreations.com/smf/Smileys/default/rolleyes1.gif)
![](http://www.lastfrontiers.com/imagestore/venezuela/VE1202SM112_Auyan_Tepui_enroute_to_Canaima.jpg)
![](http://upload.wikimedia.org/wikipedia/commons/2/2a/Mt_Roraima_in_Venezuela_001.JPG)
Dang someone form Aces High got loose in the real world and created a Tepui, This thing cannot really exist, I cry foul......
So boss where do you want to go with this??![](http://1.bp.blogspot.com/-jG72cHrWr_8/URzcFq-SVRI/AAAAAAAAC-M/MQPRJp0MABY/s1600/tepuis1.jpg)