Now I really want invisibility cloaks for planes like the GVs have. And Hitech can put an invisible mother ship inside of a cloud that we can fly through and will rearm planes. Hitech built mother ships that launched alien claw fighters and they could rearm back in them during AH2. Those were made available a few times over the years by Hitech including being able to fly the claws with their laser blasters and plasma aerial mines we could leave in our wake. It's not a matter of Oh really, they exist and are not used anymore for some reason......
I've never needed GVDAR to find GVs, nor anyone I know in the game who bombs them. Once defenders put it out on country GVs are at a field, bombs are minutes away. POTW calls Waystin, Ra, and slider in first thing to up tanks and I bring an IL2. GVs don't last very long with us after 15 years of this. It is a waste of time for Gvers to try and check out every flashing field or shore battery just to not find an enemy tank to drive out and shoot at, since the flashing often is a plane passing in that sector.
GVDAR is a Catch22, with it you spawn and know you will have to fight, not what kind of a fight. Without it, GVers to a proven degree avoid combat(hide) and contact as much as possible all night long. Does Hitech owe it to the customers looking to fight GV's with a GV less than to customers who want to hide from fighting anyone if they can manage it all night? We used to have 200ft as the NOE minimum and much of the community hid under it and avoided each other all night long with 400 players a night in the MA. Now that minimum is at 65ft.....today they no longer run missions, instead hide above 15k and don't fight, or suddenly disappear and find another front to attack a defenseless field on....unintended consequences of trying to force people to fight each other. At least today you see DARBARs and flashing everything all over the maps. It's just getting at them and getting them to hang around to fight becomes a problem. I liked it better with 200ft minimums because breaking up an NOE base attack meant they were all below 7,000ft and available to shoot down in one tiny space. Today half the time you are lucky if the jabos who just came in at 15k to drop bombs on your field will stop popping back up to avoid fighting you for the field.
So does that mean our low numbers are because combat game players today are looking for combat games that maximizes game functions to enable them to be in a combat game while hiding from the combat all night as the preferred game play strategy? Then.....I want NOE back to 200ft and the resupply mother ships out of the mothball fleet and back in the air since the GVs have Klingon cloaking trees and instant resupply anywhere.