Author Topic: Why so much animosity?  (Read 7214 times)

Offline BaldEagl

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Why so much animosity?
« on: February 20, 2018, 03:58:38 PM »
Why is there so much animosity against those who get their fun from sneaking largely or wholly undefended bases?  When the base flashes go stop them.

The funny thing about this to me is that most of those complaining don't care if a base is taken or not.

I was never much into taking bases but back in the day when I played for score/rank you had to get enough captures to get your score up and that often required a solo base take effort.  I admit that occasionally my heart was pumping wondering if opposition would appear to ruin my plan.  Yes, actual excitement over sneaking a base unopposed.  Imagine that.

I also remember the days of NOE as the modus operandi in base capture.  Of course the argument against it was you couldn't mount a defensive force fast enough to stop it.  Big deal.  With the loss of NOE we also lost the circumstance of running into one accidently.  I remember the day I was cruising along in my A8 when I spotted 10-15 escorted J87's NOE over the waters of Mindy (what a turkey shoot) or the day I killed 8 of 9 NOE Lancs on Baltic.

If trying to sneak around without opposition is how someone gets their fun it should be encouraged.  After all, more players than fewer is ultimately better for all no matter how they find their fun.
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Offline Wiley

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Re: Why so much animosity?
« Reply #1 on: February 20, 2018, 04:03:47 PM »
The difference is what happens when their plan fails?  If a group is trying to be sneaky and they're found, do they press the attack or do they vanish and go looking for the next undefended base?  Depending on the answer to that question, it affects how people on the other side perceive them.

It's the same with an alt monkey or hordeling.  If the person preferentially comes in above the enemy or one of many, the difference between them being a decent fight or annoying is what they do when they get there and someone's higher than them/the enemy are more numerous.  If they fight anyways, it's fun for all.  If they don't, the game devolves into "Runner Chaser III".

Wiley.
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Online Devil 505

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Re: Why so much animosity?
« Reply #2 on: February 20, 2018, 04:10:15 PM »
The difference is what happens when their plan fails?  If a group is trying to be sneaky and they're found, do they press the attack or do they vanish and go looking for the next undefended base?  Depending on the answer to that question, it affects how people on the other side perceive them.

It's the same with an alt monkey or hordeling.  If the person preferentially comes in above the enemy or one of many, the difference between them being a decent fight or annoying is what they do when they get there and someone's higher than them/the enemy are more numerous.  If they fight anyways, it's fun for all.  If they don't, the game devolves into "Runner Chaser III".

Wiley.

Nailed it.
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Re: Why so much animosity?
« Reply #3 on: February 20, 2018, 04:41:51 PM »
If trying to sneak around without opposition is how someone gets their fun it should be encouraged.  After all, more players than fewer is ultimately better for all no matter how they find their fun.

I disagree. This game markets itself as "high intensity online multiplayer environment." What could possibly be "high intensity" about having your opponents being encouraged to avoid combat?
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Offline JimmyD3

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Re: Why so much animosity?
« Reply #4 on: February 20, 2018, 04:55:11 PM »
See Rule #14
« Last Edit: February 21, 2018, 08:17:51 AM by Skuzzy »
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Offline ccvi

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Re: Why so much animosity?
« Reply #5 on: February 20, 2018, 05:01:22 PM »
I disagree. This game markets itself as "high intensity online multiplayer environment." What could possibly be "high intensity" about having your opponents being encouraged to avoid combat?

That just got stuck there from 20 years ago, when there wasn't anything with higher intensity. Patience required to get into the fight makes it the lowest intensity imaginable today. Well, there's fishing simulators, and there's the option to watch others play said fishing simulators. I'm not saying that requiring some patience is a bad thing.

BaldEagl is right. If there's X% more players on each side who persue activities that don't cause any interaction with the rest of the players, it does no harm to anyone whatsoever. The only thing that happens is that the server shows bigger numbers online. At least as long as the arena player limit is not reached.


See Rule #14
« Last Edit: February 21, 2018, 08:18:39 AM by Skuzzy »

Online The Fugitive

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Re: Why so much animosity?
« Reply #6 on: February 20, 2018, 06:20:13 PM »
The difference is what happens when their plan fails?  If a group is trying to be sneaky and they're found, do they press the attack or do they vanish and go looking for the next undefended base?  Depending on the answer to that question, it affects how people on the other side perceive them.

It's the same with an alt monkey or hordeling.  If the person preferentially comes in above the enemy or one of many, the difference between them being a decent fight or annoying is what they do when they get there and someone's higher than them/the enemy are more numerous.  If they fight anyways, it's fun for all.  If they don't, the game devolves into "Runner Chaser III".

Wiley.

And add to this the low numbers. If half the people playing are of the "avoidance" type that leaves 3 to 12 players per front if the numbers are evenly spread per side. Certainly makes it hard to find a fight if your looking for one.

Offline pembquist

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Re: Why so much animosity?
« Reply #7 on: February 20, 2018, 09:46:58 PM »
It seems all the same to me, I mean yes, there are people avoiding combat having a good time trying to catch undefended bases etc., but it isn't like they are actively immiserating the other players by pursuing there fun. It might be more fun if they would engage more but their non engagement doesn't make the game worse then if they weren't there. OTH things like circling a field vulching without any intent to capture but merely as an expression of sadistic proclivities has a worse effect on MY mood than if the Vulchers weren't there.
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Offline zack1234

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Re: Why so much animosity?
« Reply #8 on: February 21, 2018, 12:05:04 AM »
 :)
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Online Oldman731

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Re: Why so much animosity?
« Reply #9 on: February 21, 2018, 06:13:00 AM »
It seems all the same to me, I mean yes, there are people avoiding combat having a good time trying to catch undefended bases etc., but it isn't like they are actively immiserating the other players by pursuing there fun. It might be more fun if they would engage more but their non engagement doesn't make the game worse then if they weren't there. OTH things like circling a field vulching without any intent to capture but merely as an expression of sadistic proclivities has a worse effect on MY mood than if the Vulchers weren't there.


Agreed.

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Offline JimmyD3

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Re: Why so much animosity?
« Reply #10 on: February 21, 2018, 10:12:41 AM »
It all boils down to certain people expecting everyone else to play the game the way THEY want it played, and I'm not talking about Hitech. Now those of you know who you are and you can deny it all you want but that is the fact.
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Offline Delirium

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Re: Why so much animosity?
« Reply #11 on: February 21, 2018, 10:57:20 AM »
It all boils down to certain people expecting everyone else to play the game the way THEY want it played

That sounds like human nature to me.
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Offline Copprhed

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Re: Why so much animosity?
« Reply #12 on: February 21, 2018, 12:28:34 PM »
Wait a damned second here!!!! You're asking why everyone is animated? In a video game? Get it? Animated, animosity... Hehehehehehehehe! This is the planet earth, where people insist on making others do things their way, and complaining is a way of life......
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Online Oldman731

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Re: Why so much animosity?
« Reply #13 on: February 21, 2018, 01:34:30 PM »
This is the planet earth


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Should have taken a left in Dubuque.

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Offline Copprhed

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Re: Why so much animosity?
« Reply #14 on: February 21, 2018, 01:52:46 PM »

I knew I was in the wrong place....

Should have taken a left in Dubuque.

- oldman
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