Which again, defeats the purpose of attack ranking.... Why would I want to attack a base with no enemies knowing it's going effect my score? Why should I have to get timed on kills for flying a Boston or TU2 to go attack a base, who cares how long they fly?
A person flying all day could still get 12 K/H and be #5 in that category where as a person flying for an hour could only get 1 or 2 kills and have a #400 rank, your understanding doesn't really address what I am talking about.
A player getting 12 K/H all day should have a higher rank than a player getting 2 kills in an hour, assuming for discussion the other metrics are equal, so I'm missing your point.
Another thing to keep in mind is that nobody says everything is perfect. Nobody likes to see their target run away even though the target might enjoy it. The issue is not if there is a problem or if everyone can see the problem. The issue pushing back is the possibility of the cure being worse than the disease.
It's not forcing anyone to do anything. If you want to have a good score, you have to also fly lower eny planes. If you don't care about score than it doesn't matter does it?
It's just an incentive to get the better pilots in lower eny planes If they want to have a better rank. I don't see how that hurts anyone and it will bring another level of skill to the ranking.
As you said, the incentive would only be for people who care about rank. Is that the group who's behavior needs to change?
There is a group of pilots who BnZ in fast late war planes.
There is a group of pilots who care about score.
What's the overlap? Is it sufficient that incentives for the second group change the behavior of the first group?