Author Topic: What to expect from War Online: Pacific.  (Read 41572 times)

Offline The Fugitive

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Re: What to expect from War Online: Pacific.
« Reply #45 on: January 03, 2019, 08:41:11 PM »
you do understand this is a game whre you supposed to kill all enemy as fast as possible.


semp

LOL!!! yup, in an A6M2! The point is the other player could have had a bit of class and engaged the other guy, but no the pick/kill was more important. Not my style of game is all. Not going to waste my time.

Offline DmonSlyr

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Re: What to expect from War Online: Pacific.
« Reply #46 on: January 03, 2019, 08:55:14 PM »
LOL!!! yup, in an A6M2! The point is the other player could have had a bit of class and engaged the other guy, but no the pick/kill was more important. Not my style of game is all. Not going to waste my time.

This is honestly why I wanted a one side FFA with no teams in a fighter bowl. Picking is less prevelant when anyone can shoot any one. I wish people would stay out of 1v1 fights but people are just too desperate for an easy kill.
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Offline CptTrips

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Re: What to expect from War Online: Pacific.
« Reply #47 on: January 03, 2019, 09:08:08 PM »
[deleted]

I misunderstood DmonSlyr post.  A battle royal is a cool idea, but I have no desire to fly around a free-for-all arena asking permission to attack something.  ;)
« Last Edit: January 03, 2019, 11:20:45 PM by CptTrips »
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Offline JOACH1M

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Re: What to expect from War Online: Pacific.
« Reply #48 on: January 03, 2019, 10:55:02 PM »
This is honestly why I wanted a one side FFA with no teams in a fighter bowl. Picking is less prevelant when anyone can shoot any one. I wish people would stay out of 1v1 fights but people are just too desperate for an easy kill.

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Offline guncrasher

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Re: What to expect from War Online: Pacific.
« Reply #49 on: January 03, 2019, 11:05:17 PM »
LOL!!! yup, in an A6M2! The point is the other player could have had a bit of class and engaged the other guy, but no the pick/kill was more important. Not my style of game is all. Not going to waste my time.

dude once again this is a limited time to kill ask enemy as fast as you can. if this is not that cool. but it will never be a one on one.

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Offline CptTrips

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Re: What to expect from War Online: Pacific.
« Reply #50 on: January 03, 2019, 11:38:15 PM »
Here are my initial impressions.  This is my opinion only, and don't take anything I say to mean I don't like it or think it won't be fun.  I'm just giving feedback and ideas for you to consider. 

1.  There should be some island terrain around.  An archipelago of islands, atolls scattered around the arena.  It could provide some tactical complexity once it gets to the deck,  Besides, You have very nice terrain graphics you should be showing off.  Also, islands would help provide some visual orientation. 

2.  Sprinkle a few clouds.  I know you want to minimize graphic load to support a wide hardware spectrum, but I think you should risk a few.

3.  I'd like to see a grid overview of the various battle populations without having to select each one at a time from the combo. something similar to:
 

4.  It may just be me, but I kept losing my joystick.  I'd have to restart the game to get it to see me moving the stick.  But I can't reliable repro this. 

5.   Films?  I create films but is the film viewer going to be part of the distro?  Really, for the intended market, it should be integral to the game UI and not a separate program to find in your folder and run. 

6.   I can see a roster, but that is everyone in all matches?  Maybe columns in that grid to show what battle the player is in (H2H, 4v4, etc), state (queued or flying) .  This is similar but different than item #3.  Two ways to view the battle population vs player location.

7.  The clipboard seems insanely large.  Can the radar be separated from that?  When I am bringing up the radar, I generally don't need the other stuff, and when I am using the other stuff, I don't need the radar.  Make the radar a separate window and maybe scale-able.  I'd like to position it some where an leave it up so I am not having to bring up that giant billboard.

8.  Is vox not enabled? I saw settings for it, but I wasn't getting it working. That could be a problem on my end.

9.  When I bring up the radar, I'd like to have a border rim to the radar display that is divided into 4 quadrant arcs.  The arc that is the direction toward the closest enemy plane colors that segment red.  That give me a general direction to head to find the closest thing to shoot at. 
 
10.  The biggest issue I see is the US vs Axis plane set.  One is all "turn and burn" , and one is all "Hit and Git".  The U.S. planes would be crazy to turn fight the Japanese planes, and the Japanese planes will get tired of chasing the blue planes around the circle when they don't want to get caught.  At co-alt or alt disadvantage, the U.S. planes best chance is going to be to go straight HO and roll the dice on his superior fire-power and armor. Seems like that all might lead to a lot of frustration.

In the Free-for-All, it seems to me both sides should have all planes available. 

11.  (I didn't get to play the4v4 etc so I assume they are not what I am about to describe.) What would might make heterogeneous planesets work is a mission to concentrate the action.  A micro-scenario.   Example: 4  A6M2 air-spawn and are escorting 6 (AI) Betty bombers from point-A to their drop point.  4 F4F air-spawn near and have to kill 3 of the 6 Betty before they drop.   That puts a time limit on the F4F booming/zooming.  Sooner or later they have to take risks or lose the match.  The victory conditions will compel them to engage more aggressively the close the Betty get to dropping.

Is this kind of what you are eventually planning?  Or is it always jsut going to be spawn in a circle and fight?

12.  If players are in a battle queue there should be a set time to wait before the battle just begins anyway with AI to fill in the open positions.  You don't want to keep 63 people on ice forever waiting for one last player.

Overall, I think it has potential.  It will be interesting to watch.

:salute,
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Offline viking73

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Re: What to expect from War Online: Pacific.
« Reply #51 on: January 04, 2019, 01:28:33 AM »
So I downloaded it to have a look. The game started with the same background music HTC has used for 20 years. I exited and deleted.
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Offline bozon

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Re: What to expect from War Online: Pacific.
« Reply #52 on: January 04, 2019, 02:54:32 AM »
So I downloaded it to have a look. The game started with the same background music HTC has used for 20 years. I exited and deleted.
How very bright of you  :rolleyes:
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Offline Bruv119

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Re: What to expect from War Online: Pacific.
« Reply #53 on: January 04, 2019, 04:04:12 AM »
has it been launched yet?  i thought it had the 7th on there (my birthday) 
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Offline Brooke

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Re: What to expect from War Online: Pacific.
« Reply #54 on: January 04, 2019, 04:12:19 AM »
Background music is my #1 concern when considering air combat.  It's way more important even than my #2 concern (what font is used in the company's logo).  I couldn't take it.  I lit my computer system on fire and then ran screaming from my house, into a dark and stormy night.  "WHY?!", I shouted at the sky, shaking my fist.

Offline FESS67

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Re: What to expect from War Online: Pacific.
« Reply #55 on: January 04, 2019, 04:44:14 AM »
Background music is my #1 concern when considering air combat.  It's way more important even than my #2 concern (what font is used in the company's logo).  I couldn't take it.  I lit my computer system on fire and then ran screaming from my house, into a dark and stormy night.  "WHY?!", I shouted at the sky, shaking my fist.

LOL I have not had the chance to try it yet but I am guessing that HTC continues to think crap launch music is a good idea and Skuzzy does love the early 80s gifs and web graphics.

However from what I read it might be fun to fly

Offline Brooke

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Re: What to expect from War Online: Pacific.
« Reply #56 on: January 04, 2019, 05:10:15 AM »
has it been launched yet?  i thought it had the 7th on there (my birthday)

Happy birthday, Bruv!  :banana:

Offline TequilaChaser

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Re: What to expect from War Online: Pacific.
« Reply #57 on: January 04, 2019, 06:30:28 AM »
Strange....after downloading and installing/launching the game, I did not notice nor heard any music playing

Only thing I did was copy & paste the info from my login.cfg file for AH3 on to the login screen for WO:P....

I have yet had a chance to do anything else as of now...

There was only 1ijac and myself online/ingame on WO:P at the time of DL'ing and a quick look at the game, yesterday..

If any of you have never played/flown in AH3's Match Play Arena, then this new game WarOnline: Pacific is basically the same, except it is trimmed down...most likely in an effort to give new comers / players a better chance of jumping in to some combat action fairly quickly without overwhelming them right from the start...

I would recommend trying not to go "seal clubbing" and running off potential new players/customers

Regarding the WarOnline:Pacific Home website.... It's not a secured website.... The WO:P TOS page is fubared (has a great lot of html code/tags errors) (note: only checked it using chrome browser)

After I get back from taking Dad to the Eye doctor this morning and paying bills when I get home, I'm hoping to have a bit of time to mess around with WO:P this afternoon...

Remember! This WarOnline:Pacific game was not created for the current AH3 crowd!

HTC created it for new customers/players, they needs beta testing done and needs for those of us who are willing and wanting to help, to post anything/bugs/issues that any of us might find and be helpful! Not berating....

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Offline Ciaphas

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Re: What to expect from War Online: Pacific.
« Reply #58 on: January 04, 2019, 08:18:51 AM »
Background music is my #1 concern when considering air combat.  It's way more important even than my #2 concern (what font is used in the company's logo).  I couldn't take it.  I lit my computer system on fire and then ran screaming from my house, into a dark and stormy night.  "WHY?!", I shouted at the sky, shaking my fist.


The music is out of place for sure.

The GUI... .

Hire an interface artist, it still looks like an old Win 3.1 application.




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Offline pallero

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Re: What to expect from War Online: Pacific.
« Reply #59 on: January 04, 2019, 08:54:59 AM »
What is the air start altitude for gvs?