This is a good start. Hitech likes feilds that don't have GV spawns to them so I'll also place the map room next to the tower at those feilds. It's going to be easier to fill those feeder rivers with 1ft ground, then run a cosmetic river path up them. Makes spanning with the bridge objects cleaner. I've decided how ever the ground is under a random spawn 1\2 mile diameter area, in many cases on an elevated slope. I'll leave the slope alone and only adjust the trees for easier transit. I may increase the micro texturing for cat and mouse maneuvering on those slopes. The white circles are too scale for a 3mile diameter of 1mile = 8 pixel. It's going to be naughty, all three of those chained vBases have 3 spawns to each one and then that master vBase near the strat complex touches them all. That and one of those near by air feilds should make an interesting Ft. Apache. The strat complex for each country is on a 3,000ft plateau as are the two un-capturable super large airfields. I think I made that runoff cut drive able but, that would take some time to get up there. But, all those trains and strat. That would be real old school.....
There is enough nonsense on here to keep aircraft and GV fans busy at the same time. Now to duplicate it across Country-2 and 3 and start laying in infrastructure.