This weekend I killed several birds with one stone.
After working on the pit to remove trees enough to see the drones, I got involved with a question about the T34\85 and it's effectiveness related to being used by the majority of players in the MA. Ranges past 2500 are problematic for most tank guns in the game but, repeated pounding with an 88mm like in a Tiger will eventual kill tanks. We saw this in the AH2 crater TT. Much of the fighting took place 1000-3000 as players scrambled all over Greebo's crater back then.
So to pull data on the AH3 tank cannons 1000-2000 in response to the usage of the T34\85, I also helped myself understand how combat based on the effectiveness of the different rounds may play out in my pit on fjordma. I also wanted to drive on a certain tile to see how it looked and felt which is what I used on my tank gunnery range I put together on Sunday for the gunnery testing data.
In these screen captures the tiger tank is at 2000yds, I came close on my measurements fro the spawn which I set the random radius to zero. It's about 2025yds so I had to creep up with the target set to 2000yds. Minute futzing around in the TT is not worth it.
Using the small vbase object you can setup a gunnery range with drone tanks to shoot at.