I have been testing my new MA terrain "Bearpit" but have been getting some crashes doing it. This terrain uses the new road, rail and river system, which may have something to do with it.
The terrain files have been uploaded to the server and can be accessed online using the arena "Bearpit Test".
The first of the attached dump files happened during offline testing while close to a bridge over a river, both of these were visual only routes. The game just froze and I had to ctrl-alt-delete to exit.
The other three were after I had spent an hour or so online in the terrain with no problem. I exited the arena and immediately re-entered it without exiting the game. The game loaded the arena, I was taken to field A1 (Knights), transferred to A3 (Bishops) and then immediately CTD'd. The next two dumps were the same thing. I tried exiting the game, using both DX9 and 11, entering an offline arena with no problem and then online again but with the same CTD.
During my testing I have discovered a couple of things about bridge objects, specifically the "bridge1b" object, which is all I have used in my terrain and all examples of which are all set to "barrier". I am not sure if these are bugs or are just a limitation of how these objects are implemented in the game.
Trying to drive or fly through the arches of the bridge does not work. In a plane it is an instant death and an LVT gets stuck half way.
If you are on one bridge and shoot at another bridge the explosion appears in mid-air well above the bridge and your aiming point. From anywhere else you can shoot at a bridge and the explosion appears where it should do. If this is a limitation rather than a bug I will just block the line of sight with a hill where I have bridges close together.
Another thing I noticed was that occasionally a GV crossing over a road will get stopped by it as if it had hit a tree. Not sure what is causing this yet though.