Author Topic: Late war Plane dillema  (Read 37950 times)

Offline CptTrips

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Re: Late war Plane dillema
« Reply #330 on: April 07, 2019, 11:51:14 PM »
People are looking for the magic bullet fix and then the masses will return.  Unfortunately, there isn't just one fix for the game play.

If they granted you 3 changes, which ones do you think would make the most difference?
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Offline Ack-Ack

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Re: Late war Plane dillema
« Reply #331 on: April 08, 2019, 01:35:43 AM »
If they granted you 3 changes, which ones do you think would make the most difference?

None of the ones already offered up in this thread.

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Offline Lusche

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Re: Late war Plane dillema
« Reply #332 on: April 08, 2019, 05:14:49 AM »
People are looking for the magic bullet fix and then the masses will return.  Unfortunately, there isn't just one fix for the game play.


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Offline waystin2

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Re: Late war Plane dillema
« Reply #333 on: April 08, 2019, 07:23:48 AM »
None of the ones already offered up in this thread.
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Offline BBP

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Re: Late war Plane dillema
« Reply #334 on: April 08, 2019, 11:45:23 AM »
Make me fly those crappy planes and I quit! :bolt:

Offline save

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Re: Late war Plane dillema
« Reply #335 on: May 01, 2019, 07:37:37 AM »
AI might be the solution to the empty arena(s).

Flying in the Buzzaw map with 50 players (Euro TZ), half in GV's does not cut it for many, and I, and others just log.

There are rare occations when I find a big enough radar bar even there, and when it does, I hit the 'Fly' button.

In other games you can send missions from a field to a target, and you can chose to escort them, or not.

It would bring life to an otherwise dead(ish) arena with too few radar bars worth investigating.


Wirbelwinds are currently too effective in here, maybe it is true to RL (Allied lost close to 1700 fighterbombers in Normandy alone) , but it's just as stupid for gameplay as F3 Lancstukas, for for me and others, they just give an incentive not to hit the 'Fly' button and do something else.
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Offline Vraciu

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Re: Late war Plane dillema
« Reply #336 on: May 01, 2019, 08:43:20 AM »
AI might be the solution to the empty arena(s).

Flying in the Buzzaw map with 50 players (Euro TZ), half in GV's does not cut it for many, and I, and others just log.

There are rare occations when I find a big enough radar bar even there, and when it does, I hit the 'Fly' button.

In other games you can send missions from a field to a target, and you can chose to escort them, or not.

It would bring life to an otherwise dead(ish) arena with too few radar bars worth investigating.


Wirbelwinds are currently too effective in here, maybe it is true to RL (Allied lost close to 1700 fighterbombers in Normandy alone) , but it's just as stupid for gameplay as F3 Lancstukas, for for me and others, they just give an incentive not to hit the 'Fly' button and do something else.

+1 but they need to be aerodynamically limited like we are.    The drones in Match Play are just ridiculous.   
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Offline atlau

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Re: Late war Plane dillema
« Reply #337 on: May 01, 2019, 02:01:22 PM »
I think free accounts limited to 30+ eny planes might bring in some cheap bastards that would thus bump up the numbers and get more people to join when they see busy arenas. Could be worth a shot for htc.

Offline guncrasher

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Re: Late war Plane dillema
« Reply #338 on: May 01, 2019, 03:02:51 PM »
I think free accounts limited to 30+ eny planes might bring in some cheap bastards that would thus bump up the numbers and get more people to join when they see busy arenas. Could be worth a shot for htc.

pretty sir hitch had said that most players don't stay for more than 15 minutes. 2 free weeks or 2 years won't make a difference.

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Offline The Fugitive

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Re: Late war Plane dillema
« Reply #339 on: May 01, 2019, 04:15:28 PM »
pretty sir hitch had said that most players don't stay for more than 15 minutes. 2 free weeks or 2 years won't make a difference.

semp

I think a person trying the game and seeing how much of a learning curve it has would look at "2 weeks" as that aint going to happen and leave. The unlimited or FREE plane for an unlimited time would have people putting in the time as it isnt costing them anything and stay long enough to get hooked.

Offline Shuffler

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Re: Late war Plane dillema
« Reply #340 on: May 01, 2019, 05:12:15 PM »
I think a person trying the game and seeing how much of a learning curve it has would look at "2 weeks" as that aint going to happen and leave. The unlimited or FREE plane for an unlimited time would have people putting in the time as it isnt costing them anything and stay long enough to get hooked.

People that do not care to "waste" time learning are not going to stay one way or another. Those types require some way to buy themselves better. They believe they should start at the top. That is why they are always at the bottom.
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Offline Vraciu

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Re: Late war Plane dillema
« Reply #341 on: May 01, 2019, 05:33:41 PM »
I think a person trying the game and seeing how much of a learning curve it has would look at "2 weeks" as that aint going to happen and leave. The unlimited or FREE plane for an unlimited time would have people putting in the time as it isnt costing them anything and stay long enough to get hooked.

The head to head arenas are what got me hooked.  They were free.    Unlimited.   Always busy.   Gave me a chance to figure out the FM before getting slaughtered in the MA.   

Free EW rides would help.  An overlay for noobs showing where everything is would help even more.   

People leave after 15 mins because the interface is completely perplexing to a new player.   If you don’t fix that you will never hook them in numbers like we need.
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Offline Vraciu

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Re: Late war Plane dillema
« Reply #342 on: May 01, 2019, 05:34:47 PM »
People that do not care to "waste" time learning are not going to stay one way or another. Those types require some way to buy themselves better. They believe they should start at the top. That is why they are always at the bottom.

But it is impossible to learn when you can’t even ask for help.  Hitech has got to fix that.    If he doesn’t things will not dramatically improve regarding retention of new players. 
”KILLER V”
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Offline FLS

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Re: Late war Plane dillema
« Reply #343 on: May 01, 2019, 06:28:51 PM »
The marketing has to change. Tell people up front the game is too hard for them. Don't make it a surprise.  :devil

Offline Arlo

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Re: Late war Plane dillema
« Reply #344 on: May 01, 2019, 06:40:01 PM »
The marketing has to change. Tell people up front the game is too hard for them. Don't make it a surprise.  :devil