Giving the bandit a bad shot in exchange for improved position may not be a good strategy with AI shooters.
The AI didn't maneuver for the head on shot, they both maneuvered for a shot and the head on was the result.
When it's AI fighting, the high aspect shot is literally the logical outcome of a neutral start with equal aircraft performance and pilot performance. The winning AI was the better shooter.
The human pilot doesn't even train for that shot. Due to safety concerns he gives turning room to the bandit, and the bandit reciprocates, when training in real aircraft.
The trials are a work in progress and I didn't see any collisions so I assume they were turned off and future development will include collision avoidance with aircraft and debris which would change the gunfights a little.
It's interesting how AI that's programmed to learn from it's mistakes ends up flying textbook maneuvers. I'd like to see 2v2 now.