Do you think you're difficult to understand or is it the curious assumption that understanding your opinion mandates agreement?
I'm guessing you skimmed the thread.
Your guess is inaccurate. I have read every one of the posts in this thread several times over as I have revisited it during its lifespan
You want other people to accept getting shot down more often. Another awesome plan.
Where did I state that? It appears you are making an assumption because you did not fully understand my comments. If you did fully understand them you are simply being obtuse. Look the meaning of the word up, I think it fits.
Try fighting each other in the match arena. Expert opponents, no running.
That is a great idea except for the fact that almost no one goes there. Believe me I have asked and asked and asked and lately the only one who will go there is OWL. And we seem to have a lot of fun with no abuse.
That gives you what you want, or is there more?
oh I think there is always more
Edit: On the fun issue, is the mediocre pilot who escapes having fun?
Probably. But there is more!! Is it possible that the player could have MORE fun?? Here is the thing, as I stated earlier, restricting access to the D9 for that player does not stop him / her being able to employ the hit and run approach to the game. It may make it harder for them to recover from an error and successfully escape. That to me means that they can either go ultra cautious - not much of a change for them, or they will get a few more white knuckle, heart racing, sweaty palm fights. That IMO would be a great thing because I believe we play the game for those moments.
Your assertion that I find the game too challenging and want to make it easier is perhaps an example of how you are misunderstanding the words I am writing. I do not want to make it easier, I want to encourage air combat by reducing the ease of hit and run using very powerful machines. Applying a perk to that machine would seem to be a reasonable way of achieving that goal as it leaves the plane available for use but likely reduces the frequency by way of a cost to use.
I am saying that there is a lack of parity in the fight and the use of a perk cost could help to level out that lack of parity in this particular instance. Other aircraft are perked, this is not a solution without precedence.
For those of you who say we are trying to impose our preferred method of flying on others I would say this. I enter the game looking for and hoping for air combat. I assume other players who fly fighters do the same. I accept there are different methods to achieve this and accept that hit and run is a valid tactic. Now, given that, if I spend hours doing nothing but avoiding high speed passes where I am unable to get guns on the attacker because he is able to disengage with ease then pretty soon I get bored and log off. What we are trying to do is find a common ground so neither side experiences the urge to log off.
So FLS
Edit: On the fun issue, is the mediocre pilot who escapes having fun?
On the fun issue, is the pilot being subjected to hours of swinging passes where he is unable to strike back having fun?