What are you guys going to do when I make about half the airfields on my next terrain have the map room next to the tower? That small airfield configuration is proving to cause some pretty hot fights for a sustained amount of time.
Bustr,
First, let me also say that I think it's great that you are creating new maps and helping to keep the game updated and fresh. Keep up the great work!
That said, I have to side with Rodent and encourage you to reconsider an increase in "on field map-room" bases. The idea that those base types create great fights has not at all been my experience. What I have seen is that they are great (read: easy) for attackers, but horrible for defenders, which in no way protracts a fight.
The requirement for capture of those fields is simply dropping the VH and de-acking. This can be done (and has been done) by a single player (with some luck and little resistance). Once de-acked the only thing for the attackers to do is hover over the field and hope for uppers that they can vulch. This is usually the nature of the "fight" at those fields once the VH is down. The only time I have seen a protracted fight at one of these fields was when the ack or VH were kept up (neither of which is easy to do, as those are soft targets). Usually these "fights" are simply a vulch-fest for the attackers or no fight at all, with little resistance able to be made. There is also virtually no requirement or role for bombers or ships when attacking those field types, again limiting the nature of those "fights".
On the other hand, I
have seen protracted fights at bases where the towns are some distance away from the field. The distance between the airfield and town (capture point) seems to creates more space for defenders to up, allowing for an air defense even if the attacks arrive unopposed. The ones that allow for a ground defense spawning to town from an adjacent field also seem to help. These layouts are where you tend to see longer protracted fights, in my experience.
I'm concerned that increasing the number of those fields is just a recipe for creating more vulch-fests or unopposed base takes. Again, this is just my opinion based on my experience (so completely anecdotal). But I can say with confidence that a map with a large number of bases with on-field map-rooms and no towns will be one of the least popular maps for me.
My two cents...
<S>
Kingpin