Author Topic: Make gv icons visible through trees  (Read 3329 times)

Offline Lyme

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Re: Make gv icons visible through trees
« Reply #15 on: September 16, 2017, 11:55:10 PM »
1-  From the air friendly and foe GV icon range should be equal.

2-  At V bases we should be able to select which hangar to spawn from or it should be random as long as the hangar is standing.  Current system promotes camping.

Offline TDeacon

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Re: Make gv icons visible through trees
« Reply #16 on: September 17, 2017, 09:56:38 AM »
Yet another thread asking for easier kills.  Just learn how to play, FCS!!

Offline ONTOS

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Re: Make gv icons visible through trees
« Reply #17 on: September 17, 2017, 04:00:38 PM »
A 40 ton tank should be able to go through anything like trees and small buildings.

Offline asterix

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Re: Make gv icons visible through trees
« Reply #18 on: September 18, 2017, 05:40:27 AM »
Yet another thread asking for easier kills.  Just learn how to play, FCS!!
You could also say that sitting under trees with engine off like a lazy cat waiting for a mouse to run into it`s mouth is asking for easy kills. If a Storch and maybe cannon only tankbusters could see them, it would be a lot cooler IMHO. Something like the lighter your gun package, the more you can see. Just my opinion.
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Offline ghi

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Re: Make gv icons visible through trees
« Reply #19 on: September 18, 2017, 07:37:29 AM »
Agreed!
This is like the invisible dweeb with the .45 parked at maproom, urinating on your war effort; just another nail in the coffin of this dying game. GVs are almost invisible from air, never seen such a nonsense setting in this game. It wouldn't bother me, but since Aces High moved low and C47 is worthless  hangar queen, over 90% of the bases are captured /resupped with ninja invisible M3s. I see 5-6 guys flying 200 ft above  m3 parked in town, we realized was there when red troops are running; I wonder why do the troops have icon?!  make it stupid all the way.
« Last Edit: September 18, 2017, 08:09:22 AM by ghi »

Offline bustr

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Re: Make gv icons visible through trees
« Reply #20 on: September 18, 2017, 12:31:13 PM »
A 40 ton tank should be able to go through anything like trees and small buildings.

If the arena was .9x.9mile like the other tank only game, yes your tank can run through walls and knock down trees because the number of active objects in the arena can tracked full time by the server. In Aces High the number of active objects that are not players is so immense the state of the objects cannot be tracked. So you have a binary outcome of some bushes you can drive through, some things you can't.

The other tank game admits the only way they can have a larger arena is when the terrain being used is sand with very few trees and bushes.

As of yet no game this large in the world can track in real time the numbers of none player objects in Aces High. And the only game trying, keeps pushing it's delivery date back because even their solution has problems.

So shilo, you want to become a millionaire, solve that problem for the world of gaming.
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Offline pembquist

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Re: Make gv icons visible through trees
« Reply #21 on: September 18, 2017, 01:30:51 PM »
So back to the part about attack scoring....what is the point of scoring as attack vs fighter?

For instance if you bomb a hanger or a gv with a fighter does it not count if you are a "fighter" vs if you are an "attack" aircraft?

I've never clicked on it because I never understood what it was supposed to mean.

It is all just score and doesn't effect perk points right?
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Offline Lusche

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Re: Make gv icons visible through trees
« Reply #22 on: September 18, 2017, 01:41:25 PM »
So back to the part about attack scoring....what is the point of scoring as attack vs fighter?

For instance if you bomb a hanger or a gv with a fighter does it not count if you are a "fighter" vs if you are an "attack" aircraft?

I've never clicked on it because I never understood what it was supposed to mean.

It is all just score and doesn't effect perk points right?


I think you are in the wrong thread ;)

But yes, it's all about scoring only. You get your perks no matter which mode you are in.
In fighter mode, only plane kills count for score. In attack mode, about everything counts.
That's a reason why many players fly more as 'attack', because you rarely know how your sortie ends up.
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Offline BowHTR

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Re: Make gv icons visible through trees
« Reply #23 on: September 18, 2017, 01:51:02 PM »
If the arena was .9x.9mile like the other tank only game, yes your tank can run through walls and knock down trees because the number of active objects in the arena can tracked full time by the server. In Aces High the number of active objects that are not players is so immense the state of the objects cannot be tracked. So you have a binary outcome of some bushes you can drive through, some things you can't.

The other tank game admits the only way they can have a larger arena is when the terrain being used is sand with very few trees and bushes.

As of yet no game this large in the world can track in real time the numbers of none player objects in Aces High. And the only game trying, keeps pushing it's delivery date back because even their solution has problems.

So shilo, you want to become a millionaire, solve that problem for the world of gaming.

The only game I know of that can actively track none player objects in real time on large maps would be Arma 3. Keep in mind its largest map isn't close to Aces High's map size. The largest map on Arma 3 is Altis, and it is just over 104 square miles. It does a great job a tracking destroyed buildings, vehicles tracks, dead bodies, fallen trees, destroyed vehicles/airraft, etc.
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Offline bustr

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Re: Make gv icons visible through trees
« Reply #24 on: September 18, 2017, 05:03:31 PM »
There is a new game that basically has you building and upgrading your own flying ships while allowing you to destroy\change things and it will keep track of all the changes in it's universe persistently. It's arena is supposed to be the size of the world and they have a database that tracks in real time 24x7 across many, many servers due to some break through in parallel sync processing algorithms. This is the best I could figure reading about it. They keep pushing back the release date because of "problems" that they won't specify.

Shilo does not understand why Hitech cannot program all of the trees and other objects his 40ton tank should be able to drive through as drive over\through destroy-able objects. So we get drive through or cant drive through objects.
bustr - POTW 1st Wing


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Offline hitech

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Re: Make gv icons visible through trees
« Reply #25 on: September 19, 2017, 09:59:08 AM »
Keep in mind its largest map isn't close to Aces High's map size. The largest map on Arma 3 is Altis, and it is just over 104 square miles.

Most people do not really comprehend the scale of AH compared to many other games.

104 square miles vs Aces Highs 262,144 square miles.

HiTech

Offline Krusty

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Re: Make gv icons visible through trees
« Reply #26 on: September 19, 2017, 10:05:28 AM »
Most people do not really comprehend the scale of AH compared to many other games.

104 square miles vs Aces Highs 262,144 square miles.

HiTech

Have you considered a small guide/legend superimposed on the lower left border of the clipboard map showing a bar the width of a sector and stating "25 miles" ? Maybe some kind of scaling effect it has when you zoom in and out to show the relative size as well?

Offline ONTOS

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Re: Make gv icons visible through trees
« Reply #27 on: September 19, 2017, 10:42:16 AM »
Sorry bustr, I don't mean to be a pain in the butt, that's just how I am.

Offline MK-84

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Re: Make gv icons visible through trees
« Reply #28 on: September 20, 2017, 09:17:00 PM »
When an enemy vehicle is sitting below some trees or in a hangar with an engine off it is sometimes almost impossible to detect them. Icons don`t even show up on a Storch. There are thick trees on many places and a big area to cover. So make them visible please because I like to shoot stuff down and blow stuff up.

That is the point of using terrain, trees, buildings as cover. It is supposed to hide you. I think it adds to game play, not detracts from it.

Offline Mano

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Re: Make gv icons visible through trees
« Reply #29 on: September 22, 2017, 11:40:31 PM »
-1

Trees provide cover like in RL.

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