Author Topic: GV Shot thru trees, etc.  (Read 3244 times)

Offline Puma44

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GV Shot thru trees, etc.
« on: November 27, 2018, 03:22:10 PM »
Can anyone explain how to do that via valid game play?  Some very good long range GV snipers in game.  I’d like to learn how to do it also.  Thanks!  :salute



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Offline Ciaphas

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Re: GV Shot thru trees, etc.
« Reply #1 on: November 27, 2018, 03:34:35 PM »
I was goofing around in a GV today and decided to mess with the graphics settings.
With everything turned to the lowest setting there was a noticeable difference with regards to sight obstacles. While it did not remove everything, it did remove enough for me to clearly see objects when they would have normally been blocked by objects shown with full graphics settings. I have a video of me doing this. I will try to place a time marker so can you watch it.


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Offline DubiousKB

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Re: GV Shot thru trees, etc.
« Reply #2 on: November 27, 2018, 03:35:01 PM »
Asking how others are better than you in-game?







 ….. That's a rule 7...  :devil

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Offline Ciaphas

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Re: GV Shot thru trees, etc.
« Reply #3 on: November 27, 2018, 03:45:06 PM »
Starts at 43:30

[URL]https://youtu.be/lVwDf3oPoE8[\URL]




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Offline 8thJinx

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Re: GV Shot thru trees, etc.
« Reply #4 on: November 27, 2018, 04:43:04 PM »
I was goofing around in a GV today and decided to mess with the graphics settings.
With everything turned to the lowest setting there was a noticeable difference with regards to sight obstacles. While it did not remove everything, it did remove enough for me to clearly see objects when they would have normally been blocked by objects shown with full graphics settings. I have a video of me doing this. I will try to place a time marker so can you watch it.


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I knew this was a possibility, also.  I tried this offline today with my most recent encounter in mind.  Using the BowlMA map, I found the exact spot where I was getting hammered from, I parked, and the I played with every single setting I could find, and I still couldn't even see the building that I was sitting behind when I was getting fired at.  I couldn't even see the village through all of the trees.

But with that said, on flat and level terrain, playing with the detail sliders will definitely aid you in spotting things like tank treads and wheels.   
Join Date: Nov 2012

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Offline Ciaphas

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Re: GV Shot thru trees, etc.
« Reply #5 on: November 28, 2018, 10:09:45 AM »
This video will give some insight on how people are able to see when you appear to be hidden be hind buildings and or really thick tree lines.

*even though the houses were disappearing the collision model was still present and the round interacted with it just fine.

Having the trees pop in and out of view is the issue : at 20:00 in the video.

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Offline The Fugitive

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Re: GV Shot thru trees, etc.
« Reply #6 on: November 28, 2018, 10:29:28 AM »
Hitech changed the setting a long time ago so that a round WILL pass thru tree. They use to detonate when hitting trees so players were using them as a "wall" to hide behind, but could stick their guns thru and shoot back.

I seem to remember that Hitech also set it up so that if you lowered the detail you also lost visual range on other players. This was so a player with a weak computer that needed to turn down details didnt gain an advantage over players that had the slider turned up. Im not sure this is still how it works, maybe someone from HTC can explain/confirm it.

Offline bustr

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Re: GV Shot thru trees, etc.
« Reply #7 on: November 28, 2018, 02:07:24 PM »
You guys are horrible, now I gotta modify a test terrain so I can change all the drones to tanks and play with the detail and tree slider to see if I can see drones through trees. It's easy if I lay down a vBase and place a spawn just at the edge of the base objects square. I'll need to create a rise looking down into the base over the boarder berm Waffle placed around the Vbase object. I always wondered how some guys could pull this off since slider and 1bspade are squad mates and scream real loud on squad channle when it happens to them. It's how I found the vertical wall bug on BowlMA for them.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: GV Shot thru trees, etc.
« Reply #8 on: November 28, 2018, 03:33:56 PM »
Is this with trees from all three tile sets, Euro, Pac and Med or only Euro like on BowlMA? I'm using the Med tile set on my test terrain.

I found moving the tree detail slider all the way left while the other sliders to the right, helped past 1000 to see small parts of tanks exposed through trees. They stood out from the fuzzy leaf canopy around them a bit like buildings do. Ground detail has a 3 mile max and it's what causes tanks to show up. I played with it and made all the tanks disappear less than a mile in front of me on the vBase I spawned over set to full left with the slider. The default is 1.5 miles.

I suppose I can duplicate the area from the BowlMA caldera with a vBase where that village is so I can have tank drones to look at. Who knows, maybe the issue is one of terrain angle at distance since there is that vertical wall bug I found on BowlMA. I need to test the mini vBase to see if it will have tank drones in the pattern, the port won't allow tank drones. My test with the Med terrain trees looking down on drone tanks, I didn't get any special views changing the graphics sliders other than noting past 1000 turning the tree slider down, tank parts through leaf gaps stood out a bit. I need to move the spawn back once to test the 3 mile max with the ground detail and shooting at the tank drones on the vBase.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: GV Shot thru trees, etc.
« Reply #9 on: November 28, 2018, 04:51:07 PM »
Interesting, I setup a 2.5mile shooting line off the spawn 500ft above a 1x1 vBase with an open grass sight line until the base which I put trees all over it. I placed tanks in the 6 drone slots. Only about 3 were visible from 2.5 miles out no matter how I set the tree slider. Important thing by turning the tree slider all the way down, it removes that horribly distracting sparkling from the moving leaves. Makes the trees look like KaKa but gets rid of the sparkling.

I used a panther for the shooting tests, past 2000, the AP round is kind of weak. At 3200 it took 3-4 to kill a wirble. 6 for a Firefly and up to 8 for a T34\85. Fortunately I was able to see the hits on the T34, a lot of ricochets at that range which some players may never see depending on their hardware or sliders setup. I remember in AH2 getting long range kills with fewer rounds in the crater on CraterMA.

I tested one of the small vBases with the indestructible hanger and the drones do show up. I can create a tank gunnery range with that tiny vBase so you are 800ft above starting at 3 miles out off the spawn. Probably do it with the Pac tileset to duplicate some of the conditions I placed into the tank caldera on BowlMA. It would be an offline only terrain small enough to put in a zip file download. Then you gents could test shooting at many ranges and graphics slider settings for your best results. The tank drones go boom just like tanks with players in them do in the MA. You would be surprised how off some assumptions about main gun ballistics, penetration, and tank armor are in the game community. Saw that this afternoon with the vBase test I setup.

And I can put in the feature that allows you to spawn a wirble within 800 of the drone path to practice with the lead computing gunsight turned on. Like I asked, are you guys having those line of sight shoot through trees and building problems only with the trees and village buildings on BowlMA?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Ciaphas

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Re: GV Shot thru trees, etc.
« Reply #10 on: November 28, 2018, 11:36:12 PM »
Bustr, thanks for looking in to this!

I was using BowlMA when I recorded the video earlier, what caught my eye was the ghost like affect some trees were having when sliders were turned down and the disappearing and reappearing buildings at the 20:00 minute mark in the video. I was glad to see that the building collision prevented the shot from passing through the structure regardless of it's visibility. but it still begs to question what happens when two players are at those distances and one player is able to move their view in a manner that prevents the geometry of the building to be rendered and what happens when an enemy is sitting in a tree line that is now see through because of settings.

I am not suggesting that anyone is cheating but perhaps there could be an exploit that mimics a wall hack in FPS games. 

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Offline bustr

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Re: GV Shot thru trees, etc.
« Reply #11 on: November 29, 2018, 04:28:56 PM »
Figured out what is happening.

Some of the village buildings from the Euro Summer tile set can be seen through if you set the tree slider all the way to the left. Starts happening at about 2000 and past. You won't see the rounds impact on the ground past the building but, I bet you see a hit sprite from a tank if you have guessed your ballistics correctly. It is quit impressive if you are up slope from your target.

Here is my offline testing terrain repainted with the Euro tile set. There are two gunnery ranges for tanks. First set all the drones to tanks, then spawn North or East. The south spawn, put airplanes back as the drones and spawn a wirble. You will figure out the air spawns for fighters and bombers. Use the NW fighter spawn to chase drones. If you un-check protect objects, you can bomb everything and sink the ships on the map.

Unzip this into the ah3terr folder, open the game and choose the terrain "oflintrn". Then go into offline mode. It only works as an offline terrain.

Download: ====>   https://drive.google.com/file/d/1i3N1PhAckNls_53ZA4hHPk5UnGK4jY-W/view?usp=sharing
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline turt21

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Re: GV Shot thru trees, etc.
« Reply #12 on: November 29, 2018, 05:26:18 PM »
2 questions. In the terrain specified there is no NW spawn that I can find from any field. Default is A1. Also I dont see the box to un-checkmark  "protect objects"  :bhead                           turt 

Offline 8thJinx

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Re: GV Shot thru trees, etc.
« Reply #13 on: November 29, 2018, 05:28:34 PM »
Figured out what is happening.

Some of the village buildings from the Euro Summer tile set can be seen through if you set the tree slider all the way to the left. Starts happening at about 2000 and past. You won't see the rounds impact on the ground past the building but, I bet you see a hit sprite from a tank if you have guessed your ballistics correctly. It is quit impressive if you are up slope from your target.


Well, that is definitely good to know, but that's not what happened to me.  I was getting hit repeatedly at 1400 yds and closer, through buildings and 4 stands of trees.  I'd like to believe it was just a Speedtree issue, though.  I really would.  But I just couldn't repeat what he was doing, from the same spot, even with playing with all of the sliders.
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Offline Ciaphas

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GV Shot thru trees, etc.
« Reply #14 on: November 29, 2018, 06:24:16 PM »
did you happen to use the same tank as the other person as some of the reticles zoom and some do not.


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