Author Topic: Toxicity of players online  (Read 7692 times)

Offline Wiley

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Re: Toxicity of players online
« Reply #75 on: August 27, 2018, 10:18:27 AM »
What your doing is I think, is commonly referred to as spying.

Yes.  Because it is completely impossible for squaddies to play on opposite sides without sharing information.  That statement says a lot more about you than it does them.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline toddbobe

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Re: Toxicity of players online
« Reply #76 on: August 27, 2018, 12:42:02 PM »
I like cross country chat... think of what Olds did in vietnam...I also like knowing who killed me and who I killed... I got great satisfaction from bombing DR7 and also didnt feel so stupid when 999000 got credit for turning my beautiful P47M into a flaming wreckage falling to the ground.
Its a war game... not runescape... skins must be thick... In 15 years I have reported 1, exactly 1 player... and it was because he was saying horrible things about another player.
Thats my $0.02 worth... and its overpriced.
Todd

Offline Vinkman

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Re: Toxicity of players online
« Reply #77 on: August 27, 2018, 02:23:32 PM »
For the Main arena, I suggest the following changes
1.  Remove the channel 200 option, (same country communication only, and no PM). 
:aok
2.  Remove the message that tells you who killed you, or who you killed.  All kills and deaths are anonymous, (include the scoring system).
3.  Remove aircraft identification icons until 500 feet of distance, just range displayed until that, with the distance for range set to the same distance as now in the main. 
4.  Make the RADAR icons dots, with no other information.

Two ideas I think may generate funding
1.  Make the skins of aircraft be linked to different airfields.
2.  Allow players to purchase custom skins linked to them and flyable from any base for a recurring cost.   

Create a fur ball arena with the following characteristics
1.  All seeing RADAR of all vehicles, air, land, or sea.
2.  Any kill is seen by all players, who died, and who was the killer. 
3.  Air starts for a limited portion of the arena. 
4.  Channel 200, PM's, and country channels. 

I think this would give the fur balling crowd a good option, and people that want to play a more tactics based game more opportunity.  This would also give an arena that would allow people to play the game without the chest thumping, and hurt ego complaining.  Just a few thoughts on how to create a gaming environment that would keep newer players. 

ULDieter

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Offline XconX

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Re: Toxicity of players online
« Reply #78 on: August 27, 2018, 05:08:39 PM »
All great information COMPLETELY unknown by new players.

I dont think it has anything to do with "feelings" getting hurt. I think its more along the line of some players antic just sucking the fun out of the game. There are players I squelch as soon as I see their name pass by on the text buffer because I just dont want to be bothered by their antics. New players dont have that ability because they dont know how. Report did someone say? Sure, most people are raised not to squeal on people so I doubt that is an avenue many use.

Its great we have these options available to use, but that is just masking the problem. Basically what they are saying is "go ahead and be an a ss, if someone is bothered by it THEN we will take care of it." Why not take care of it at the source and maybe not lose so many new players that dont know or are afraid to report the instances. We lost 1stpar3's buddy, how many others?

Me, for one. Not that I have a thin skin, I really don't care what you think of me or how I play a game. I never tuned to 200 because it seemed like it was full of morons spouting off about political propaganda that I really don't care about. It's when the PMs become harassment that you start to wonder why the powers that be allow that in their game. And more to the point, why pay for it? You wanna allow trolls? Fine. Don't whine about it when the player base disintegrates.

Offline Shuffler

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Re: Toxicity of players online
« Reply #79 on: August 27, 2018, 10:30:26 PM »
What your doing is I think, is commonly referred to as spying.

That is because you have no idea what they are doing. The 80th will get on opposing sides to fight each other sometimes.
80th FS "Headhunters"

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Offline JimmyD3

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Re: Toxicity of players online
« Reply #80 on: August 28, 2018, 10:50:47 AM »
That is because you have no idea what they are doing. The 80th will get on opposing sides to fight each other sometimes.

When you getting back in the air Shuff? Been missing your "harassing" 38, and your quick wit. :D
Kenai77
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USAF 1971-76

Offline popeye

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Re: Toxicity of players online
« Reply #81 on: August 28, 2018, 01:06:35 PM »
New player was saying the game is no fun because every time he spawned on the runway there was a horde of vultchers at the field.  Explained how to check the radar and use F3 to look around before launching and how to move to another field.

Wonder how many new players have the same experience.  Maybe the "spawn at the busiest field" might not be the best way to introduce the game.   :O
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Offline Vraciu

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Re: Toxicity of players online
« Reply #82 on: August 28, 2018, 01:39:14 PM »
New player was saying the game is no fun because every time he spawned on the runway there was a horde of vultchers at the field.  Explained how to check the radar and use F3 to look around before launching and how to move to another field.

Wonder how many new players have the same experience.  Maybe the "spawn at the busiest field" might not be the best way to introduce the game.   :O

I mentioned this when it was implemented.
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Offline Rich46yo

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Re: Toxicity of players online
« Reply #83 on: August 30, 2018, 12:56:59 AM »
While players have gotten more toxic both in the game and in the forum I don't think thats near as bad as they have gotten less welcoming to noobs. Its been one year exactly since I left and the K/Ds for Jul 2018 is actually 1,000 less then 2017 so theres been no progress, and Jul 2017 was so boring I'd usually take off once and bail because it just wasn't worth my time. So here is what happened to ////aces High written by someone who isn't even going to read your responses.

Right about the time of WW1 was the beginning of the end. Players stopped supporting, training, welcoming noobs and instead settled into their familiar groups and really didn't want new people in them.

The introduction of WW1 planes that nobody wanted to fly, even tho they said they did, "I warned you", coincided with the introduction of even more ground vehicles that took players out of the air, putting them on the ground where they could chat with their familiar friends while lobbing tank shells from miles away. As well to much time was spent building early war planes, again that nobody wanted to fly, because they were slow and underarmed. As a purist I understood the desire full a full Historical set but the statistics confirm what I say is true and eventually killed off the EWA's and kept WW1 a ghost town. The stats also confirm nobody wants to fly the early war planes now either.

So more wasted energy and resources were also spent remodeling planes nobody wants to fly. More time too. As numbers dwindled the big maps made a game that was beginning to become boring and unwelcoming even more boring and unwelcoming. In the end who cares if a plane that gets 200 to 300 K/Ds a month gets remodeled?

But the biggest mistake was allowing the game to go stale and boring while sticking strictly to Historical accuracy in plane sets. Add the lousy big maps to the dwindling numbers and you get a game in a death spin that can't recover. Was a Battleship that important? Or an i-16, Brewster, fi-156, PT boat, Jagdpanthers, 87-G2, SD-251, new KI-67, Mossie bomber, Sea Hurry, Betty Bomber, WW1 planes...ect worth it? The stats answer that question.

You should have created a 1946 arena instead and stretched History some. The planes existed, either in fact or in design, and their performance specs could have been recreated, or at least close enough. So on the bright side you do have a Historically accurate game. On the bad side you have a Historically accurate game that people don't want to pay a monthly for because its no fun. Noobs are meat for existing players because there are no new players for them to compete against. The old crowd likes having noobs to kill but don't want to hang around with them.

But more then anything the game is very, very, very boring. Hell even a Korea arena with just a limited intro of new planes, along with the advanced late war ones,would have been a far better move then the decisions made.
"flying the aircraft of the Red Star"

Offline Vulcan

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Re: Toxicity of players online
« Reply #84 on: August 30, 2018, 01:01:02 AM »
I have not received any rage pm's in a long time. I must be doing something wrong.    :D :D :D

Me either, bout the only one recently would be GT101 - and personally I fan the flames knowing the guys veins are about to burst.

Offline JimmyD3

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Re: Toxicity of players online
« Reply #85 on: August 30, 2018, 11:06:58 AM »
I would bring back Mid-War at least and maybe Early war. These were the perfect place for noobs to start out at, low numbers, good plane set...... :joystick:
Kenai77
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Offline Lusche

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Re: Toxicity of players online
« Reply #86 on: August 30, 2018, 11:16:06 AM »
I would bring back Mid-War at least and maybe Early war. These were the perfect place for noobs to start out at, low numbers, [...]

This is an euphemism if I have ever seen one.  :D
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Offline puller

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Re: Toxicity of players online
« Reply #87 on: August 30, 2018, 01:08:29 PM »
While players have gotten more toxic both in the game and in the forum I don't think thats near as bad as they have gotten less welcoming to noobs. Its been one year exactly since I left and the K/Ds for Jul 2018 is actually 1,000 less then 2017 so theres been no progress, and Jul 2017 was so boring I'd usually take off once and bail because it just wasn't worth my time. So here is what happened to ////aces High written by someone who isn't even going to read your responses.

Right about the time of WW1 was the beginning of the end. Players stopped supporting, training, welcoming noobs and instead settled into their familiar groups and really didn't want new people in them.

The introduction of WW1 planes that nobody wanted to fly, even tho they said they did, "I warned you", coincided with the introduction of even more ground vehicles that took players out of the air, putting them on the ground where they could chat with their familiar friends while lobbing tank shells from miles away. As well to much time was spent building early war planes, again that nobody wanted to fly, because they were slow and underarmed. As a purist I understood the desire full a full Historical set but the statistics confirm what I say is true and eventually killed off the EWA's and kept WW1 a ghost town. The stats also confirm nobody wants to fly the early war planes now either.

So more wasted energy and resources were also spent remodeling planes nobody wants to fly. More time too. As numbers dwindled the big maps made a game that was beginning to become boring and unwelcoming even more boring and unwelcoming. In the end who cares if a plane that gets 200 to 300 K/Ds a month gets remodeled?

But the biggest mistake was allowing the game to go stale and boring while sticking strictly to Historical accuracy in plane sets. Add the lousy big maps to the dwindling numbers and you get a game in a death spin that can't recover. Was a Battleship that important? Or an i-16, Brewster, fi-156, PT boat, Jagdpanthers, 87-G2, SD-251, new KI-67, Mossie bomber, Sea Hurry, Betty Bomber, WW1 planes...ect worth it? The stats answer that question.

You should have created a 1946 arena instead and stretched History some. The planes existed, either in fact or in design, and their performance specs could have been recreated, or at least close enough. So on the bright side you do have a Historically accurate game. On the bad side you have a Historically accurate game that people don't want to pay a monthly for because its no fun. Noobs are meat for existing players because there are no new players for them to compete against. The old crowd likes having noobs to kill but don't want to hang around with them.

But more then anything the game is very, very, very boring. Hell even a Korea arena with just a limited intro of new planes, along with the advanced late war ones,would have been a far better move then the decisions made.

-1 on your comment

You seem to have outgrown the game in your old age...its not your fault by no means but...blaming the downturn of the game on the WWI arena and other "new" content is lame...

People like you leave bad reviews and turn more people away...
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Offline flippz

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Re: Toxicity of players online
« Reply #88 on: August 31, 2018, 02:46:34 PM »
with the low numbers comes a closer sense of fighting.  like fess said its aggravating to get killed over and over by the same person, but with low numbers that happens. 


I am still waiting on a explanation of why a two sided war will not work.  I have asked in many threads and still not real answer other than that is what dale wants and he tried it back in 1964 and it didn't work.  all I see now is either you are in the horde (boring) you are getting horded (frustrating) or you are left to twiddle your thumbs taking undefended bases (boring).  the eny subscription does not really work in so many levels with a three country for the fact if you are being horded but you have a 25 eny you are pretty powerless to change the tide.  also not a lot can change this but the fact there are very few left in this game that when encountered by another plane they will fight.  it usually turns in to a race to friends then the runner becomes a fighting competitor. 

Offline Mano

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Re: Toxicity of players online
« Reply #89 on: August 31, 2018, 04:40:37 PM »
I played in WarBirds for years. When they opened up the Armored Assault arena it catered to a smaller crowd and only had two countries.
I often had to fight against up to 10 to 1 odds because players in a certain squad ( I will not mention by name ) would not change countries
to balance the sides. In time I got better and took them on and did fairly well using stealth, surprise, and good aim from lots and lots of practice offline.

In the case of Aces High, three sides is a the better road for a combat sim. If you are getting horded by one country and cannot compete, then you re-spawn from another base or attack the other country. The 3 sides have fairly similar terrains and are balanced almost perfectly by their terrain builder. A 2 country sim could require all of the maps to be redone. That is not cost effective. I anticipate AH numbers will come back up. Allot of $$$ has been invested to upgrade to AH3. Many players are going back to the PC for internet gaming. AH will come back.

 :salute
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