Author Topic: Radar Testing  (Read 28141 times)

Offline bozon

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Re: Radar Testing
« Reply #30 on: August 01, 2018, 03:29:00 AM »
Who cares about dar? Makes very little difference to those that are not trying to avoid combat.
The only reason that I tend to bomb the dar in my region of operations is because after a short while players are trying to hunt me down for revenge, and they are able to make a bee-line to my position with their prop-driven jets.

I am in a bit of a burnout phase right now, but I'll hop in tonight to see how this plays out.
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Offline 1stpar3

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Re: Radar Testing
« Reply #31 on: August 01, 2018, 03:35:47 AM »
1stpar3, your right, this is a test I'm sure. Hitech deserves all the support we can give him, there is no other games like Aces High. Down loaded DCS the other day, haven't been able to drop a bomb, fire a gun, kill a gv or land the aircraft yet. :o

I love my AH3, but tonight was no fun for me. First time that has happened since I started playing in 2012. Kind of scary actually. :uhoh
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Offline Shuffler

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Re: Radar Testing
« Reply #32 on: August 01, 2018, 05:13:41 AM »
Wow I read this and am surprised how many folks play a fighter game.... not to fight. At least that is what they are postung.

I can't wait to get back in game.
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Offline 1Cane

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Re: Radar Testing
« Reply #33 on: August 01, 2018, 10:00:30 AM »
This new radar setting makes the  game more arcade like.  I have watched bombers take off and seen fighters from a sector way turn to their path and intercept.  So much for the long climb out and avoiding radar to get to the target.  So much for trying to run around the flank and attack the target in the GV when you can see enemy tanks maneuvering to your new course.

The only way I can describe this is that it is a terrible mistake.  It destroys stealth, tactics and game play.  I must congratulate you thou it did make it easier to turn the game off. :old:
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Offline Vraciu

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Re: Radar Testing
« Reply #34 on: August 01, 2018, 10:16:44 AM »
Wow I read this and am surprised how many folks play a fighter game.... not to fight. At least that is what they are postung.

I can't wait to get back in game.

This.

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Offline Wiley

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Re: Radar Testing
« Reply #35 on: August 01, 2018, 10:21:27 AM »
I flew for a few hours with my squad last night.  It was quite a bit of fun.  No trouble finding the enemy.

A couple of things I noticed about gameplay that seemed to me to be changes from how people normally behave:

- Bombers either need to climb out of reach of enemy fighters or bring escorts.  A strat bomber used to be able to take off a couple sectors back and then go into enemy territory.  I watched a potential strat raider climbing a sector back from the front bail, likely because he saw me climbing in one of the sectors between him and his objectives.  Whether making it difficult for the singleton strat raider is a good or bad thing is a matter of personal opinion.  IMO it makes it awfully easy.  I could've upped my fighter and bumrushed him on climbout if I'd desired, and there wouldn't have been anything he could do other than move away.

- Alt monkeys.  When a fight would happen on one of our fronts, and I observed people skirting the sides and not coming in until they were 20+.  A co-alt fighter up there with them usually sent them to the deck.  I did notice a couple of them attempt to make a turn on merge, snaproll, then run, which led me to theorize they were likely new to being at alt.

- Drag and bag and bouncing is only possible on a truly unaware opponent with dar as it was last night.  You can see what he's heading towards, and what's sneaking up behind you.  It did make a group on group fight a bit more manageable because you'd be able to what the bandit on the deck was headed towards, and set up to meet the guy he was dragging to if you weren't down there with him.  You knew there was something there, as opposed to knowing there was a likelihood he was dragging the low guys to something.

- A shorthanded side seems to mostly head back to their ack when they see the superior force inbound.  I wonder if the same thing was happening before, but I just couldn't see it on dar.  I find it kind of odd since bardar under normal settings gives you the same information more or less.  I'm guessing actually seeing the blips on the map makes it more real.

- Enemy GV pinpoint location is just far too much information.

I only flew with my squad, not sure how it will affect the times I'm alone, but I'm curious to find out.

Wiley.
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Offline hitech

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Re: Radar Testing
« Reply #36 on: August 01, 2018, 11:36:46 AM »
For the next patch I am writing some new radar option flags so configurations can change and I can test some different combinations.

Enemy Vehicles On Radar
Friendly Vehicles On Radar
Show Bombers as Fighters

Also the BelowRadarAlt will remain active even if full radar is enabled.
It can be set to 0 to disable it.

HiTech



Offline iikie

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Re: Radar Testing
« Reply #37 on: August 01, 2018, 11:54:45 AM »
Hate vehicle dar period. Not realistic. Never existed and should not be in this game. Full aircraft dar even below 200ft. is not realistic.
Radar has a range and that is what we should have in this game. Just my opinion.
« Last Edit: August 01, 2018, 12:55:06 PM by iikie »
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Offline Vraciu

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Re: Radar Testing
« Reply #38 on: August 01, 2018, 11:57:55 AM »
Hate vehicle dar period. Not realistic. Never existed and should not be in this game. Full aircraft dar even above 20ft. is not realistic.
Radar has a range and that is what we should have in this game. Just my opinion.

P-51s dogfighting P-38s is not realistic....

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Offline Vraciu

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Re: Radar Testing
« Reply #39 on: August 01, 2018, 11:58:37 AM »
For the next patch I am writing some new radar option flags so configurations can change and I can test some different combinations.

Enemy Vehicles On Radar
Friendly Vehicles On Radar
Show Bombers as Fighters

Also the BelowRadarAlt will remain active even if full radar is enabled.
It can be set to 0 to disable it.

HiTech

Keep at it, Hitech.   You are on the right track.  The player base needs to show some faith here and a little patience...
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Offline Wiley

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Re: Radar Testing
« Reply #40 on: August 01, 2018, 11:59:12 AM »
Hate vehicle dar period. Not realistic. Never existed and should not be in this game. Full aircraft dar even above 20ft. is not realistic.
Radar has a range and that is what we should have in this game. Just my opinion.

Great!  100 or so miles, also with a decent idea of altitude on the bandit sounds fantastic, just like IRL.

TBH I am somewhat confused why HT didn't just extend radar range instead of turning on all seeing dar and then making mods to that.  It still allows for porking, but gives us more information from distance.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline bustr

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Re: Radar Testing
« Reply #41 on: August 01, 2018, 12:36:50 PM »
Other than showing us tanks, showing us every plane at all times within 100 miles of a field is very realistic from WW2. The MA terrains are 250x250 miles. They even had altitude which we don't. Airborne radar for ocean patrol bombers could pick up a periscope and track subs from just that. Over Europe sneaking around was by NOE or taking advantage of radar focusing on a large group mission while your plane broke off on it's own. Everyone could see what everyone was up to. Part of why air combat of Europe was so dangerous and mission planning was ultimately a game of chess. Only tanks were sneaking around on the continent becasue they were easy to kill when found by planes and tank battles were very risky propositions.
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Offline Lusche

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Re: Radar Testing
« Reply #42 on: August 01, 2018, 12:41:47 PM »
TBH I am somewhat confused why HT didn't just extend radar range

I still remember when a few years ago the dar circles were increased significantly for some time.
There results were not all that nice, and quite different from what many apparently expected to see.  :)
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Offline Oldman731

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Re: Radar Testing
« Reply #43 on: August 01, 2018, 12:47:51 PM »
TBH I am somewhat confused why HT didn't just extend radar range instead of turning on all seeing dar and then making mods to that.  It still allows for porking, but gives us more information from distance.


Possibly people were getting tired of kamikaze radar porkers?

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Offline 100Coogn

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Re: Radar Testing
« Reply #44 on: August 01, 2018, 12:56:56 PM »
Guess there's no reason to destroy base dar anymore...
What a joke.

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