Author Topic: Latest "radar" abomination  (Read 12289 times)

Offline waystin2

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Re: Latest "radar" abomination
« Reply #30 on: August 22, 2018, 06:59:56 AM »
I kind of like it.   :aok
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Offline Max

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Re: Latest "radar" abomination
« Reply #31 on: August 22, 2018, 07:03:35 AM »
What happens when the poor goon pilot is trying to fly in troops?


Offline Shamus

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Re: Latest "radar" abomination
« Reply #32 on: August 22, 2018, 07:20:31 AM »
Best setting so far IMHO.
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Offline gpcustom

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Re: Latest "radar" abomination
« Reply #33 on: August 22, 2018, 08:11:05 AM »
OMG its always entertaining to see what HTC does next. I expect a big red arrow above vehicles next  :bolt:
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Offline Mister Fork

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Re: Latest "radar" abomination
« Reply #34 on: August 22, 2018, 09:29:57 AM »
Congrats to Bishops for running that high-alt mission to the ack factory tonight.  It was a most excellent demonstration of the new radar setting test.  I saw the DAR bar, flew towards it, and, once I was in visual range, the enema icons appeared on the map.  Very authentic, I thought - visual confirmation of altitude and position. 

It is still more difficult to find a fight than it was with the all-on radar setting, but I think this should please the war-winner crowd while improving things for the furballers.
It was. Took OM and I almost 20 minutes to first get to altitude and then to catch the bastiges only to be buzzed by their escort Jugs and Mustangs.

I love this radar setting! If you are seen, you're on radar! IMHO, totally represents the Forward Air Control  Ops Centre where live-time reports are fed into the situation table and then announced over the air from the observer corps. In today's world, that's AWACS.



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Offline Lusche

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Re: Latest "radar" abomination
« Reply #35 on: August 22, 2018, 09:32:23 AM »
I love this radar setting! If you are seen, you're on radar!

Does the con need to be in someone elses icon range, or does it also work when the enemy is just within my icon range to put him on my dar?
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Offline TWCAxew

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Re: Latest "radar" abomination
« Reply #36 on: August 22, 2018, 09:35:28 AM »
Luche let's say we are on the same team. Than whatever enemy is in my icon range you will be able to see on the map.

When you spot the enemy I believe it should show aswell
« Last Edit: August 22, 2018, 09:41:39 AM by TWCAxew »
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Offline Wiley

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Re: Latest "radar" abomination
« Reply #37 on: August 22, 2018, 09:41:18 AM »
Does the con need to be in someone elses icon range, or does it also work when the enemy is just within my icon range to put him on my dar?

It needs to be in range of any friendly to show on your dar, doesn't work to see enemy GVs, only aircraft.

It works in conjunction with the old radar as well, so when they get in the circle they show up too.

I am hoping it might get the people who ignore the "20 planes inbound for field 20" callout until it breaks dar take notice of what's coming if they show on their map when the discoverer gets close to them.

Wiley.
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Offline Lusche

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Re: Latest "radar" abomination
« Reply #38 on: August 22, 2018, 09:46:39 AM »
Luche let's say we are on the same team. Than whatever enemy is in my icon range you will be able to see on the map.

When you spot the enemy I believe it should show aswell

Ah, just wanted to know if it stilkl places them on the map when i#m flying all alnone :)

But still, seems to me two fighters flying in enemy space don't really need to check their six anymore when flying with their maps open  :headscratch:
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Offline DubiousKB

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Re: Latest "radar" abomination
« Reply #39 on: August 22, 2018, 09:47:44 AM »
I like it; but agree that the delay would also be a nice addition. We still use all the same old tips and tricks to infer enemy positional information from the map, BUT newer players get that red icon affirmation that YES, there's bad guys over there.

The Dickweed heavy bomber group still got over top of our (rooks) strats last night and caused damage, so it's not like the new "radio-it-into-command" radar settings are stopping a bomber mission like the first radar setup of all players visible at all times..

I like it. Maybe a little more salt....
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Offline Wiley

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Re: Latest "radar" abomination
« Reply #40 on: August 22, 2018, 09:50:29 AM »
Ah, just wanted to know if it stilkl places them on the map when i#m flying all alnone :)

But still, seems to me two fighters flying in enemy space don't really need to check their six anymore when flying with their maps open  :headscratch:

That's why I think a delay would be a big improvement.  If you were strat bomber hunting you wouldn't need to scan you'd just need to have your map open.

Wiley.
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Offline popeye

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Re: Latest "radar" abomination
« Reply #41 on: August 22, 2018, 09:54:00 AM »
Maybe a delay outside a working friendly radar ring.
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Offline lunatic1

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Re: Latest "radar" abomination
« Reply #42 on: August 22, 2018, 09:55:13 AM »
HiTech himself said it's called radar (it's just not intended to simulate radar). It doesn't matter what it is. If the official term is radar, I'll call it radar, too.
If you prefer to call it differently than what the one single authority calls it, that's your choice.

That would be perfectly reasonable. As chat message (I think this was done somewhere, many ages ago, though probably not online), or more modern'ish as voice transmissions. Those differ from the "radar" (call it what you want) in that those don't give instantaneous low-level information. Information that cannot be used for the final approach (of final escape). The all-seeing edition and the current one show both one's self and the enemy with zero delay, and can be used as targetting computer, intercept/evasive maneuver planning down to the lowest level just above finally aiming the guns. Add altitude and 95% of the game can be played on the clipboard, like Elite can be played by looking at its radar. More like an RC plane, because the moving-map GPS we have doesn't rotate track up. But I fear track-up auto-center will be the next feature of the map (the only thing that protects as from that madness is that 1024x1024 may be a bit lowish resolution to look nice when rotated).

The 0-delay map removes things that need to be done (looking around). It removes alternative paths that can be taken (trying to stay out of harms way). It makes the uneventful flight more boring, and makes the overall game more boring by allowing fewer possible play styles.

Only if there is a reason to. I don't like to fight, or to kill. But I will if I have to, because we're at war. I understand that your point of view differs on this. You like to kill of fight just because.

If all the game had was a furball, I don't think I would still be here. No, I'm pretty sure I would never have gotten here. The description of a somewhat complex war, to be fought with tools that are somewhat hard to control sounded interesting (somewhat complex/hard from the point of view back then). Had the description been "counterstrike with planes", that would under no circumstances haven been sufficient to sign up for a monthly payment. A little CS-style furball doesn't require many players, and just hooking up some computers with friends was something that was interesting in the decade before finding AH, and it didn't come with a montly fee.

If something comes at a higher cost than alternatives, it has to offer something that doesn't exist elsewhere. Furball exists elswhere. Persistent worlds exist elsewhere. A "persistent furball" doesn't seem to make any kind of sense. A slim chance to win $500 doesn't look attractive either (there's enough offerings to drop your email here to win... and such sites often look more legit than the https-less hitechcreations.com). It needs to be something unique, that can't be had elsewhere. Because "elsewhere" intends to serve the majority to cover basically unlimited development efforts, whatever is here cannot just be unique, but will likely need to target an unusual audience (if it would be a normal audience, it would have already been served well by the bigger fish). Trying to compete with something usual, at lowish development costs, for a higher price than others - doomed.

It needs to be exotic. Extraordinary. An unusual kind of fun. It needs to be large-scale, cannot replicate at home. The individual fight is: Meaningless.

(Losing players within 10 minutes is probably a different issue - it's probably completely wrong expectations. What's wrong? The description, or the game?)


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Offline Wiley

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Re: Latest "radar" abomination
« Reply #43 on: August 22, 2018, 09:55:44 AM »
Maybe a delay outside a working friendly radar ring.

That would be the ideal.  A fast moving plane could get halfway to the base if the timing was right.  Not sure how possible it would be.

Wiley.
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Offline TWCAxew

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Re: Latest "radar" abomination
« Reply #44 on: August 22, 2018, 09:56:52 AM »
That's why I think a delay would be a big improvement.  If you were strat bomber hunting you wouldn't need to scan you'd just need to have your map open.

Wiley.

You would still need to have someone within iconrange to see the bombers on the map :uhoh
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