Author Topic: 88s  (Read 20141 times)

Offline pembquist

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Re: 88s
« Reply #60 on: September 27, 2018, 10:06:25 AM »
Wild animal attack or mechanical malfunction?
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Offline Vinkman

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Re: 88s
« Reply #61 on: October 01, 2018, 09:59:25 AM »
Team,

I dont know why one is compelled to get in an 88 to shoot down my P-40.  No worries this is not a rage post. 

In THIS game I'd like to think anything that keeps a player in a PLANE or at least a GV is the ideal.  Minimally I'd like the accuracy of 88's to be taken WAY WAY down to promote people getting in vehicles.

Can I please get some +1's on this wish fellas!?


Thanks,

Slade  :salute

-1
Killing a fighter in a 88 is the hardest thing to go in game.   They are the only defense against bombers that pop dar because you can't get a fighter to altitude in time to stop the drop.  They are slow moving, and require the fuse distance to be set very accurately.  As a result, they aren't even an effect defense.   you can dive in and kill one before it can turn to shoot you. That how slow they move.  The 5" on a CV are 10X more effective due to fire rate and proximity fuses.
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Offline caldera

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Re: 88s
« Reply #62 on: October 01, 2018, 11:03:14 AM »
-1
Killing a fighter in a 88 is the hardest thing to go in game.   They are the only defense against bombers that pop dar because you can't get a fighter to altitude in time to stop the drop.  They are slow moving, and require the fuse distance to be set very accurately.  As a result, they aren't even an effect defense.   you can dive in and kill one before it can turn to shoot you. That how slow they move.  The 5" on a CV are 10X more effective due to fire rate and proximity fuses.

Have to call "shenanigans" on that one.
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Offline Lusche

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Re: 88s
« Reply #63 on: October 01, 2018, 11:30:16 AM »
Have to call "shenanigans" on that one.

He's still right kinda, though :)
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Offline Vraciu

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Re: 88s
« Reply #64 on: October 01, 2018, 11:56:57 AM »
Have to call "shenanigans" on that one.

+1
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Offline Vinkman

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Re: 88s
« Reply #65 on: October 01, 2018, 02:03:43 PM »
Have to call "shenanigans" on that one.

You can call Shenanigans but you have to list something that's harder to prove your point. Otherwise...SHENANIGANS!
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Offline Vraciu

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Re: 88s
« Reply #66 on: October 01, 2018, 02:09:16 PM »
You can call Shenanigans but you have to list something that's harder to prove your point. Otherwise...SHENANIGANS!

That’s not how it works as you’ve proven NOTHING.  All you’ve done is assert a falsehood. 
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Offline Vinkman

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Re: 88s
« Reply #67 on: October 01, 2018, 02:12:52 PM »
That’s not how it works as you’ve proven NOTHING.  All you’ve done is assert a falsehood.

You clearly don't know how it works.  :salute
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Offline Vraciu

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Re: 88s
« Reply #68 on: October 01, 2018, 02:14:28 PM »
You clearly don't know how it works.  :salute

Pot, meet kettle. 

Your assertion is conjecture.  At best...at BEST...it is anecdotal. 
”KILLER V”
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Offline Vinkman

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Re: 88s
« Reply #69 on: October 01, 2018, 02:24:47 PM »
Pot, meet kettle. 

Your assertion is conjecture.  At best...at BEST...it is anecdotal.

you're on the wrong point. Caldera claims as a counter point that it isn't one of the  hardest things to do in game. This is about effective discussion. To make his point effectively he should:
1) propose things that are harder
2) demonstrate how easy it is to kill fighters in an 88.

Unlike you, I'll accept conjecture, and anecdotal assertions because it's just a fun discussion.  :salute
but to call SHENANIGANS and not explain yourself is to not understand the shenanigans protocol.  :salute
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Offline Vraciu

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Re: 88s
« Reply #70 on: October 01, 2018, 02:45:18 PM »
He’s already explained it in depth.  Feel free to search his many posts on the issue. 

I call Shennanigans on you, too.  ☘️  :devil
« Last Edit: October 01, 2018, 03:14:04 PM by Vraciu »
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Offline Zener

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Re: 88s
« Reply #71 on: October 02, 2018, 10:04:32 AM »
Whenever I see a situation where players just won't up a fighter it's because they can't even get to the point of gear up before a fast mover is coming in behind them and a turn fighter is swooping in from one side.  If the goal is to set a virtually unbeatable cap over a field, where there's a giant wagon wheel of aircraft 2-6K above, then I wouldn't up there either, I'd launch from another field.

Sometimes I think people have unrealistic expectations with their ideas of what a "fight" is.  If they set the conditions up to be nearly unbeatable, they shouldn't complain when no one wants to spend time being their bullet sponge.  I'd suggest backing off a bit, or spreading the planes out more if no one is upping.  There's no need to have 9 planes over a field waiting for one guy to take off, then not even allowing him to get to takeoff speed before drilling him - unless the goal is total suppression of the field and if that's the case, no uppers = good news.

If it's only one or two planes, it depends on the planes and what they're doing.  Too many times I've seen someone in a 190D come whistling in with a lot of smash looking to stir something up and do nothing but climb to the point of stall, rinse, and repeat.  Soon as I can get enough alt to actually have a fight, they wep the heck out of there.  So if I see a 190D doing that, I don't waste my time.  Let him shoot up the fuel tanks or whatever, odds are he'll only fight as long as he has a major advantage and will run away fast if they lose it.

I know some don't do that... we've had some good fights, some I lose, some I don't, but too many do that runaway thing after enticing me to up and fight.  So for me, depends on the plane and what's going on.
« Last Edit: October 02, 2018, 10:12:31 AM by Zener »

Online DmonSlyr

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Re: 88s
« Reply #72 on: October 02, 2018, 12:56:12 PM »
Whenever I see a situation where players just won't up a fighter it's because they can't even get to the point of gear up before a fast mover is coming in behind them and a turn fighter is swooping in from one side.  If the goal is to set a virtually unbeatable cap over a field, where there's a giant wagon wheel of aircraft 2-6K above, then I wouldn't up there either, I'd launch from another field.

Sometimes I think people have unrealistic expectations with their ideas of what a "fight" is.  If they set the conditions up to be nearly unbeatable, they shouldn't complain when no one wants to spend time being their bullet sponge.  I'd suggest backing off a bit, or spreading the planes out more if no one is upping.  There's no need to have 9 planes over a field waiting for one guy to take off, then not even allowing him to get to takeoff speed before drilling him - unless the goal is total suppression of the field and if that's the case, no uppers = good news.

If it's only one or two planes, it depends on the planes and what they're doing.  Too many times I've seen someone in a 190D come whistling in with a lot of smash looking to stir something up and do nothing but climb to the point of stall, rinse, and repeat.  Soon as I can get enough alt to actually have a fight, they wep the heck out of there.  So if I see a 190D doing that, I don't waste my time.  Let him shoot up the fuel tanks or whatever, odds are he'll only fight as long as he has a major advantage and will run away fast if they lose it.

I know some don't do that... we've had some good fights, some I lose, some I don't, but too many do that runaway thing after enticing me to up and fight.  So for me, depends on the plane and what's going on.

That's why I don't like 190Ds and wish there were less of them. It's a plane that creates stale gameplay for the most part.

Your option of rolling from a back base is key. Too many people just don't get it.

People in this game have no mercy. They will gang you 8 on 1. They don't care. They will vulch cap all day long. An 88 gun isn't going to stop it. Manned acks outside of a CV don't do anything but piss people off and take competition out of the game. Rolling from a back field gives you a much better advantage to destroy the vulch cap. I do it on the regular and get a lot more kills that way.

The MA isn't about being fair, you are either Hunter or the hunted, it just depends on how you use your advantages in the heat of the moment.
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Offline bozon

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Re: 88s
« Reply #73 on: October 02, 2018, 03:19:10 PM »
...
People in this game have no mercy. They will gang you 8 on 1. They don't care. They will vulch cap all day long.
...
8 vs 1 is one of the great challenges of AH!
Beating 7 other pilots to the 1 kill is no small feat  :joystick:
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Offline lunaticfringe

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Re: 88s
« Reply #74 on: October 04, 2018, 10:02:32 AM »
here we go again-whine, cry, gripe, . the 88's in this game are manned as they were in WWII except the Strats-- The 88 is only as good as it's gunner. since this flight sim is Mimicking WWII, there should be 88's, they were manned 88's in WWII and so they are here, and should be. a lot of planes carry rockets use them to kill the base guns  simple as they done in WWII should be done in here--get over it-they are not going anywhere.

so -1

signed, you're friend  Lunatic :D
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