Author Topic: AI base defenders  (Read 7557 times)

Offline CptTrips

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Re: AI base defenders
« Reply #60 on: February 09, 2020, 10:02:29 AM »
Over 150 on last night.

186 on last year.
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Offline The Fugitive

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Re: AI base defenders
« Reply #61 on: February 09, 2020, 11:26:05 AM »
186 on last year.

Yup, and last nights numbers the "big" fight was Bish vs Rooks for the longest time. Knights grabbed two bases quick and the Bish and Rook stopped fighting and it was 2,3 to 1 against Knights. Its either feast or famon. Nobody to fight, or too many to fight. Everyone always looking for the advantage instead of just fighting it out. Hide/run in ack, or come in numbers at altitude. Can you image the crying if there was an 8K cap over the entire map LOL!!!

Oh well, its the way of the game. It will continue until they close the doors because nobody wants to do anything to change it. Hopefully it limps along for a few more years, but Im doubting it.

Offline atlau

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Re: AI base defenders
« Reply #62 on: February 09, 2020, 11:34:46 AM »
AI resupply sounds brilliant. We already have the trucks, barges, trains etc. But a m3 or gon system that increases based on numerical advantage would free people up to defend. Calibrating it to the proper level where it prioritizes strats or towns hit the hardest might be the tricky part

Offline Shuffler

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Re: AI base defenders
« Reply #63 on: February 09, 2020, 04:49:53 PM »
Knits had a good fight going with the rooks for awhile. Do not remember the base but it was busy.
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Offline AKKuya

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Re: AI base defenders
« Reply #64 on: February 09, 2020, 05:13:11 PM »
CptTrips,

Are you able to run more than one Scheduled Mission at a time?  Going into the WW1WF arena, I saw so much activity.  That makes me ask is that one mission or multiple missions?

 :salute
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Offline CptTrips

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Re: AI base defenders
« Reply #65 on: February 09, 2020, 05:40:34 PM »
CptTrips,

Are you able to run more than one Scheduled Mission at a time?  Going into the WW1WF arena, I saw so much activity.  That makes me ask is that one mission or multiple missions?

 :salute

Yes.  Scheduled missions can be overlapped.  One of the magic tweaks Hitech added for me to accomplish WW1WF.  In WW1WF, there are staggered, overlapping, missions and the entire set is on a 110 minute perpetual repeating cycle. 

Those missions were in turn composed of 224 individual missions files that I worked on separately for easier editing and then wrote custom code to bundle them up into meta-mission file collections that were easier to schedule.  Yeah, it was freakin insane. What was I thinking???   :rofl

[Edit]  Note: that is scheduling missions.  If you run them manually, there is only one at a time.


 :salute



« Last Edit: February 09, 2020, 05:51:08 PM by CptTrips »
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Offline AKKuya

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Re: AI base defenders
« Reply #66 on: February 09, 2020, 07:03:51 PM »
That is the trick.  Build a bunch of simple missions and then group them into a bundle.  Thanks.  :D
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Offline Bruv119

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Re: AI base defenders
« Reply #67 on: February 10, 2020, 04:17:26 PM »
careful what you wish for.  The AI is better than 95% of the player base, performs textbook ACM to maximise every advantage, rarely misses a shot because it's a robot.  Even when your beating it, it can defy some laws of physics that the human controlled aircraft can not.  Plus they don't get tired after a long battle. 

Bases just wont get captured unless you have enough fighters to instantly pounce and destroy the spawning AI.   
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Offline CptTrips

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Re: AI base defenders
« Reply #68 on: February 10, 2020, 04:46:31 PM »
careful what you wish for.  The AI is better than 95% of the player base, performs textbook ACM to maximise every advantage, rarely misses a shot because it's a robot.  Even when your beating it, it can defy some laws of physics that the human controlled aircraft can not.  Plus they don't get tired after a long battle. 

Bases just wont get captured unless you have enough fighters to instantly pounce and destroy the spawning AI.


That's not been my experience with the AI.  After Hitech exposed the AI ability parameters you have a lot of control in dialing in how hard you want the AI to be.  You can make them wallow around like a whale or defy gravity.  You can make them as bad or as good a shot as you want.  You just have to to dial in the params.  That is a design issue.

The real issue isn't that they can't be dialed down.  The real issues are things like them letting themselves get killed because they are ignoring you because the max limit of other AI have already been assigned to you.  Or they don't seem to have any behavior to avoid heading straight for the HO and when both formations are AI you end up with mass murder/suicide in the first pass.  :rofl  Stuff like that.








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Offline Wiley

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Re: AI base defenders
« Reply #69 on: February 10, 2020, 04:48:48 PM »

That's not been my experience with the AI.  After Hitech exposed the AI ability parameters you have a lot of control in dialing in how hard you want the AI to be.  You can make them wallow around like a whale or defy gravity.  You can make them as bad or as good a shot as you want.  You just have to to dial in the params.  That is a design issue.

The real issue isn't that they can't be dialed down.  The real issues are things like them letting themselves get killed because they are ignoring you because the max limit of other AI have already been assigned to you.  Or they don't seem to have any behavior to avoid heading straight for the HO and when both formations are AI you end up with mass murder/suicide in the first pass.  :rofl  Stuff like that.

How do they deal with drag and bag tactics?

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Offline Wiley

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Re: AI base defenders
« Reply #70 on: February 10, 2020, 04:54:40 PM »
careful what you wish for.  The AI is better than 95% of the player base, performs textbook ACM to maximise every advantage, rarely misses a shot because it's a robot.  Even when your beating it, it can defy some laws of physics that the human controlled aircraft can not.  Plus they don't get tired after a long battle. 

Bases just wont get captured unless you have enough fighters to instantly pounce and destroy the spawning AI.

I'd say that would completely depend how they're implemented.  If it was constant spawning, yeah.  If the capture triggered say, 3 or 5 of them and a few more respawn after they're killed, then no more come after that, it would slow people down but it wouldn't be impossible.

Regardless it will be wildly unpopular with the "resistance=griefing" crowd.

Wiley.
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Offline CptTrips

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Re: AI base defenders
« Reply #71 on: February 10, 2020, 04:59:29 PM »
How do they deal with drag and bag tactics?

Wiley.

Yeah, inter-AI cooperation and tactic is another lacking feature but probably a LOT harder to implement than the other things I mentioned. 

However, that argues even further away argument that the AI are just unstoppable Terminators.  They can be, or they can be pretty easy depending on how you want to configure them.

Note: I believe Hitech developed the ability params in support WO:P and he exposed them in AH so I could use them in WW1WF.  Before that, AI might not have been as finely tuned. 




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Offline Mister Fork

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Re: AI base defenders
« Reply #72 on: February 11, 2020, 03:58:09 PM »
This would better be made with auto generated missions. For instance in the Match play AI missions are generated on the fly for AI to simply do a race track inside a circle.

Would it be possible for these auto-generated mishuns to simply perform CAP patrols over airspace on a regular basis? Or perhaps auto-generated bombing missions that take off and head straight for enemy HQ's that need to be intercepted or countries face having them damaged?
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Offline CptTrips

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Re: AI base defenders
« Reply #73 on: February 11, 2020, 04:09:18 PM »
Or perhaps auto-generated bombing missions that take off and head straight for enemy HQ's that need to be intercepted or countries face having them damaged?

How about this?

https://bbs.hitechcreations.com/smf/index.php/topic,398917.0.html
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Offline Wiley

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Re: AI base defenders
« Reply #74 on: February 11, 2020, 04:43:13 PM »
How about this?

https://bbs.hitechcreations.com/smf/index.php/topic,398917.0.html

Can we have perk purchased AI escorts and interceptors too? Are you guys trying to incrementally backdoor AH into becoming an idle game? ;)

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