Understand. Since some find the 65’ level too restrictive or undoable, how about relaxing it some to make NOE more doable?
Ditto. 65' is really challenging for deep strike missions. The ones I used to run years ago need some flex, especially if you're flying Mossie's or B-26's NOE. 65' is a accidential 1mm deflection in your joystick.
150 or 200 feet would be ideal. You're not giving up on making a NOE attack 'work for it' yet the altitude is reasonable to run a mission.
As for realistic radar settings, I do have those. Being former Army Communications and Electronics, I did about a months of research back mid 2000 on radar systems used during WWII. I came up with a table to reflect in-game settings to match what radar systems were capable of from 1939-1945. The advancements in the last three years of the war were remarkable, especially for firing radar systems on ships and AAA for both detection and targeting. By the end of the war, most basic radar designs remained the same right up to the late 1970's until stealth and imaging technologies (thermal/infrared) forced a redesign of radar and targeting systems. Basically, until they could design computers small enough to fit into a ship and then airplanes, radar tech was not much different from 1945-1979.
In the AvA, radar height is dependant on the year of the setup. For most setups, I think we use anywhere from 200-500' for tower radar height depending year and number of fields on the map.
Here are my tables from the AvA settings post:
Radar RangesLarge Map
Date_||_Tower_|_Sector
1939 || 079200 | 105600
1940 || 079200 | 132000
1941 || 079200 | 158400
1942 || 105600 | 237600
1943 || 132000 | 316800
1944 || 158400 | 343200
1945 || 237600 | 369600
Small Map
Date_||_Tower_|_Sector
1939 || 039600 | 052800
1940 || 039600 | 052800
1941 || 039600 | 079200
1942 || 079200 | 105600
1943 || 105600 | 132000
1944 || 132000 | 158400
1945 || 158400 | 237600