Author Topic: Collision Model, How does it work?  (Read 9379 times)

Offline noman

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Re: Collision Model, How does it work?
« Reply #30 on: November 30, 2017, 04:51:08 PM »
It has nothing to do with a slower screen portrayal and everything with internet speed. You are one side of the world other guy is on the other side. Time in a on-line game is everything your up speed as far as I know counts for some but the down speed of your internet is where it matters how fast your internet brings back information to you. If your hop from your computer to Hitech servers it 14 hops but the other guys is only 5 hops then he is not where you think he is. Hence LAG you see one thing, his computer sees something else because you are Lagging behind him.  I was always under the impression who ever has the slower internet speed loses the Collision. Just like if you have ever played on-line on a playstation or x-box whoever is picked to "host" the match almost always has an advantage over everyone else in the match.
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Offline Lusche

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Re: Collision Model, How does it work?
« Reply #31 on: November 30, 2017, 04:58:03 PM »
If your hop from your computer to Hitech servers it 14 hops but the other guys is only 5 hops then he is not where you think he is. Hence LAG you see one thing, his computer sees something else because you are Lagging behind him.  I was always under the impression who ever has the slower internet speed loses the Collision.

And this impression is wrong.

Your data has to travel to your opponent. At the same time, your opponent's data has to trave to you. So both are equidistant. You both are 'lagging' for each other. The HTC server is just the man in the middle, collisions are not deceted on the server.

There is no winning or losing in collisions. Folks really have get this out of their mind.
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Offline Wiley

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Re: Collision Model, How does it work?
« Reply #32 on: November 30, 2017, 04:58:23 PM »
No, noman.  It has nothing to do with internet speed other than how much of a difference in position there is between the locations of the planes on the two computers involved.  If you collide on your end, you  take collision damage.  Period.  If your plane doesn't hit anything on your end, you don't take collision damage.

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Offline Wiley

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Re: Collision Model, How does it work?
« Reply #33 on: November 30, 2017, 05:00:48 PM »

I understand how it works

Obviously you don't, based on this statement:

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how do you go about setting you computer to a slower screen portrayal?

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Offline noman

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Re: Collision Model, How does it work?
« Reply #34 on: November 30, 2017, 05:01:52 PM »
Ok I guess I misunderstood Apologies. But isn't it lag that creates the difference between what you see and the other person sees?
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Offline Lusche

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Re: Collision Model, How does it work?
« Reply #35 on: November 30, 2017, 05:04:19 PM »
But isn't it lag that creates the difference between what you see and the other person sees?

It is.
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Offline Wiley

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Re: Collision Model, How does it work?
« Reply #36 on: November 30, 2017, 05:05:22 PM »
Ok I guess I misunderstood Apologies. But isn't it lag that creates the difference between what you see and the other person sees?

Yes, but it has nothing to do with "winning" or "losing" the collision.  The other guys' planes are in a slightly different position on your computer versus theirs.  Whether or not the two vehicles on your end collide or not is the ONLY thing that affects whether or not you take collision damage.  Same on their end.

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Offline Wiley

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Re: Collision Model, How does it work?
« Reply #37 on: November 30, 2017, 05:07:54 PM »
Happened plenty of times. Nose up stall. Can’t maneuver. Watch the guy pull right into me and helpless to do anything. Happens all the time when you’re floating around in a big fat monster of a bird.

I’ve come to terms with it. Rather have that than no collision at all.

Respectfully, if you're in a position where you can't maneuver in the middle of a fight, whose fault is it?  You take your chances when you hang yourself like that.

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Offline FLS

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Re: Collision Model, How does it work?
« Reply #38 on: November 30, 2017, 05:15:43 PM »
I was landing an he111 with the rear guns out about 400 ft off the ground with power off about 90 ias.  flaps were set to the 15* setting for a slight lift to bleed speed.

NO I DIDNT JUST SIT THERE. and so what if I did. a plane running in to the rear of mine should not award me a collision soley anytime!  How am I suppose to know what some one else sees on there screen?  The other day I was fighting shane in his la and I was high and he was low as we pass he pulls up into me I get the collision and he flies away damage free, how am I to know what is on his screen? is it my fault for the collision because he pulled straight up?

I understand how it works, doesn't mean I agree with it.  most folks that are commenting in this thread are fear fighters and stay on the outside of the fight until its safe to cherry pick.  I turn fight and I like to get close and fight so I get more collisions than others and I am not saying I don't deserve some, but on the other hand a lot should be shared and equal damage sorted to both parties. 

how do you go about setting you computer to a slower screen portrayal?

The bandit didn't hit you on his PC. The collision was caused by the internet but it only happened on your PC.

What do you want to happen when you succesfully miss colliding with someone? Do you want to get damaged anyway, even though you avoided the collision on your PC?

Offline wil3ur

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Re: Collision Model, How does it work?
« Reply #39 on: November 30, 2017, 05:22:46 PM »
It's a historically accurate tactic, not sure what the whine is about -- From the wikipedias:

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The first aerial ramming was performed by Pyotr Nesterov in 1914 during the First World War. In the early stages of World War II the tactic was employed by Soviet pilots who called it taran, the Russian word for "battering ram".
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Offline FLS

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Re: Collision Model, How does it work?
« Reply #40 on: November 30, 2017, 05:32:18 PM »
It's a historically accurate tactic, not sure what the whine is about --

Historically both aircraft took damage.

Offline 100Coogn

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Re: Collision Model, How does it work?
« Reply #41 on: November 30, 2017, 05:34:34 PM »
Historically both aircraft took damage.

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Offline The Fugitive

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Re: Collision Model, How does it work?
« Reply #42 on: November 30, 2017, 05:35:46 PM »
It's a historically accurate tactic, not sure what the whine is about -- From the wikipedias:

historically, there was no lag in combat either.

Offline Wiley

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Re: Collision Model, How does it work?
« Reply #43 on: November 30, 2017, 05:40:13 PM »
Historically both aircraft took damage.

Nobody writes collision detection like nature.

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Offline LilMak

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Re: Collision Model, How does it work?
« Reply #44 on: November 30, 2017, 06:21:31 PM »
Respectfully, if you're in a position where you can't maneuver in the middle of a fight, whose fault is it?  You take your chances when you hang yourself like that.

Wiley.
Respectfully, sometimes you have no options when you push yourself to your limits. Sometimes you only have one option. Like when you’re in a 3 on 1 and the 4th guy comes to HO you.
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