Author Topic: Game play  (Read 16215 times)

Offline FLS

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Re: Game play
« Reply #120 on: March 10, 2019, 01:14:27 PM »
Nope.

The key is to revise eny so there are less late war runner planes. Perk planes have a considerable less usage. I personally don't understand how so many P51 pilots in here have such a hard time when they are in the one of the fastest and best E fighters in the game. That being said, just because the 190D, Spit16, and Yak3 don't have ord, there usage should be declined by adjusting their ENY. Too many of these planes have made the game play slow.


Most players don't want to train for air combat so some expert won't be bored. They just want to have fun playing a game.

There is no obligation to dogfight in the MA, just like there is no obligation to capture bases, or drive vehicles.

If you can't find a fight try being a more attractive target.  :aok

Offline DmonSlyr

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Re: Game play
« Reply #121 on: March 10, 2019, 01:42:55 PM »
Nothing does.   All it does is cause people to fly scared.   Get rid of it.

Not necessarily, dying after long flights causes people to fly scared. Timid flying mostly does not give you a good score unless in a tempest. Most people run becuase they don't know how to defend and end up flying planes that can escape easier. This effect puts more people in fast planes to counter. Faster planes = slower fights. 

Score doesn't accurately measure skill.  Take a minimal amount of sorties in vulch mode, with only late war monsters and a good score awaits.


Getting kills in a Hurri I should count more towards score than kills in a F4U-4 - if you want to use score to indicate skill.

Adding an ENY/kill category to the score would help, except for planes like the Yak-3 with their overly generous ENY values. 

Only vulching for score is actually pretty risky. I wouldn't recommend it. Keeping a top 5 score the entire month does take skill and understanding of the game. The current score has many metrics that factor in ability. And gives players a chance to score high even if they can't play all of the time.

I do agree with you about eny/kill. It would add a great metric. if vracui's theory is correct, it would mean players would have to fly mid-early war planes to achieve a better score. Which would tie into my presumption about too many late war fast planes.

I would also suggest taking K/T out of attack score... No reason for that in attack mode.
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Offline Vraciu

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Re: Game play
« Reply #122 on: March 10, 2019, 02:10:53 PM »
I would still fly the 51.   Why?   Because I don’t give a rip about score.   I am here for the fight.  I am measuring myself now against myself yesterday and last year.   Public score displays cause egomaniacal whizzing contests and general acrimony for no real positive purpose. 

Publish the top five and leave it at that.   Show the top in each category during the tour without a name as a measuring stick if you must. 
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Offline caldera

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Re: Game play
« Reply #123 on: March 10, 2019, 02:25:06 PM »
Not necessarily, dying after long flights causes people to fly scared. Timid flying mostly does not give you a good score unless in a tempest. Most people run becuase they don't know how to defend and end up flying planes that can escape easier. This effect puts more people in fast planes to counter. Faster planes = slower fights. 

Only vulching for score is actually pretty risky. I wouldn't recommend it. Keeping a top 5 score the entire month does take skill and understanding of the game. The current score has many metrics that factor in ability. And gives players a chance to score high even if they can't play all of the time.

I do agree with you about eny/kill. It would add a great metric. if vracui's theory is correct, it would mean players would have to fly mid-early war planes to achieve a better score. Which would tie into my presumption about too many late war fast planes.

I would also suggest taking K/T out of attack score... No reason for that in attack mode.

Flying in vulch mode was perhaps a poorly worded generalization.  I meant flying in low risk/high reward situations.  For instance, if a NOE bomber raid comes in, getting 4-6 kills (or more) in quick succession and a safe landing.  Or picking off suckers from low flying friendly bombers used as bait.  Or CV combat air patrol. 

These situations can result in high K/H and K/S if using a late war monster.  Notice that most of the top score people primarily fly in attack mode and save fighter sorties for situations like mentioned above.  Pretty sure I could get a top 5 fighter rank if I wanted but could also name 50 players that are better. 

There are some score guys that are quite good, but score mostly shows who wanted to be the "best" that particular month.  Flying for score is more like work and causes much frustration for friend or foe alike.
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Offline DmonSlyr

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Re: Game play
« Reply #124 on: March 10, 2019, 03:33:02 PM »
I would still fly the 51.   Why?   Because I don’t give a rip about score.   I am here for the fight.  I am measuring myself now against myself yesterday and last year.   Public score displays cause egomaniacal whizzing contests and general acrimony for no real positive purpose. 

Publish the top five and leave it at that.   Show the top in each category during the tour without a name as a measuring stick if you must.

The liberal approach of limiting competition to spite feelings isn't going to solve anything.  It would actually deter more players. It gives something for players to strive for and provides measurements and stats for other players. I think taking the top names off the front page even deterred players. I can promise you that taking away scores wouldn't stop people from getting in 190Ds and running every time they got reversed.

Flying in vulch mode was perhaps a poorly worded generalization.  I meant flying in low risk/high reward situations.  For instance, if a NOE bomber raid comes in, getting 4-6 kills (or more) in quick succession and a safe landing.  Or picking off suckers from low flying friendly bombers used as bait.  Or CV combat air patrol. 

These situations can result in high K/H and K/S if using a late war monster.  Notice that most of the top score people primarily fly in attack mode and save fighter sorties for situations like mentioned above.  Pretty sure I could get a top 5 fighter rank if I wanted but could also name 50 players that are better. 

There are some score guys that are quite good, but score mostly shows who wanted to be the "best" that particular month.  Flying for score is more like work and causes much frustration for friend or foe alike.

That's why I like scores to change every month. You have to be a strong player that whole month to win, and it's all erased the next month for an even playing field for anyone to try. Getting top 5 is way harder than being top 20. I understand your situational occurences, but that is hard to measure. I mean a few top scores right now are all because of the 262 and Temp, would I like an ENY metric? Definitely. I don't see anything wrong with using attack mode as a buffer, but it still leaves you with a weak attack rank.  No one says you have to play for rank, and the beauty of it is, the ranks change every month giving everyone an opportunity to be #1.
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Offline Vraciu

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Re: Game play
« Reply #125 on: March 10, 2019, 03:37:17 PM »
The liberal approach of limiting competition to spite feelings isn't going to solve anything.

Oh spare me.   All the egomaniacs out there have run players away in droves.   Liberalism has nothing to do with it.    Being an azzhat does.   So since people cannot play nice as it is we need to deincentivize the behavior.   Public scoring is not about competition.  It’s about self-aggrandizement.

That day a few months back when perk planes were free and score didn’t matter brought some of the best fighting I’ve ever seen in the game.  Scoring for public mockery has a negative effect whether you choose to admit it or not.


 
« Last Edit: March 10, 2019, 03:40:29 PM by Vraciu »
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Offline DmonSlyr

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Re: Game play
« Reply #126 on: March 10, 2019, 04:11:05 PM »
Oh spare me.   All the egomaniacs out there have run players away in droves.   Liberalism has nothing to do with it.    Being an azzhat does.   So since people cannot play nice as it is we need to deincentivize the behavior.   Public scoring is not about competition.  It’s about self-aggrandizement.

That day a few months back when perk planes were free and score didn’t matter brought some of the best fighting I’ve ever seen in the game.  Scoring for public mockery has a negative effect whether you choose to admit it or not.

You could make that same case about any other sport on the planet.
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Offline TWCAxew

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Re: Game play
« Reply #127 on: March 10, 2019, 05:26:43 PM »
Got to hand it to Varciu on this one. I goof off a lot in this game but still have my score in the back of my mind. It affects my gameplay whether I like it or not even though my score does not hold a candle to what it once was.

Heck it's the exact reason why I am to afraid to play competitive chess :bhead

Than again all sports are like that. Whatever both sides of the coin are compelling..

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« Last Edit: March 10, 2019, 05:29:06 PM by TWCAxew »
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Offline Arlo

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Re: Game play
« Reply #128 on: March 10, 2019, 05:34:09 PM »
Hehehe



Too serious. :D

Offline Vraciu

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Re: Game play
« Reply #129 on: March 10, 2019, 05:53:29 PM »
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Offline Vraciu

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Re: Game play
« Reply #130 on: March 10, 2019, 05:54:20 PM »
You could make that same case about any other sport on the planet.

And most of those comparisons would not be appropriate for a variety of reasons. 
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Offline DmonSlyr

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Re: Game play
« Reply #131 on: March 10, 2019, 06:39:26 PM »
And most of those comparisons would not be appropriate for a variety of reasons.

Not true.

Basically what you are saying is that since you cannot score high, or care to take the time to score high, or don't even care about scoring high, than everyone else should not have score either because of some imaginary emotional issues over competitiveness.
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Offline Vraciu

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Re: Game play
« Reply #132 on: March 10, 2019, 07:21:53 PM »
Not true.

Basically what you are saying is that since you cannot score high, or care to take the time to score high, or don't even care about scoring high, than everyone else should not have score either because of some imaginary emotional issues over competitiveness.

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« Last Edit: March 10, 2019, 07:25:46 PM by Vraciu »
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Offline Oldman731

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Re: Game play
« Reply #133 on: March 10, 2019, 07:46:52 PM »
Oh spare me.   All the egomaniacs out there have run players away in droves.   Liberalism has nothing to do with it.    Being an azzhat does.   So since people cannot play nice as it is we need to deincentivize the behavior.   Public scoring is not about competition.  It’s about self-aggrandizement.


Yikes.  I agree with Vraciu. 

And yet.  There's no doubt that AH always had a group of players - quite possibly a big group - for whom score is really important (glances sideways at Violator).  No reason to run them off by eliminating score.  The goal should be to eliminate the chest-thumping.

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Offline FLS

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Re: Game play
« Reply #134 on: March 10, 2019, 08:13:30 PM »
My other question was about moving fighter score and ranking to the match arenas since fighter kills in the MA can be meaningless as far as skill goes.

There would still be fighter score but it would be in the match arenas with ELO ranking to keep it honest.