And in the real world, well Vietnam anyway for every grunt considered a direct combatant required 8 other troops in the back to do paperwork like payroll, supply and transport the grunts in the field and build/rebuild firebases and logistics bases. Doubt you'll find many grunts or gyrenes on here that didn't wait impatiently for the resup chopper for ammo, food, water, mail etc. We always talked irreverently about the REMF's, but you should of heard the griping if supply was late or didn't come and you had 3 mags left at nightfall.
So... You're suggesting we need the ability to play as a payroll clerk?
Tactics.
Even in situations where you could fight back M3s are often preferred because it's so easy. An often non risky and very efficient way to defend a base. There's a bomber showing up on dar? Spawn an M3. There's a single vehicle taking down my town? I spawn a M3. It's not only those desperate fights against the hordes were M3s show up. Ever so often you can see them running even when there was a decent change to fight back. Heck, I regularly see bases being lost because everybody was jumping in an M3 instead of looking at the maproom.
(The problem of discussions about this topic is that advocates of both sides ("keep it!" vs "change it") are often arguing with with extreme cases only.)
I agree with your assessment, as I usually do. It is tricky because the extremes are seen quite often at both ends. Just looking at the above examples, what does it being the SDK change though? It's slower, but in both cases above does the speed difference significantly impact the outcome? I'm terribly skeptical. An extra minute in the above situations isn't likely to affect much. I think the impact would be much more on the "steady train of attackers and resuppliers" kind of battles.
IMHO, delegating supply to SdKfz could give a former hangar queen a vital role in the game (variety!), and gives a better incentive to fight than just to resupply. All while not taking away resupply entirely - Which would actually be impossible without a complete change of the strat system and not even desirable for keeping up a diverse gameplay with options for newer players to contribute in particular.
And that's the sticking point for me. If people are stuck on "resupply is the best thing I can do to help" IMHO they're more likely to give up rather than fight if resupply is slowed to the point where they can see it becomes ineffective.
Luche explained his rationale, but I don't think simply slowing down the delivery of town supplies will help that much. I agree much more with having fixed down times fot town objects.
Even more so, I believe that restoring the 6K icon for GV's will ensure they can be engaged and killed frequently enough to curb the total base capture or resupply by a reasonable amount as to encourage more air sorties.
Of coures not every GVer will resort to aircraft.
Nor will most M3 drivers even dare risk their hides in a true combat role. -For them I suggest Euro Truck Simulator.
Those are some serious changes. I am skeptical of HT's agreement.
Mostly due to the fact he added the Storch specifically for the shorter icons.
Euro Truck Simulator 2 was on sale last weekend, I forgot to post about it. Sad that many people likely missed out.
Wiley.