Author Topic: Saying Goodbye  (Read 10347 times)

Offline FESS67

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Re: Saying Goodbye
« Reply #75 on: February 28, 2019, 11:33:48 PM »
I think I am with Shida on this one.

Too few are really interested in the fight anymore, more and more players appear to be focused on avoiding rather than promoting fights.  This manifests itself in hit and run tactics for fighters or quick base take sneak attacks for ground based activity.  If the flash mob attack does not work they disappear as instantly as they appeared and move to another base to try again.

Certainly, both are effective and it could be argued valid tactics.  They are outcome based and they achieve the goal.

However, for people like me who like to engage in fighter combat, those tactics simply bore the crap out of me.  I want to play the game but I log off bored.  So I go to other games and slowly they get more and more of my time.  This appears to have happened to the vast majority of the 'good' fighter pilots and what you are left with now is a cheap imitation of a combat game because people are in it for the 'win' whatever that means to them.  They are not in it for the fight.

That is the shift and that IMO is what HTC needs to address.  How do you encourage people to fight and enjoy it rather than look to sucker punch a distracted enemy?  The worst part of that is that they then claim they all that and could whip your bellybutton any day...….yet ALWAYS refuse to front up to a duel.  I feel Shida's frustration.

Thing is, we can never please everyone.  Man I wish more would actually fight though.

Offline Arlo

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Re: Saying Goodbye
« Reply #76 on: February 28, 2019, 11:43:30 PM »
Go MPA with Shida.  :cheers:

Offline FESS67

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Re: Saying Goodbye
« Reply #77 on: February 28, 2019, 11:46:14 PM »
Go MPA with Shida.  :cheers:

Would love to but he is in a different timezone.  Thanks for the advice though.

Offline Arlo

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Re: Saying Goodbye
« Reply #78 on: February 28, 2019, 11:47:04 PM »
 :salute Best i had.

Offline nrshida

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Re: Saying Goodbye
« Reply #79 on: March 01, 2019, 03:25:38 AM »
Being a person who designs/helps design events for the community to fly in, I never take criticism as negative.

Those were just general comments not directed at your personally.


I think one big thing with the game is it isn't very "new player" intuitive.

I agree, I (do / did) fly the TA a lot and since Ghost left I have never seen a trainer except FLS for two minutes sitting on a runway. Perhaps he saw me and logged  :rofl

There's an unsupported assertion on these boards that Millenials (if we are going to do some sloppy painting with a big brush) have the attention span of a goldfish and need instant gratification. It seems like that is not the case if you work with them or read the research if you go in for that sort of thing. They seem to like more obtuse mid-term-rewarding sort of activities and state-of-the-art education / instant access to masses of data makes them good at this. This is a good match for AH with its well-balanced flight model. I think the payment model is problematic / old-fashioned and the gameplay all at once difficult to break into and unrewarding at the same time. There seems to be no shortage of interest in WW2 and combat games in general and it's not uncommon to have multiple platforms available. Judging by the demand for high end joysticks right now there is a healthy percentage of people interested in flight out there somewhere.


such as changes to mouse play

 :)


A game like World of Tanks for example puts you in a training battle and teaches you how to shoot, drive, aim, switch ammo types, etc.

It would help lot to have similar things in AH. The AI in MPA was a healthy move but some AI training, persistent on-line activity areas, bombing ranges, aerial gunnery ranges, BFM courses what-have-you would be much better. Also controller Wizards and in game-help options ought to be standard.


As far as new content, I've asked for plenty of planes, others have as well.

Yup it has been heartbreaking to see no new aircraft in such a long time. I know it's a lot of work but feels like HiTech has forsaken us. Perhaps he saw opportunity to pull in ground-war crowds and make the game an all-encompassing wargame. Hence the GV editions, the 88-mm etc. Unfortunately it's now caught in the Kansei Engineering trap of in trying to please everyone you don't exactly please anyone and the remaining MA players are so resistant to change they complain and threaten to cancel their subscription if HTC so much as changes the colour of the flowers at their favourite spawn camp location. Look at the cash prize Tournament idea, those that would have never have flown that poo-pooed it PDQ, even though it would've been in a separate arena and would have indirectly helped AH had it have been successful. The big difference in culture there being inherently not a participation medal-based, equality of outcome sort of a thing. Might have even got sponsored by Redbull  :rofl


Would love to but he is in a different timezone.

 :mad:  :furious :cry :salute


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Offline DmonSlyr

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Re: Saying Goodbye
« Reply #80 on: March 01, 2019, 08:35:56 AM »
I think I am with Shida on this one.

Too few are really interested in the fight anymore, more and more players appear to be focused on avoiding rather than promoting fights.  This manifests itself in hit and run tactics for fighters or quick base take sneak attacks for ground based activity.  If the flash mob attack does not work they disappear as instantly as they appeared and move to another base to try again.

Certainly, both are effective and it could be argued valid tactics.  They are outcome based and they achieve the goal.

However, for people like me who like to engage in fighter combat, those tactics simply bore the crap out of me.  I want to play the game but I log off bored.  So I go to other games and slowly they get more and more of my time.  This appears to have happened to the vast majority of the 'good' fighter pilots and what you are left with now is a cheap imitation of a combat game because people are in it for the 'win' whatever that means to them.  They are not in it for the fight.

That is the shift and that IMO is what HTC needs to address.  How do you encourage people to fight and enjoy it rather than look to sucker punch a distracted enemy?  The worst part of that is that they then claim they all that and could whip your bellybutton any day...….yet ALWAYS refuse to front up to a duel.  I feel Shida's frustration.

Thing is, we can never please everyone.  Man I wish more would actually fight though.

I've already answered your question. Perk more late war top killer planes. They are all press X and zoom away runners. By perking more late war planes. More players would end up in mid war planes thus making the fights closer and more actionable as players wouldn't simply be able to run away. If you look at the current perked fighters, you can see that a perk greatly reduced it's usage even though it's easily affordable. This is how you adjust the air combat so that it's not as slow having to chase late war runners every day. I think ENY and perk planes need a big adjustment.
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Offline gflyer

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Re: Saying Goodbye
« Reply #81 on: March 01, 2019, 09:41:30 AM »
Sorry to see ya go.

Every era had planes that were better at some things than others- speed included.  Choose your plane and exploit its talents.  Making people fight your fight is not realistic, though that is one goal of every engagement.  I have yet to be shot down by someone that didn’t get close enough to do it, even those pesky field/ship gunners/dwirbles. 

Perfect game, nah, but there really is no competition to what is offered here imo.  Warbirds just announced a new version with updated graphics et.al.  Threat to AH?  Doubtful, that leadership team has never  delivered.



Offline Zeta

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Re: Saying Goodbye
« Reply #82 on: March 01, 2019, 10:49:34 AM »
well said.

Offline Electroman

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Re: Saying Goodbye
« Reply #83 on: March 01, 2019, 04:35:05 PM »
I've already answered your question. Perk more late war top killer planes. They are all press X and zoom away runners. By perking more late war planes. More players would end up in mid war planes thus making the fights closer and more actionable as players wouldn't simply be able to run away. If you look at the current perked fighters, you can see that a perk greatly reduced it's usage even though it's easily affordable. This is how you adjust the air combat so that it's not as slow having to chase late war runners every day. I think ENY and perk planes need a big adjustment.

Unfortunately that will not solve the problem...

You have too many players with thousands of perks they have accumulated over years and a plethora of them to spend at will. These are often the perk riders that frustrate others more often than not. Even if you zeroed out all players perks to start from scratch they will eventually build them again so its only a matter of time.

Offline Luft

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Re: Saying Goodbye
« Reply #84 on: March 01, 2019, 06:47:33 PM »
"a certain percentage of  these people are cantankerous old codgers who are not helpful, courteous, or nice in any sense. Moreover, a smaller percentage are downright nasty and will treat you with contempt no matter what you do. "


So? change sides and shoot their ass!
It feels great!

Luft
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Offline zack1234

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Re: Saying Goodbye
« Reply #85 on: March 02, 2019, 04:18:56 AM »
Luft is right

The misrable arrogant one who rarely play are the ones who drive new and existing people away.

They are the ones in this thread complaining  :old:

Shida is not arrogant but is angry because they stopped selling fizzle sticks and Imps in the UK
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Offline TWCAxew

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Re: Saying Goodbye
« Reply #86 on: March 02, 2019, 06:44:02 AM »
I've already answered your question. Perk more late war top killer planes. They are all press X and zoom away runners. By perking more late war planes. More players would end up in mid war planes thus making the fights closer and more actionable as players wouldn't simply be able to run away. If you look at the current perked fighters, you can see that a perk greatly reduced it's usage even though it's easily affordable. This is how you adjust the air combat so that it's not as slow having to chase late war runners every day. I think ENY and perk planes need a big adjustment.

I would agree. Even if it only would be 2 perks for a pony or something would impact the game for the better. But I think many of us would hate the Idea...

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Offline BAD1051

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Re: Saying Goodbye
« Reply #87 on: March 02, 2019, 08:36:12 AM »
 :rock   take care man....and rock on

Offline caldera

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Re: Saying Goodbye
« Reply #88 on: March 02, 2019, 10:22:46 AM »
I've already answered your question. Perk more late war top killer planes. They are all press X and zoom away runners. By perking more late war planes. More players would end up in mid war planes thus making the fights closer and more actionable as players wouldn't simply be able to run away. If you look at the current perked fighters, you can see that a perk greatly reduced it's usage even though it's easily affordable. This is how you adjust the air combat so that it's not as slow having to chase late war runners every day. I think ENY and perk planes need a big adjustment.


Hell yeah.  For one thing,the ENY range is too small.  Should be 60 or even more.  For instance, The Spit I and F4F-4 are both 40 ENY.  They are equal in ENY but to paraphrase Animal Farm, some planes are more equal than others.  Making the range bigger would also generate more interest in flying the lesser rides because of a larger perk return.  It is less advantageous to fly a 110G vs a F4U-1A at the current ENY values of 15 vs 12 than say, an adjusted 29 vs 12 on a 60 ENY scale.


That doesn't even get into stuff like adjusting values to reflect a plane's true in game effectiveness.  The Yak-3 is 18 ENY, while the Seafire is 15 ENY.  :headscratch:

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Offline Luft

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Re: Saying Goodbye
« Reply #89 on: March 03, 2019, 06:00:46 AM »
The one reason I will never leave AH is because this is my escape world.
What Hi Tech Creations has created is like the VW Beetle.
The basic shape of the car never changed over 50 years but it was continually improved and refined.
Sometimes I come into the arena and, depending on the map, go to a field far away from everyone else. I take off and fly to the highest snow covered mountain and bail out. Then I just leave the 55" TV on for 30 minutes while watching the spectacular sunsets. We didn't have anything like this 15 - 20 years ago! The game is better now it ever has been.
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