Author Topic: Time for ENY to go  (Read 7287 times)

Offline The Fugitive

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Re: Time for ENY to go
« Reply #90 on: July 08, 2018, 06:47:09 PM »
Last night I logged in and the Bish were down to 30% of their fields and the Knights were a couple of Rook bases away from a win, yet the push continued on the Bish. I dont think there was an ENY. Knights had 40% of Bish bases but were continuing to hit the Bish. While I hate the Bish as much as the next guy  :devil  I think HTC should put in a cap on bases captured for a team.

Once a team has captured 30% of an opposing teams bases they shouldnt be able to capture any more. This would give the losing team a chance to regroup. It would also make "defending" bases more important. If the Knights have pushed the Bish to the 30% down rule they now have to WATCH/DEFEND that front to not allow the Bish to get all those bases back WHILE pushing the other front to win the war.

Capping a base wouldn't be such a futile thing any more as you KNOW they will be coming to try and get those bases back while the rest of your team pushes for the win on the other front. I think it would generate more action in the long run.

Online flippz

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Re: Time for ENY to go
« Reply #91 on: July 08, 2018, 11:16:05 PM »

Offline rvflyer

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Re: Time for ENY to go
« Reply #92 on: July 09, 2018, 02:34:55 AM »
Why? They might take a look at you and suspend your account on the spot?  :banana: :neener:


I dont know, I think Id be pretty nervous if I ever got the chance to visit them.  :confused:
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Offline bustr

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Re: Time for ENY to go
« Reply #93 on: July 09, 2018, 06:51:52 PM »
Since AH3 went live I've seen on average country numbers like (23, 30, 50), (42, 42, 36), really late at night (5, 10, 9). ENY came about becasue this kind of number pattern (300, 25, 20). From there the game kept growing numbers and ENY had a usefulness. Today, until maybe 225 players in the MA, ENY does nothing but kill activity that is otherwise needed to promote more activity that day and in future days. When there is a lot of activity it attracts activity and when it carries on long enough to be a norm, players come in looking forward to more of it. As far as I can see from all of my lurking to help me design terrains. A maximum of 120 players at prime time, ENY has no purpose. If anything unless numbers are at the higher end of 120, the ENY punished players still roll on punishing the low numbers ENY rich players. Or you see more GV activity until things change.

120 players as a prime time max is not enough players for uber planes; tanks or the lack of to matter to impact things like 300 and more. Maybe it's time to adjust the player max count in the MA to something that does not impact 120 people's time. In the last year I've seen 225 one night before SFO with everyone warming up in early war rides. We still took out the late war monsters as part of that warm up along with stopping heavy bombers.

Always wondered if ENY used as a carrot to even things up wouldn't have worked more judiciously by removing late war rides from everyone equally? Then it never really worked to help numbers choose to even things. So the stick was loosing uber ride privileges for awhile and often the high numbers side or sides just upped a slightly slower hoard and marched on. Numbers in the end mattered what ever ride you are in.
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Online flippz

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Re: Time for ENY to go
« Reply #94 on: July 09, 2018, 10:44:38 PM »
I think I agree with bustr?

I can see eny on some bombers because if we have high numbers we shouldn't be able to wf towns in one pass, but when one country is fighting the other two and cant up anything off the ship and there is a total of 40 players on that's a little counterintuitive.  and I hear more I am logging than I am switching side
« Last Edit: July 09, 2018, 10:47:50 PM by flippz »

Offline Vraciu

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Re: Time for ENY to go
« Reply #95 on: July 10, 2018, 07:44:12 AM »
I think I agree with bustr?

I can see eny on some bombers because if we have high numbers we shouldn't be able to wf towns in one pass, but when one country is fighting the other two and cant up anything off the ship and there is a total of 40 players on that's a little counterintuitive.  and I hear more I am logging than I am switching side

I switched yesterday and wound up stuck with no fight.  If you and Judge had not come over to do battle on my front I would have had zero to do...
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Offline popeye

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Re: Time for ENY to go
« Reply #96 on: July 10, 2018, 08:01:24 AM »
I can see eny on some bombers because if we have high numbers we shouldn't be able to wf towns in one pass

Yes.

Also, the high-number side has "extra" players to hit enemy strat which forces the low-number side to resupply and/or watch de-acked towns and Vbases for sneaks -- the most boring aspects of the game.
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Offline Max

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Re: Time for ENY to go
« Reply #97 on: July 10, 2018, 08:02:46 AM »
I switched yesterday and wound up stuck with no fight.  If you and Judge had not come over to do battle on my front I would have had zero to do...

You could have started a FUSS on 200. I've seen you do that once or twice.  :neener:

Offline Vraciu

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Re: Time for ENY to go
« Reply #98 on: July 10, 2018, 08:14:29 AM »
You could have started a FUSS on 200. I've seen you do that once or twice.  :neener:

Quiet you.   :old:

 :rofl
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Offline JunkyII

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Re: Time for ENY to go
« Reply #99 on: July 10, 2018, 12:08:40 PM »
People here think there is a formula for ENY???? :rofl :rofl :rofl

HTC legit went...."ok TA152....10 sounds good...it has some nice guns and great handles high alt"
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