Author Topic: Remove Manned guns from fields  (Read 5653 times)

Offline Oldman731

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Re: Remove Manned guns from fields
« Reply #30 on: August 08, 2017, 07:52:42 AM »
He spent 15 minutes to come vulch. Why should a person be able to log into the game, hop in a field Ack, and ruin his sortie with 0 risk? I don't understand how that logic is beneficial to the game.


Really? 

Here's a possible answer:  If he's going to spend 15 minutes flying to the field, let him stay out of ack range long enough for an opponent to take off and fly a plane up to fight him.  I suggest that would be more beneficial to the game than encouraging his vultching by making it less risky.

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Offline popeye

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Re: Remove Manned guns from fields
« Reply #31 on: August 08, 2017, 08:07:15 AM »

Really? 

Here's a possible answer:  If he's going to spend 15 minutes flying to the field, let him stay out of ack range long enough for an opponent to take off and fly a plane up to fight him.  I suggest that would be more beneficial to the game than encouraging his vultching by making it less risky.

- oldman


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Offline Vinkman

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Re: Remove Manned guns from fields
« Reply #32 on: August 08, 2017, 08:49:21 AM »

Really? 

Here's a possible answer:  If he's going to spend 15 minutes flying to the field, let him stay out of ack range long enough for an opponent to take off and fly a plane up to fight him.  I suggest that would be more beneficial to the game than encouraging his vultching by making it less risky.

- oldman

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Offline ImADot

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Re: Remove Manned guns from fields
« Reply #33 on: August 08, 2017, 09:12:02 AM »

Really? 

Here's a possible answer:  If he's going to spend 15 minutes flying to the field, let him stay out of ack range long enough for an opponent to take off and fly a plane up to fight him.  I suggest that would be more beneficial to the game than encouraging his vultching by making it less risky.

- oldman

Crazy talk. He spent 15 minutes to gain alt to make it easier to swoop down and pick off anyone foolish enough to take off. The attacker doesn't really want a fight.
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Offline Shamus

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Re: Remove Manned guns from fields
« Reply #34 on: August 08, 2017, 09:53:10 AM »
I like nothing better than looking out the tower window of a vulched field, seeing tanks on the field and finding an 88 that they missed.  :t
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Offline Zoney

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Re: Remove Manned guns from fields
« Reply #35 on: August 08, 2017, 10:27:30 AM »
-1

If no no other reason, (and there are other reasons), because Vilkas likes to play in them.

I'm not a big fan of being shot down in them either, but if that one thing allows Vilkas, one of the finest people you will ever have the privilege of knowing, to play, then let it be.
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Offline Becinhu

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Re: Remove Manned guns from fields
« Reply #36 on: August 08, 2017, 11:01:40 AM »
I have no problem with manned acks on the field. But you do have those people who get shot down (not vulched) who jump right to a manned gun and start popping rounds out into a furball. Same goes for 5 inchers on the cv groups. Always a couple of people who get shot down so they jump in the 5 in guns and start spamming puffy into a furball.


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Offline DmonSlyr

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Re: Remove Manned guns from fields
« Reply #37 on: August 08, 2017, 11:11:46 AM »

Really? 

Here's a possible answer:  If he's going to spend 15 minutes flying to the field, let him stay out of ack range long enough for an opponent to take off and fly a plane up to fight him.  I suggest that would be more beneficial to the game than encouraging his vultching by making it less risky.

- oldman

So don't play the game? If no one is rolling what am I suppose to shoot at that doesn't involve flying around in ack?

Again, why should a player spend 15 minutes to fly to a base to fight a puff of smoke?
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Offline DmonSlyr

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Re: Remove Manned guns from fields
« Reply #38 on: August 08, 2017, 11:25:15 AM »
You guys act like the defenders should get the benefit of the doubt even though they take less risk and time per sortie. That doesn't logically make sense. If you roll from a base that is getting vulched, why should you get any benefit of the doubt for getting vulched when you knew you would and it only cost you 15 seconds? Why should a F6F or P38S get 10K to jabo a field to kill radar, only to die in 1 second by a puff of smoke they cannot defend against? Who do you think is more griefed over time? Who do you think is not going to waste their time anymore?
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Offline Ack-Ack

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Re: Remove Manned guns from fields
« Reply #39 on: August 08, 2017, 12:45:26 PM »
How about spending less time worrying how others play the game?  It makes the game much more enjoyable when you realize that this game is a sand box game that allows players to play the way that provides them enjoyment and not what makes the game fun just for little ol' Violator.


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Offline Ramesis

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Re: Remove Manned guns from fields
« Reply #40 on: August 08, 2017, 01:20:29 PM »
You are all missing the point. It does NOT prevent vulching anymore than the bot AAA already does.

So you think rolling from a capped base is smart either? You think you should have the chance to roll while the other team is trying to take the base? What if the VH is down, FH is down, BH, and all guns are down. What are you going to do? Your little manned ack obviously didn't do anything. I had someone yesterday come within 10 feet of me from 6K away from the base, shot after shot. Could have easily ruined my sortie, and been a big waste of time.  I've had ack insta tower me at 15K going down over 400  mph with 6 kills.  Am I suppose to enjoy that? Why is it that you guys cannot perceive time value in this game?

1-2, defending their base by sitting in a manned gun does less to defend and more to help your team get vulched eventually. It decreases playability in the game, it encourages lazy game play. It encourages people to stop playing.

3. So you are saying that a person who does play for score should be okay with a situation that takes absolutely nothing for them to fail? How is that balancing game play?

I'm guessing you would prevent those that have their own style of play?
I seem to recall you complained about that very same atitude
 :salute
 

4-5. So If you spend 10-15 minutes to fly to a base and get popped out of the sky instantly by a manned gun that you cannot even defend against, are you going to spend another 15 minutes doing the same thing? How many more times will it take for you to get tired?

6. It doesn't prevent vulching. That's the biggest fallacy out of the lot of ya. Lets say you shoot all the vulchers down, and now they don't come back, is that a win for game  play? You are able to roll, but who are you  going to fight now? Why should a game mode that only implies point and shoot have such a big impact players hard earned sortie and time? It is not right. It's just another way to decrease the overall action of the game, and we don't need that right now.

This isn't real life. In real life yeah, you want to take them all down at all cost.

This is a game that needs action to stay alive. Dodging point and shoot sniper puffs are a lot like watching grass grow.
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Offline Zener

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Re: Remove Manned guns from fields
« Reply #41 on: August 08, 2017, 03:46:49 PM »
You guys act like the defenders should get the benefit of the doubt even though they take less risk and time per sortie. That doesn't logically make sense. If you roll from a base that is getting vulched, why should you get any benefit of the doubt for getting vulched when you knew you would and it only cost you 15 seconds? Why should a F6F or P38S get 10K to jabo a field to kill radar, only to die in 1 second by a puff of smoke they cannot defend against? Who do you think is more griefed over time? Who do you think is not going to waste their time anymore?

Violator, the key word in the above quote is risk.  It's not a risk if you tune the game to all but guarantee your success attacking/capping/vulching.  Then it's just an exercise, same thing every time.  Consider what's really going to happen if you eliminated ANY possible defense from that field... no manned ack, you can't up a plane, can't up a GV... well then, it's time to spawn in en mass with M3s and Wirbs/tanks and make whatever effort you're up to completely unfruitful.  Great, you blew up a field, capped it, but cannot take the town.  Feel better now?  Then it would become a discussion of how unfair it is for a box of supps to have such meaningful effect, maybe we need slower M3s ONLY if they're carrying field supplies since those drivers aren't taking such great risks as the fellow toting troops.

Wierd things happen in the game sometimes.  Ask ThndrEGG what happened to me one time when I upped a F4U-1A and climbed 28,000 ft to escort him back after he bombed an enemy ammo factory.  I met up with him just at the limit of puffy ack range and the very first shot it fired at me took my left wing off at the wingroot.  I wasn't even over the factory, simply making a turn to merge with his return path.  Was I upset?  OH YEAH!  But I took a risk and that risk didn't pay off for me that time.  That's why it's called a risk - because you might not come out successful.  I'm not running around calling for puffy ack to be eliminated or de-tuned, I'm just accepting that I got killed because I flew into gun range.  If it was that important to me to not get blown up, I should have been smart enough to orbit half a sector away and merge there.

Point is, when you take a risk, you have to be open to sometimes losing it all or else there's no risk.



Offline DmonSlyr

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Re: Remove Manned guns from fields
« Reply #42 on: August 08, 2017, 04:48:24 PM »
I just don't understand how you guys can defend wasting your time getting shot down by people who aren't even taking part in providing actional gameplay, that you can't even defend against after spending time getting there. Super exciting!! It just goes to show another reason why the majority of y'all cannot understand why people have left the game due to bordem, lack of action, and lack of time/value.
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Online The Fugitive

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Re: Remove Manned guns from fields
« Reply #43 on: August 08, 2017, 05:08:08 PM »
I just don't understand how you guys can defend wasting your time getting shot down by people who aren't even taking part in providing actional gameplay, that you can't even defend against after spending time getting there. Super exciting!! It just goes to show another reason why the majority of y'all cannot understand why people have left the game due to bordem, lack of action, and lack of time/value.

We defend them because with out them the game would have closed long ago. Everyone has what they like to do. You don't like flying 10 minutes to a base to get shot down by ack, then dont do it!

Personally I enjoy shooting the crap out of ack guns. Sometimes I try to deack a field all by myself with as little damage as possible. Its a challenge and can be fun when nothing else is going on.

What you have to get strait in YOUR head is not everyone wants to play the game the way you want to, and thats OK!  Forcing others out of guns isnt going to make them all up in planes, many will log, much like you might do when cant find a fight.

Offline lunatic1

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Re: Remove Manned guns from fields
« Reply #44 on: August 08, 2017, 06:49:36 PM »
and i'll tell you all something else-a lot of people(Pilots) complain about not being able to find a fight, when they do find a plane taking off, they try to vulche or pick-if you all want a fight. let the player get off the (bleeping) ground. let them get some alt, then you can have some kind of fight.
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